Last Look Up by ClaytonRumley
Defend the city from a wave of meteors and give the citizens a chance to escape underground before the world-ending asteroid hits.

Use mouse to aim and left button to fire.
To get this in ready for compo I wasn't able to add the following features:
- Each killed person was to leave a spot on the ground that matches their colour.
- Adding a pause/quit to title feature during gameplay.
- Add HUD icons at the edge of the screen to indicate where a meteor was about to appear.
- A variety of meteor sizes that did different damage.
- Fix the angling and visual of the meteor's fire/tail.
- Make the streetlights flicker when debris hits them.
- Possible powerups (like reduced recharge time on the railgun), etc.
Ratings
| Overall | 265th | 3.519⭐ | 29🧑⚖️ |
| Fun | 265th | 3.444⭐ | 29🧑⚖️ |
| Innovation | 419th | 3.037⭐ | 29🧑⚖️ |
| Theme | 134th | 3.981⭐ | 29🧑⚖️ |
| Graphics | 421th | 3.148⭐ | 29🧑⚖️ |
| Audio | 161th | 3.558⭐ | 28🧑⚖️ |
| Humor | 94th | 3.654⭐ | 28🧑⚖️ |
| Mood | 187th | 3.5⭐ | 29🧑⚖️ |
| Given | 34🗳️ | 41🗨️ |
@untitled-studios Thanks for the review! The art could have been a lot better (I'm not much of an artist), but I sacrificed art (and a few other features) to figure out how to do the breaking buildings from scratch (they are procedurally generated). I'm sorry to hear about the crashing...that really sucks.
@baily glad your cat liked it ^_^
For critique, I noticed the laser aim doesn't match where the mouse cursor is (at least on the web version) which made it difficult to aim. Also, sometimes the particle effect on the asteroid does not follow the direction the asteroid is moving.
Overall it's a fun game!
There's a bit of cooldown on the shooting, which I understand is to discourage button-mashing, but I wonder if it couldn't have been handled in another way, perhaps with a finite energy, as it felt very limited.
I really like the tone of this game. It kinda feels like an 80's VHS to me. With the text scroll of over-wrought drama overtop of a starry background. The synthy off tempo background music. The missle command style of the gameplay. So nostalgic! So good!!! Amazing work!
@jsmitq - Thanks for your feedback! I was trying to get the particle effect on the asteroid to work and gave up in favour of adding other features; definitely something to improve. I'm glad you noticed that if you shoot multiple meteors at once there's a point multiplier; I didn't get to give any noticeable visual indication of it. The beam issue is definitely a web version one...I had trouble getting the web version set up in itch.io as it was my first time trying to do so. I apologize for the inconvenience.
@david-york Thank you! When I was working on it I was thinking of Rampage, too. ^_^
@remco - Thanks for the review; I liked your game as well! Had I more time I would have implemented alternate meteor sizes (and speeds) and possibly pickups that would temporarily reduce your recharge time. Finite energy is an interesting idea as well; you can button mash until you exhaust your capacitor and then it has to recharge...
@petturtle - Thanks for the feedback; I need to research why the web build isn't working as good as the windows one and get that fixed. I'm glad you liked it in spite of the issues. :)
@the3rdhunter - I know how you feel; during testing I repeated sat there and watched the buildings get destroyed because it was more fun than shooting meteors! ^-^ The audio was certainly incomplete and I had a placeholder object set up for a visual explosion sequence and sound effect but simply ran out of time. I'm very pleased that you enjoyed the nostalgia component! Thank you for taking the time to comment!
People's screams were annoying, but the rest is fine! The inaccuracy of the cannon in the web version looks like... Realistic? Guns don't behave perfectly.
You did a cool job! I can't imagine doing this alone!
For me in the begining of the game it's impossible to hit the first few meteors.
I would much prefer it if there was more space between the top of the screen and the buildings.
Aside from that great submition!
@daniel-username & @milan8890 Thanks for the feedback! My original plan was to have HUD-like markers indicating where the meteors would be entering the screen from to give you a warning. Though I could also claim some sort of brilliant plan to encapsulate the theme of the jam by making it obvious that you can't save everyone when the first few impacts start killing people. :)
