Dreadlife by Cube Logic
Dreadlife
Link: https://cube-logic.itch.io/dreadlife

Description
Your mission is to break your curse before time runs out
It's a dungeon crawler game where your main mechanic is the ability to drink potions to delay your death
You'll live as long as you keep drinking potions and surviving enemy hits
Screenshots



Credits
- https://pixel-poem.itch.io/dungeon-assetpuck
- https://o-lobster.itch.io/simple-dungeon-crawler-16x16-pixel-pack
- https://rgsdev.itch.io/animated-top-down-character-base-template-in-pixel-art-rgsdev
- https://0x72.itch.io/dungeonui
- https://www.kenney.nl/assets/rpg-audio
- https://www.kenney.nl/assets/ui-audio
- https://www.kenney.nl/assets/kenney-fonts
- DivKid - Icelandic Arpeggios
| Dreadlife - Web | https://cube-logic.itch.io/dreadlife |
| Dreadlife - Windows | https://cube-logic.itch.io/dreadlife |
| Dreadlife - Linux | https://cube-logic.itch.io/dreadlife |
| Original URL | https://ldjam.com/events/ludum-dare/50/dreadlife |
Ratings
| Overall | 258th | 3.879⭐ | 31🧑⚖️ |
| Fun | 346th | 3.696⭐ | 30🧑⚖️ |
| Innovation | 869th | 3.125⭐ | 30🧑⚖️ |
| Theme | 279th | 4⭐ | 30🧑⚖️ |
| Humor | 914th | 2.575⭐ | 22🧑⚖️ |
| Mood | 386th | 3.776⭐ | 31🧑⚖️ |
| Given | 18🗳️ | 32🗨️ |
i didn't expect to die instantly when the blue meter ran out, the heart symbol made me think it would drain just one life point, so that was pretty brutal.
this is just a personal note, but i think "violence is the only answer" is pretty over done in games, and i was looking forward to more puzzles / dodging than just attacking enemies.
The music and the graphics worked great together. Really simple but at the same time clean and fairly polished.
I like the take on the theme, too. I've seen a few games with a time until you die mechanic in this jam, but so far this is the one that I felt was best tuned to the actual task you were expected to complete, taking into account the likelihood of setbacks. Not too much, not too little. :smile:
Great job!

Great job!!
I think the game is very well balanced. It was hard, but not because it is clunky. You can learn how to defeat different enemies so it is very satisfying in the end.
What I maybe liked most was that enemies could get hurt by the environment. Such a nice little detail I used during my playthrough alot.
The labyrint ending wrapped up the game to fit the theme was good.
One of the most fun games I played so far, Well done!
The music amping up in intensity was a nice touch too.
- The instructions in the chests are a great idea, however they behave a bit glitchy. Sometimes they keep reopening and the blue bar keeps depleting while that is happening. It took me several times to know that E was attack.
- The graphics are done very nicely! Big compliments! I wanted to say that, as I cannot rate for graphics
I think it's good to make chests talk even if you get far from they because this help to create a fast pace of progression
Great job! :)
Otherwise, great polish and music!