Oort's Escape by conduit.games
Something's wrong with the Oort cloud. Comets have been bumped out of their normal orbits and are now coming at Earth. As a world leader, it is up to you to make the proper decisions on how to act.
Playable on mobile! Only requires mouse or touch input.
Escape key will bring up the credits.
There is a bug that deletes your satellites if you drag them over each other, so, be careful when placing your satellites.
Refresh to restart.
Sounds by Stella (age 7). Uses 2 sprites from Kenney Space Shooter Extension.
| Link | https://code5037.itch.io/oorts-escape |
| Mobile HTML5 | https://code5037.itch.io/oorts-escape |
| Original URL | https://ldjam.com/events/ludum-dare/50/oorts-escape |
Ratings
| Overall | 1133th | 3.14⭐ | 27🧑⚖️ |
| Fun | 1105th | 2.958⭐ | 26🧑⚖️ |
| Innovation | 1138th | 2.771⭐ | 26🧑⚖️ |
| Theme | 561th | 3.771⭐ | 26🧑⚖️ |
| Graphics | 1028th | 3.188⭐ | 26🧑⚖️ |
| Audio | 397th | 3.604⭐ | 26🧑⚖️ |
| Humor | 963th | 2.478⭐ | 25🧑⚖️ |
| Mood | 1124th | 3.043⭐ | 25🧑⚖️ |
| Given | 22🗳️ | 27🗨️ |
There were a few times I tried to place a satellite but nothing happened and I lost my ability to place it.
That last comet though.
Gameplay-wise it was cool to watch my placements take effect and I definitely was eagerly watching the funding go up.
It's a cool little package you have here, so if you don't mind here are a few points of critique: There were long stretches where I didn't really have anything to do. Especially as a new player, the very long stretch between satellite 1 and 2 confused me. I assumed there was something I was supposed to be doing, but had not figured out. So I was spamming buttons and clicking around trying to figure out what I'd missed (nothing - I just had to wait). I'm also not sure I needed the "wave" button to interrupt the action, as the wave-break didn't really mean anything to me as the player.
You already know about the disappearing-satellite bug. This one got my first placement the first time I played, so that REALLY confused me! But after a restart I figured it out quickly enough.
I wonder if some cheaper smaller less-powerful satellites would help bootstrap the early game and give me more decision points?
Very nice job with the audio, and the graphics also captured the mood well. I think with a few extra decisions to play around with I could have spent even more time. Nice work.
- less powerful satellites, but you can build more of them quickly, and if they get hit by an asteroid they are destroyed,
- or power of the satellite stays as it is, but they have short rage and player need to move them constantly from one place to another.
Anyway, good job!
You could say that the reason the satellites disappear is because they crash into each other.
I found that if I held onto a satellite it would shoot meteors for me.
Overall the game idea is great and could use some refinement.
Sound effects were great and the music nice and ambient while still being tense.