I have no nose, and I must smell by Enad96

If you give everything to delay the inevitable, you may very well come to regret it.
Come play our Outer Wilds-inspired StRaNd-type game! We've got:
- A small solar system of planets filled with mystery and "mostly" finished models.
- A universe left behind by the Fragrans---a race with two noses---for you to discover
- A story that will leave you questioning everything
- Handcrafted original soundtrack brimming with emotion
- Hairy toroids, full of life!
- Wacky physics and an even wackier control scheme!
- "TBH I'm kinda stoked we got this far in a game jam, looks sick." -Enad
- "someone left the dune cgi out in the sun too long and it melted" -Gorgan (5 stars)




Footnotes:
- Sometimes you might clip through geometry. We really did try our best, but Godot's physics is a finnicky beast.
- Hint: to win you must successfully ~log in~. Discover the lore to find out how! (Let us know in the comments if you were able to get the ending.)
Version History:
- v1.1 Bugfix [2022/04/05]: Fixed text logs not showing. Now 100% more lore as a result!
- v1.2 Bugfix [2022/04/08]: Fixed gravity of spawn planet being off-centre
| Windows version, v1.2 | https://www.mediafire.com/file/2w7ohiy2c7u4e4w/I+have+no+nose,+and+I+must+smell+v1.2.zip/file |
| HTML5 version, v1.1 (very jank, Windows version is better) | https://enad.itch.io/i-have-no-nose-and-i-must-smell |
| Main theme music | https://soundcloud.com/user-499181738/i-have-no-nose-but-i-am-at-peace |
| Link | https://github.com/danezielinskinicolson/OuterMilds |
| Original URL | https://ldjam.com/events/ludum-dare/50/i-have-no-nose-but-i-must-smell |
Ratings
| Overall | 1139th | 3.135⭐ | 39🧑⚖️ |
| Fun | 1313th | 2.597⭐ | 38🧑⚖️ |
| Innovation | 820th | 3.181⭐ | 38🧑⚖️ |
| Theme | 1357th | 2.595⭐ | 39🧑⚖️ |
| Graphics | 1050th | 3.135⭐ | 39🧑⚖️ |
| Audio | 257th | 3.806⭐ | 38🧑⚖️ |
| Humor | 594th | 3.083⭐ | 38🧑⚖️ |
| Mood | 284th | 3.878⭐ | 39🧑⚖️ |
| Given | 47🗳️ | 57🗨️ |
Soundtrack is great!
Big up for the music !
The movement took a while to get used to, I spent a lot of time stuck inside the planetoids.
Fairly sure I found everything. I enjoyed the stories.
- Adored the soundtrack, wouldn't change a thing about it. Nothing better than comfy music during space exploration
- The atmosphere was phenomenal, caught myself flying around for way longer than I thought I would just because it was so lovely to do so
- Controls were actually pretty intuitive once I got the hang of them. I feel that "Jetpack" may have been a bit unclear in the instructions as it took me a while to realise how it was impacting my movement. Felt great to fly around once I had that down. Maybe an auto-reorient button would've been awesome as I did find myself holding it down for the most part
- Your low poly planets looked great, but I think this really caused a noticeable mismatch in the skybox style. I reckon if you hand-drew a cartoony space skybox and fixed the UVs on the model it'd look fantastic
- I think the logs were fairly contrived, I feel I was reading books but giant books placed along planets. Something a bit more techy to match the tone and atmosphere would probably have fit better here. The writing was great though, it's a shame there's no score for writing in Ludum Dare because I would've absolutely handed you a 5 for that
- I really had no idea what I was trying to do, but I'm assuming there's a log I missed somewhere that provided a username and password for the log-in screen? If there's more to the game, I'm truly sorry I didn't get to see it. Let me know if I was missing something and I'll definitely go back and check; though I didn't account my own shortcomings into the score I gave you, so don't worry about that
This is an incredibly ambitious project for two people, and I think you really nailed the core of what you were trying to do. Props to you!
- You're totally right, the auto-reorient would've worked much better as a toggle. Will put it on the TODO list for a possible postjam build!
- The skybox idea would also be an excellent thing to put in a postjam build, thank you!
- Your comments on the logs are totally fair. From the outset we knew we wanted some kind of interesting storyline and lore, but in the end we were a bit too ambitious with our scope and the presentation of the logs suffered a bit as a result. I'll pass on your praise to our writer, however!
- The vagueness of the login screen is totally on us, we had a kind of 'ending' mapped out but due to the approaching deadline (and all-nighter delirium) the implementation ended up being pretty poorly-communicated. [*Spoiler for how to get the ending*]: The idea was that through reading the logs, the player would eventually figure out (or guess) that they are playing as one of the named characters. By entering that character's name in the login screen, they would get the ending.
Thank you once again for the incredible feedback! However, in fairness to the others, I should probably dispel the impression that we're only two people -- we actually had three others in our team (one who created the splash screen and otherwise functioned as our 'ideas guy', one who wrote all our data logs, and one who collaborated with me on the music). They just haven't created accounts haha.
i'll try to re-plicate this , where can i contact you ? instagram ? twitter ? where
- Walking around planets: https://www.youtube.com/watch?v=aL8TB_mB3j8 and https://www.youtube.com/watch?v=_QHvKMRtJD0
- Planet generation: The four-part video series starting with this one: https://www.youtube.com/watch?v=hHRhDEVwDho
We also have our project files and source code up on github if you'd like to check it out (though it's a bit of a mess, sorry!)