The Joys of Being Undead by CodeRaurus
"Your life has been wonderful, denying the fate of a mere mortal. But there are those who are jealous... And they are coming for you..."

Controls provided at start.
Tools: - Godot - Aseprite - FL 20 - ChipTone
Fixes after submit: - Fixed game breaking on reload after defeat - Fixed screen fade - Fixed healing phylacteries - Fixed playing enemy animations - Fixed soul and score reset
| Git repo | https://github.com/coderaurus/LD-50 |
| Itch page | https://coderaurus.itch.io/the-joys-of-being-undead |
| Original URL | https://ldjam.com/events/ludum-dare/50/the-joys-of-being-undead |
Ratings
| Overall | 211th | 3.617⭐ | 32🧑⚖️ |
| Fun | 274th | 3.417⭐ | 32🧑⚖️ |
| Innovation | 297th | 3.317⭐ | 32🧑⚖️ |
| Theme | 534th | 3.017⭐ | 32🧑⚖️ |
| Graphics | 106th | 4.016⭐ | 33🧑⚖️ |
| Audio | 121th | 3.667⭐ | 32🧑⚖️ |
| Humor | 242th | 3.02⭐ | 27🧑⚖️ |
| Mood | 137th | 3.638⭐ | 31🧑⚖️ |
| Given | 32🗳️ | 37🗨️ |
Good job!
@lawrence Thanks for playing! Yeah, I wanted to (and probably will) make more levels but ran out of time.
Stunning pixel art! The music and art are amazing together, and the gameplay is really fun. Too bad there aren't more levels, I would gladly play.
A tip: I think it's interesting that you give a different background on itch.io, because sometimes it mixes with the game's BG.
@circle Thanks for playing and the feedback! Yeah, I also feel character progression is the way to go. That could even affect corpses and towers, potentially. Yesterday I was thinking what kind of crowd controlling or mobility devices there could be, like two-way teleporters or something. I could try adding something for better player engagement, got few ideas while writing this. Scoring system is still incomplete, unfortunately.
Tower defend are not my favorite but great job!

@rhewid Thanks for playing! Yeah, even in its current state there is so much excess souls available. I have to brainstorm something.
The difficulty level is very linear, as it is not getting harder later on. I didn't even know those dudes wanted to destroy those thingies, maybe an intro level would be good where a guy destroys one of them and that has a negative effect on you, so the player learns when playing the first time?

nice graphics and easy game play. Just too short :)
Another thing I like about this game is that you don't need to press a button to attack, kind of like a long-range version of a bump system, except you don't get hit if you face the enemies head-on. One of the perks of being undead, hee. :sweat_smile:
Anyway, the gameplay is simple and nice, and the music fit the atmosphere of the environment well.
@smiley Thanks for playing!
@purpledartfrog Thanks for playing! I'm still thinking about the blocking, whether it should or shouldn't be a thing. But I was aware of it, yes. And it can cause some issues. If it stays, I want to implement repathing for the enemies.
@boaromayox Thanks for playing! Nice of you to acknowledge the aura. You have to be one dead undead to reach such power.
@elede Thanks for playing! The inevitable is delayed once more!
I really like where the theme lead you. I'd like to see how this idea can be explored deeper, making the undead help the player in some way. A few more levels would be great too but I understand the limitations. Great job anyways!
I was recording my playthrough. Here's a link in case you'd like to see it: https://youtu.be/6O1eFU0xLWM
Your game starts at 1:28:56
@recursor Thanks for playing and dropping by the stream! Kind words, appreciated.
Same as what others have mentioned that there is a wish it was a bit longer but from watching your stream today, I know that some is coming. Thanks for hanging out with me this morning and good luck developing!
@vixenmink Thanks for playing and dropping by the stream! Yeah, letting one go is the strat in the last stage, isn't it.
Well done!