M.A.D - Maintain A Dictatorship by Pentaworks

## Defend Fort Riot
You are a dictator and want to stay in power with all your might. Your people are dissatisfied and want to overthrow you. How long can you delay the inevitable? More and more rebels will attack your fortress. Sooner or later you will lose. Want to bet?
Defend your fortress. (1)
If the fortress falls, you have lost.
Use the military (2)
The most versatile troops are in the military base. But be careful: If the military base falls, you lose your most efficient force.
Use the store (3)
Buy new troops or blockades in the store. You will automatically get more money. After all, a dictator collects taxes.

## Shop
Palace guard
The Swiss Guard works for you as a palace guard. They are your best unit. Unfortunately, the Swiss demand a lot of wages and are not the fastest...
Police
The police units are fast, but unfortunately weak and perish quickly.
Blockade
Blockades are very cheap and can give you some breathing room. Unfortunately, you only hold off the rebels for a certain amount of time. Attention: Blockades can only be moved once.
Army
The army is much stronger than the police, but unfortunately also slower. Attention: If the military base falls, you can't buy a new military unit.

## Shortcuts
| Key| Effect
|----------|:-------------:|
| q | Run back to base
| s | Open shop
| Space / ESC | Pause
| Ctrl / Shift + [1-0] | Assign selected troop to the number
| [1-0] | Select the assigned troop
| Tab / Shift + Tab | Cycle and select through the available troops (Shift reverses the order)
| Left click | Select / move selected troop (dragging the selected unit is also possible)
## Game Modes
Defend Fort Riot
Default game mode, where you have to buy troops to defend your palace. The game is over once the palace health reaches 0.
Other, hopefully also, fun game modes:
1v1: Try to survive 1 vs 1. Good luck.
Doomsday: You have exactly one palace guard, which is indestructible, but unfortunately slow and there are far too many rebels coming at the same time. You have no change...
Instant Kill: This time you have an indestructible police unit. Rebels are wiped out immediately. At the beginning everything is relaxed. The few rebellions are quickly eliminated. Unfortunately, the rebels reorganize again and again. More and more are coming. How long can you delay the defeat?
Rebel Collect: You can't destroy the attackers. You have a police unit, but it is much too nice. The police simply take the rebels with them. But be careful, if you move away too fast, the rebels can escape again. Also, you can't collect an infinite number of rebels. Keep the attackers away from the fortress if possible, otherwise you have lost.
Push: Again, you only have one police unit. This one is very scary. The rebels are retreating. So you can't wound them. As soon as you move away, the rebels approach your seat of government again. It is hopeless...

... if you dare
Update 1: Added missing key mapping to table
Update 2: A Post-Jam update was released. it includes new features and bug fixes.
- Game: https://pentaworks.itch.io/mad
- Devlog: https://pentaworks.itch.io/mad/devlog/368881/first-update-after-ludum-dare
Ratings
| Overall | 678th | 3.542⭐ | 62🧑⚖️ |
| Fun | 590th | 3.466⭐ | 61🧑⚖️ |
| Innovation | 284th | 3.708⭐ | 62🧑⚖️ |
| Theme | 395th | 3.9⭐ | 62🧑⚖️ |
| Graphics | 1129th | 2.941⭐ | 61🧑⚖️ |
| Audio | 710th | 3.105⭐ | 59🧑⚖️ |
| Humor | 436th | 3.397⭐ | 60🧑⚖️ |
| Mood | 768th | 3.415⭐ | 61🧑⚖️ |
| Given | 62🗳️ | 111🗨️ |

I think this one killed me ...
they all seem to be screaming "it says not trap" lol
awesome interpretation of the theme here
@miguel-fernandez-tormos Thanks for playing
I will be sure to play yours as well.
I love the student protestors chanting "No more school!", haha... that's awesome. The difficulty felt like it scaled well. You also did a good job of making some relatively complex interactions clear in terms of the effects that they were having. The only issue I really had was that selecting different troops felt a bit awkward and unintuitive. To be fair, I think a 230 second career as a dictator is about all I deserve anyway.
Good job!
@human-writes-code Thanks a lot, will try out yours just now.
Selection is also possible with [Tab] to loop through the available troops.. I forgot to mention it in the description :laughing:
Very impressive overall
I like the take on inevitable, the mood is very oppressive but the overall message there is that dictatorships cannot last.
Nice.
Audio might need some balancing though as shouting mobs gets overwhelming very quickly :D
Thanks a lot for playing.
@otterfaelure
You're very welcome :smirk_cat:
@alexio-games
Barricades can only be moved once. There might be an issue that prevents you from sending a unit to the same position though.. I will look into this. There is always the possibility to use [Q] to send troops back to their home base.
@spaint Thanks for playing. We noted that some sounds are unaffected / ignore the sound settings. Will check.
Some potential additions that would've improved my experience:
1. Make the currently-selected police unit highlighted.
2. Make selection hotkeys (e.g. 1, 2, 3, 4) for selecting the police troop instead of only click or drag.
3. Give some animations to juice things up. The "combat" of simply standing on top of each other was lackluster.
Overall, great work on this, I enjoyed it :)
Nice spin on the tower defense genre. Impressive how many modes you managed to get into this!
1. The currently selected unit has a slightly different color. it's barely noticable, but there. Ran out of time to actually balance it properly.
2. you can select using either [Tab] (in order of purchase, Shift + Tab for reverse) or [1-0]. "Control groups" (Ctrl + # to set, # to select)
3. ran out of time to do the animations :frowning:
Thanks a lot for playing. I'll give yours a go later on.
Well Done!
@kastaff Thanks. If you dont mind, please list them, so that we can fix them.
@moddingmachine Thanks a lot for the input.