SuperShot by Kosmosael
SuperShot
Delaying the inevitable: vengeful droids shooting bullets at you to terminate you!
Sometimes, inaction can let you prepare for the inevitable.


Read your mysterious' guide messages to find a way of beating the level.

Through various levels you'll be welcomed by those (strangely reminding yourself) cyborgs (or was it droids?). You can't trust your eyes, many things can fool you.
Features:
- Bullet time action!
- Dashing player (WOW)
- Best IA ever made
- Awesome sound effects
- Quality music
Controls:
- Left/Right/Up/Down | W/A/S/D: Move
- Space: DASH
Technicals
- Game engine: Godot 3.4.4
- Musics/effects: Ableton 11 live studio
- Sprites: Aseprite
First game jam, first game made, hope you enjoy it!
This game is SUPER inspired by SuperHot, a really awesome 3D/VR game.
| Source Code (JAM) | https://github.com/Synkied/supershot/archive/refs/tags/v0.1.2.zip |
| WEB (JAM) | https://kosmosael.itch.io/supershot-0-1-2 |
| Source Code (LATEST) | https://github.com/Synkied/supershot/archive/refs/tags/v0.1.4.zip |
| WEB (LATEST) | https://synkied.github.io/supershot/ |
| Original URL | https://ldjam.com/events/ludum-dare/50/supershot |
Ratings
| Overall | 357th | 3.354⭐ | 26🧑⚖️ |
| Fun | 250th | 3.479⭐ | 26🧑⚖️ |
| Innovation | 401th | 3.065⭐ | 25🧑⚖️ |
| Theme | 449th | 3.313⭐ | 26🧑⚖️ |
| Graphics | 391th | 3.217⭐ | 25🧑⚖️ |
| Audio | 92th | 3.761⭐ | 25🧑⚖️ |
| Humor | 254th | 2.933⭐ | 17🧑⚖️ |
| Mood | 316th | 3.238⭐ | 23🧑⚖️ |
| Given | 37🗳️ | 20🗨️ |
Thanks for your feedback!
You're right, as I can't edit the description now, I'll leave it in this comment:
**Dash button: SPACE**
As for areas of improvement, I wonder if just adding more polish would make a big difference? I think if the gameplay difficulty was better tuned, as well as more carefully defined collisions and a more reactive user interface, such as more indication for when you're dashing would probably make a huge difference. This is, of course, only if you intend on updating the game more. I really liked it though. Fun stuff.
A small tip for the next jams: try to make a "level restarter" for players. Restarting everytime from first level was a bit frustrating.
But i really like the key mechanic (throw the table reminds me of Enter the Gungeon haha).
As for the dash indication, very nice suggestion, thanks! I plan on updating the game after the jam is over!
@ossi Thank you very much! I hope you enjoyed it :)
@neowhoru I'm now aware after playing it a bit myself that the restart from level 1 is very frustrating and plan on implementing a continue, thanks for your suggestion!
Also, you spotted my two inspirations! SuperHot + Enter The Gungeon, glad you did! :)
@kremlebot Thanks! I'm glad you enjoyed it. As for the restart it wasn't such a problem when I implemented it and there was only 3 levels, then at the end of the jam I added 6 more levels and could see the frustration it causes to restart from level 1. Very sorry about that, I will implement a continue in a new iteration of the game later.
SUPER
You have some nice basis here for a 2d SuperHot kind of game. My recommendation is to add an easier tutorial level that introduces the mechanics.