Tax Evaders by Carlos Murillo

[raw]
made by Carlos Murillo for Ludum Dare 50 (JAM)

Evade taxes for as long as possible while government agents chase you down!

Embezzle funds from your company during the day, the more you embezzle, the more "heat" you will attract!

During the night, alter evidence to lower your "heat" while government agents hunt you down. Avoid them, place traps, and hide in plants and tables in order to reach the end of the night.

If your heat goes too high, go to jail, and remember that justice is inevitable...

Modern Office Tileset by LimeZu @ limezu.itch.io

Download here: https://casuallobster.itch.io/tax-evaders

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Ratings

Overall 1032th 3.25⭐ 30🧑‍⚖️
Fun 958th 3.143⭐ 30🧑‍⚖️
Innovation 803th 3.196⭐ 30🧑‍⚖️
Theme 806th 3.554⭐ 30🧑‍⚖️
Humor 552th 3.148⭐ 29🧑‍⚖️
Mood 862th 3.339⭐ 30🧑‍⚖️
Given 16🗳️ 34🗨️

Feedback

Enkrypton
05. Apr 2022 · 01:42 UTC
Hope you enjoy our game!
Stenblood
05. Apr 2022 · 02:36 UTC
This is the second tax evasion based game i've gone through during this jam, bruh, it didn't disappoint
Fromage
05. Apr 2022 · 02:37 UTC
Sorry, might be just me but I had a hard time getting this to run at all. Said that I needed unity installed first.
settings
05. Apr 2022 · 02:38 UTC
I found the game to be very scary! The premise is funny (in a good way.) I thought the cycles could be a bit faster, and the main player could have a model!
Deraidtho
05. Apr 2022 · 02:45 UTC
Pretty awesome art!
CandleBird
05. Apr 2022 · 02:47 UTC
Overall a pretty good game with some nice mechanics! I did find that the heat mechanic was a bit tough to understand. The enemies also moved pretty slow, so you can just avoid them until the night ticks down. Overall though, it was a fun game. Good work!
ExeVirus
05. Apr 2022 · 02:49 UTC
# PSA

**If you don't click the slider and move it during the day, you get $0000 for that round, but still gain heat :anguished: **

# Review

Good game, totally works out of the box, and I enjoyed my first playthrough. Was there supposed to be audio? cause I had none...

The agents are very dumb, until they're very scary. Didn't push the bush too hard, but can I just hide forever???

Not that inevitable: from what I can tell, go find a printer and revert back to zero if you stay in the low heat by day. I mean, couldn't I just select $0 and have 0 heat?

# Further Ideas

I'd like to see like Level 2+ agents, and possibly bribing my way to higher offices (levels), and some sort of "health bar" for hiding, if that is implemented.
Ramin Amiri Suibun
05. Apr 2022 · 02:51 UTC
Thanks so much for the comments! All critic and feedback is greatly appreciated! We're first time game jammers, hopefully next time we can make the game more polished and without any missing features :sweat_smile:
Vansh
05. Apr 2022 · 02:52 UTC
The background and setting is quite attracttive, drew me in instantly. The concept is qite cool, not very dynamic in terms of things to do but that fits well with the theme. Great game!
Proxy-Games
05. Apr 2022 · 03:05 UTC
This game is simple, works well, and managed to get me more scared of squares then I'll care to admit. The backgrounds are very nicely done, and the controls are quite effectively. The actual AI for the enemies is not that great, but that hardly matters when you're like me and try to embezzle close to the max amount, resulting in like four guys swarming the spot at night. The lack of sound does hurt this game quite a bit, as every other part of this game works very well. I think this is one of those games in a gamejam where I would like to see a polished postjam version of it come out.

Very nice game, overall!
Alex Zahn
05. Apr 2022 · 03:27 UTC
Love the background art. Could do for some sound and a player character. Had a bit of trouble understanding how to hide and place traps at first, but was fun moving around and trying to avoid the agents.
blahblah52500
05. Apr 2022 · 04:10 UTC
![PagMan.png](///raw/bec/64/z/4c554.png)

goty
LDJam user 168929
05. Apr 2022 · 21:45 UTC
I like the idea of being able to choose how much risk I'm taking on. If you were going to work on the game more, maybe you could put some sort of time pressure on it to give the player incentive to grab a lot of money really fast at certain points. Good work!
🎤 Carlos Murillo
06. Apr 2022 · 00:16 UTC
Thanks all for the feedback! I'm very inexperienced when it comes to Unity and game dev itself, and even though the game *definitely* could use a lot of polish I'm still happy with what how it turned out!



@proxy-games Yeah haha, this was the first time I implemented a stealth system like this, there's a million things I want to tweak with the enemy AI. Definitely going to polish this up as a postjam game!



@exevirus Thanks for the PSA and suggestions. I will definitely consider all of this when I touch upon this game more postjam.

For your hiding point, you could hide forever, but we tried to discourage that by making finding the printer to reduce your heat the objective for each night.

For your inevitability point, the inevitability factor is the reason why picking 0 dollars still gives you heat, we wanted to encourage the player to pick a number, and also to inevitably lose down the line. Another point related to inevitability we did discuss was "should finding a printer net you positive or zero heat"? Net zero heat is how it's currently implemented (whatever heat you pick during the day is what you get back if you find a printer) because it was simpler to implement during the jam and also we wanted a player to potentially go the distance if they are skilled.

I think though, upon reflecting on your comments, that either net positive may be the way to go, or find a better way for the player to feel the inevitability of his demise. Definitely something I'm going to think upon at length when I polish this up later on, thank you for your suggestions!



Thanks to everyone else for the feedback, I'll be sure to play all of your games when I can!
sergio_nikol
06. Apr 2022 · 08:47 UTC
Interesting gameplay with good art. But I think need more tutorial for daytime.
Trebby
06. Apr 2022 · 08:55 UTC
simple idea, executed well, albeit a little confusing at first
Marcenat
06. Apr 2022 · 20:44 UTC
I like the idea of the player having to make a trade off between money and difficulty, and the graphics are really nice.
The game lacks many things tough, some UI, some sprites for the characters, a real progression... the pace is also a bit too slow.
Silas Reinagel
07. Apr 2022 · 05:53 UTC
Love the design concept you have here!

Execution didn't feel quite as smooth. I had a hard time figuring out exactly how to follow the directions. Also, the agents were able to find me even when I was safely hidden away in a hiding spot.

I wish there was some music just for mood. I feel that would have added a ton to the feeling of playing.
mrbrainfed
07. Apr 2022 · 14:47 UTC
At first it was a bit confusing, but I quickly got the hang of it after reading the how to play. Became a master tax evader in no time! There are a few bugs that get in the way of gameplay though. Good job on the game, I had fun with it!
kr0s
07. Apr 2022 · 18:07 UTC
I like the idea, the overall game is pretty fun. I also agree with Anson about the incentives - this would make the game even more interesting.
Elvinn
07. Apr 2022 · 22:08 UTC
I enjoyed it. An interesting concept, as well as beautiful graphics. Lots of details. Good job!
Zerox
08. Apr 2022 · 19:07 UTC
I enjoyed this game I think team can do big and best projects
S_Onoe
08. Apr 2022 · 19:31 UTC
Enjoyed the game. The atmosphere was really good and overall nice balancing the concept of money vs difficulty. Great job!
Roka Josh
17. Apr 2022 · 19:09 UTC
Cool concept and a unique take on the theme. Really liked the atmosphere at night with the lighting. You should continue to work on this, good job!