Wormageddon by MatterLinx

[raw]
made by MatterLinx for Ludum Dare 50 (JAM)

Hold off the mythical World Eating Serpent by dodging and blocking attacks. As long as it's busy attacking you, it's not eating the world.

Survive the serpent's attacks for long enough to progress through all three stages and acquire upgrades!

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Interested in our games? We are developing a full game based on our LD48 game - check it out!

Ratings

Overall 77th 4.117⭐ 105🧑‍⚖️
Fun 127th 3.971⭐ 105🧑‍⚖️
Innovation 265th 3.728⭐ 105🧑‍⚖️
Theme 445th 3.864⭐ 105🧑‍⚖️
Graphics 54th 4.558⭐ 105🧑‍⚖️
Audio 180th 3.931⭐ 103🧑‍⚖️
Humor 432th 3.408⭐ 94🧑‍⚖️
Mood 186th 4.01⭐ 101🧑‍⚖️
Given 38🗳️ 36🗨️

Feedback

terylangosh
05. Apr 2022 · 17:09 UTC
I have to say - this is my most favorite game from those I had played this game jam. The graphics are incredible, the old man is really funny and the different environments (I saw three, are there more?) and items you can buy were interesting. I got 2064 points and then... the wormageddon happened. I can't imagine how you managed to make this masterpiece in three days. :))
SwordMage
05. Apr 2022 · 19:34 UTC
great game, lovely look, memorable music but a block button away from being playable with my gamepad. fun times either way
LDJam user 251170
05. Apr 2022 · 19:53 UTC
This is literally a hidden gem, absolutely LOVE it. Need to return to this when I've had enough of rating games haha. Definitely a 5/5 for fun, among others!

**PROS:**
- Graphics are just so simplistic yet so great, the way everything is animated is just perfection too. I was easily able to read the enemy attacks through their animations.
- The roguelite elements are diverse and a great addition.
- The different attack patterns for the bosses, hell yeah!

**CONS:**
- I couldn't buy this on steam.
JoeDev
05. Apr 2022 · 20:50 UTC
Errrr, this is goddamn amazing. Like, wow. I wasn't expecting to find something like this right at the top of the games queue! The combat is so precise and feels so good, the visuals are sick, the concept is solid and everything just *flows*. The mix of 2d and 3d is done to perfection where it was hard for me to tell what was real and what was faked.

Huge applause, very well done
Heiach
05. Apr 2022 · 23:34 UTC
Really great visual and concept! I didn't like starting from the start after I reached the 2nd level but kudos for making a game this fun!
potkirland
06. Apr 2022 · 00:15 UTC
great boss fight design. really challenging yet intuitive and readable!
CinderBlock
06. Apr 2022 · 00:54 UTC
![Untitled.png](///raw/c57/93/z/4cf0f.png)

Eat it, worm.
LDJam user 279610
06. Apr 2022 · 02:02 UTC
The blood splash! So good!!! I love it. The worm swipe hits me and teardrops of purple blood everywhere! So good! This game is great and I *love* the aesthetic. Music is just right. Well done.
haztro
06. Apr 2022 · 05:02 UTC
Love this one!
- The 3d/pixel art aesthetic is great. I'm curious if it's actually 3d or just sprite layering etc?? The character animations are awesome too.
- Fun dodging mechanics - good difficulty level
- Groovy music.

Nice work :)
John Livingston
06. Apr 2022 · 05:09 UTC
Awesome game! The gameplay is super tight and visually it's gorgeous. Great work!
CobGoblin
06. Apr 2022 · 05:11 UTC
Loved the 3d pixels! Great sense of style and feel to the combat
fosf0
06. Apr 2022 · 05:13 UTC
I love the art! The gameplay is very interesting too! congratulations ;)
Joe Cowman
06. Apr 2022 · 05:31 UTC
This game is just beautiful. The music really sets the mood, and then the cool 3D-esque rotating column pixel art is truly ingenious. I'm a bit disappointed that I can't make it further into the game, there appears to be a crash or freeze on the WebGL version when the worm kills me which requires me to refresh and go back through the intro splash every time.

That one issue aside though, this really is an awesome entry and I would love to play an expanded version of it. Congrats on completing the jam!
Cookiezz
06. Apr 2022 · 05:31 UTC
"Run masterpiece" I love it!

The gameplay is simple and fun, and each time I wanted to keep going to see how far I could get. I did find that it was hard to decipher between the direct and sweeping lazer, and struggled to block these. The other two attacks I found to be the opposite and maybe a little too easy, as they are well telegraphed. Maybe a slightly longer block (1 or 2 frames) would help with a little more consistency.

The art style is wonderful and the soundtrack is amazing.
LDJam user 242787
06. Apr 2022 · 05:36 UTC
@joe-cowman Thanks for playing! May I ask what platform/browser you are on? I can't seem to reproduce the bug
Sheol
06. Apr 2022 · 05:48 UTC
Loving the Art and all its effects! The sound is just amazing too! I loved the gameplay but it was a bit hard for me 😅 Overall, really aawesome submission! I had a lot of fun, especially reading the dialogue
MasterOfCheese
06. Apr 2022 · 05:55 UTC
So fun, amazing graphics, great music, it's the whole package! Amazing work!
Joe Cowman
06. Apr 2022 · 06:06 UTC
@matterlinx sure thing! I'm on MacOS 10.15.6, playing on Chrome 99.0.4844.74
Archangel
06. Apr 2022 · 06:11 UTC
The art is absolutely amazing! I think this game might be harder than elden ring haha, great work!
macaroni.dev
06. Apr 2022 · 06:21 UTC
I was quite taken with the rotating pixel art. I've never seen quite anything like it.

The gameplay was fun too. I liked having to train myself to react to the different attack patterns.
dorhananel
06. Apr 2022 · 06:38 UTC
This game absolutely slaps
JustusPan
06. Apr 2022 · 06:46 UTC
Fantasy 3d pixel art. How could I enter the next level? alive for enough time? It's a little bit too challenge for me LOL. Nice game!
marvalgames
06. Apr 2022 · 07:02 UTC
Darn game is addictive. Kinda hard for me so far. Played for half hour but staying in my itch library to go back too. Pretty polished and good art. Pixelated shader? Excellent game with room to grow (even harder haha )
airbox
06. Apr 2022 · 07:05 UTC
Exquisite playing experience with very comfortable graphics and music
AdamCYounis
06. Apr 2022 · 07:21 UTC
Heya! I felt this game was visually stunning. One of the best looking LD games I've ever seen. Animations and visual style were really excellent. I struggled a little bit with the gameplay, as the feedback felt comparatively lacking compared to the rest of the design elements. A lack of SFX was noticeable in this entry, which definitely could have been used to help identify and time attacks, as well as give the player some positive feedback on successful dodges. I also found the disconnect between the shield active time and the animation particularly off-putting, in the situation where I "have the right solution" but "at the wrong time" just feels a little unfair in the moment.

I think, conceptually, the scenario of the game creates a sense of futility that makes perfect sense for the jam, but doesn't make me excited to engage with the experience: I have a sword, but I can't attack. I can do a good job of dodging, but at the end of every level I get eaten anyway. The game feels very focused on punishing the player for doing poorly, but there's no moment-to-moment endorphin rush for doing something correctly.

I really like the sound design, and I was blown away by the amount of aesthetic touches. The whole thing has a lot of cohesion and shows real finesse. With a little bit of gameplay juice, I think this could have been one of the most memorable jam games I've ever played.

Nonetheless, a phenomenal entry. Thanks for sharing and best of luck in the jam!
arya-s
06. Apr 2022 · 07:47 UTC
Very impressive submission. I quite like the game being restricted to a single room that rotates around. That way the focus is just on the interaction while still providing a visually impressive environment.

I think the control scheme is a bit difficult to use and instead of a timer for the fight it would be nice if you could go forward and actually smack the worm.


The music slaps, especially the first track.
GM637OFFICIAL
06. Apr 2022 · 09:16 UTC
This game is amazing! The art! eeee
BadPiggy
06. Apr 2022 · 10:11 UTC
Absolutely amazing entry here. The way you guys did 2.5D is superb. Loved every moment of this. Most of the attacks are telegraphed beautifully, and the time to react is just the right amount. Great boss and arena design. My prime gripe is with some attacks that are not telegraphed well

- The attack where the worm shoots slime all over the arena :
-> The problem here is that the shadows for the slimes are a little too faint and a little too small. And once they do become a little dark, they're pretty much as dark as the player's shadow and so I can't really tell if I'm in a safe area or not. Maybe this was intentional, but this is the prime reason why I took any damage in the first two fights. Every other attack in the first two phases have been telegraphed very well.

- ( SPOILER ) the attack in the third arena where the worm's tail comes up :
-> A similiar situation to the slime attack. If I hadn't jumped, I don't think I would have noticed this attack. This move is actually telegraphed in advance, except I wouldn't have thought that the worm's tail would come up. It might have been only me, but I definitely found this attack annoying

Other than that though, this is definitely a phenomenal submission. Amazing work to you guys
m0dsat
06. Apr 2022 · 11:04 UTC
Incredible game. Insane graphics and art style. Usually not my type of game, but I loved every second. Great job!
Sodoj
06. Apr 2022 · 11:50 UTC
One of the most amazing art directions I've seen so far!

The boss arena reminded me heavily of that worm boss fight from Shantae: 1/2 Genie Hero, which is great because I love that boss!

Took me some time to figure out what button I was supposed to press to pass the intro screen though.

Masterpiece indeed!
brads.space
06. Apr 2022 · 14:11 UTC
Beautiful looking game with simple but fun gameplay!
Squidly
06. Apr 2022 · 18:05 UTC
That's some really cool 3D effects and I love the sense of humor. The gamefeel was a bit off when it comes to shielding (especially with the button mapped down.) Maybe implement some hitStop for those hits/shields, as overall it just felt very 'soft' on the impact. This game could've also really benefited from some SoundFX.

Otherwise, it's very addicting, awesome work!
jitspoe
07. Apr 2022 · 02:56 UTC
Solid entry. Really like the 3D pixelart style you've got going on here. Very cohesive art.
Shawn Moore
07. Apr 2022 · 03:30 UTC
This is my favorite game this LD. Excellent work in every category.
Pepper Boi
07. Apr 2022 · 03:45 UTC
**Fun:** The game is absolutely amazing ... but I almost quit because I always tried to dash away from the two attacks where you're supposed to jump so I always died really quickly, so I went to the page and saw the dash had no freeze frames and I was like oh I needed to jump lol. Anyways I agree with the guy above me that defending with a shield should have more of an impact so it feels better when you get the timing right. I also wish you could skip the text at the beginning.

**Innovation:** I alway have a hard time rating this category but it is pretty innovative.

**Theme:** It fits the theme well!

**Graphics:** The 2.5 visuals are absolutely amazing. Its crazy how much you guys made all the worlds and the free fall upgrade area in the jam time, all look super great.

**Audio:** The music is fantastic (I'm running out of adjectives to use lol) but more sound effects would have been nice.

**Humor:** The old man was pretty funny (although I did want to push him off the tower) and it gave me major Celeste vibes which is always a great thing.

**Mood:** The mood was good, I liked the saturated visuals when you could have done more bleak and dark.

**Overall:** Just a great game overall, will be playing more after I've done with rating other jam games. I also found a bug where if you move to the left and jump up you can see some text appear quickly.
boaromayox
07. Apr 2022 · 05:02 UTC
This is going to sound repetitive, since I've already said this of other games, but this is one of the best games I've played in this jam so far!

The pixel art and animation are well-done to a fine detail, especially the animation! The music is no slouch either, the harmonica is the main star of these pieces. Too bad I couldn't get past the second area, so I had no chance to listen to the last track. I'm glad, though, that you guys put a download to the OST of this game! The graphics, as I've said before are great, and the 2.5-D style and warm palettes were integrated in the best way possible.

The theme for the jam also fits in well with the game, since the worm (a world-eater, no less) itself represents the symbol of the inevitable. The old man's witty barbs were insulting than humorous, imo, though (I died a few times, and you come to laugh when I'm resurrected?). That's why it was a bit tricky to decide whether to grade the humor section lower or not, but I decided to give it a four, since someone might find it funny.

My critiques, though, are that the controls aren't so tight when using the shield, since I couldn't tell whether the shield was already up or not, and I ended up misjudging the timing of my defense against the world-eater. The world-eater's attacks were also a bit hard to telegraph, since in the first level, I couldn't tell whether he was going to fire his laser straight at me, or do a sweeping laser, and I made the mistake of pulling the shield out more often than not.

In all, the animation, pixel art, and music are wonderful, and make up for the other qualities that I critiqued above. Great work! :thumbsup:
LDJam user 250426
07. Apr 2022 · 06:04 UTC
ez pz

![FirstTry_Worm.png](///raw/a32/d3/z/4d4d8.png)
taran95
07. Apr 2022 · 07:01 UTC
Great game! The art is simple but charming. I like your creativity. Good job👍 !
osh.studio
07. Apr 2022 · 10:00 UTC
Loved this game, the story, the music, the graphics, the gameplay. Everything was good. Well done!
KekonDev
07. Apr 2022 · 16:36 UTC
I didn't read the tips until it was too late—I tried to play it like a Souls game and roll with invincibility frames. So I didn't get far for a while. The game was really good and well polished when I got into it. Everything's great.

Thought the game was broken when I couldn't figure how to get past the intro text, but you just have to wait for a while. A click to continue would be nice for the speed readers.
Erkberg
07. Apr 2022 · 19:26 UTC
This game, it's just fantastic all around! <3 And it was great to have you on the stream! In case you want to watch it again, here's the link: https://youtu.be/moEABKSaTuI
Agent_Peterson
08. Apr 2022 · 04:38 UTC
Some extra SFX would have been nice, the graphics and the design is amazing!
Stefan Funke
08. Apr 2022 · 07:21 UTC
Hi, I had this crash in the web version. Happened just as I was blocking the laser-eye with my shield.

![worm-screenshot.png](///raw/0fb/54/z/4d809.png)
Lintfordpickle
08. Apr 2022 · 07:26 UTC
The music and art were both amazing, and the controls felt really solid. The mapped keys (I play on keyboard) felt a little weird (S, F, space and shift). Maybe there is a way to re-mapped them that I didn't see, but I would have preferred something more 'tradtional' like ZX and the arrow keys.
Also, extra sound-FXs for the block and jump would have really added to the game
Diccuric_Sigeon
08. Apr 2022 · 07:30 UTC
wow! pixelate dark soul in my browser.
Snory
08. Apr 2022 · 07:41 UTC
Wow, that was fun! I cant tell anything what another comments already did not stated.

I would like to really know how you did the scene (is it 2d,2.5d, 3d?). Shame you do not share the source code. :)

In the web version bug occured. I was able to reproduce it multiple times. It is when the laser from the worm is directly pointed towards me and I am able to shield it:

![bug.png](///raw/29f/a2/z/4d812.png)
LDJam user 242787
08. Apr 2022 · 07:47 UTC
@snory @stefan-funke

My apologies for the bug, I have a fix but cannot upload it since the game was published under my teammate's itch.io account. The fixed should be uploaded as soon as he is available, but for now the PC download should work!
Stalemeat
08. Apr 2022 · 07:52 UTC
Really really nice. I love how this looks. Some SFX would help the experience but at least all the important stuff was completed. It controlled great and the art is amazing. The theme is like Dark Souls/Shantae. Very solid entry great work!
Stefan Funke
08. Apr 2022 · 07:56 UTC
@matterlinx No worries. I already downloaded the windows version. Thanks :)

That was really fun. Made it to the third fight, but could not beat it yet. In the third fight I was hit by something, but couldn't tell what exactly it was. That was strange.

The graphics are awesome, I love pixel games! Would be nice to know, how you set up the 3D scene to look pixelated. I might try that too some time maybe. :)
Guy Girmonsky
08. Apr 2022 · 07:56 UTC
This is an amazing submission honestly. Loved it, looks great and feels great. I also got the bug when the laser hits the shield, but really besides that it was remarkable!
Marin0104
08. Apr 2022 · 07:58 UTC
Hey there! Really nice entry and i am trying to learn stage 1, but as soon as i finally blocked a laser attack, the game crashes :sob:. I think i have the same issue @stefan-funke found also. Please fix :smiley:
LDJam user 263516
08. Apr 2022 · 09:03 UTC
visually stunning for a jam game. music is great too. this is more or less a dark souls boss fight stripped to its bare components, and i gather that was intentional. it's good! it feels that there isn't much logical consistency as to what can be blocked or not. and unfortunately, blocking the laser attack also crashed the game for me.
i agree with the previous poster that it would be nice if you could just whack the worm instead of waiting for the fight to end.
Linnet5
08. Apr 2022 · 09:06 UTC
This is incredible! I had to play the dowlnoaded version as the block caused a crash in the WebGL version, but the game was really really fun and punishing.
Great job!
Alexascher
08. Apr 2022 · 10:01 UTC
Spent much time here. Very solid roguelike with sweet Elden ring vibes. Very good job!
JamesOliverMusic
08. Apr 2022 · 12:42 UTC
Awesome entry. Love the visuals and audio, would definitely come back for more in a post-jam version
Mieeh
08. Apr 2022 · 13:42 UTC
Solid entry! I got the crash but everything i played before felt responsive and good
Forgin Bits
08. Apr 2022 · 17:28 UTC
Nice visuals with a mix of 2D and 3D, quite innovative and nice color palette. I thought it was brutal though, couldnt dodge anything on my first few tries. Great job !
LDJam user 242787
08. Apr 2022 · 21:08 UTC
@mieeh @marin0104 @guy-girmonsky

The fix has been uploaded, thanks for letting us know about the bug!
Marin0104
08. Apr 2022 · 21:33 UTC
@matterlinx now it works. Thank you very much! Made it now into stage 2 :smile: About your graphics implementation, did you use some kind of Sprite Stacking?
LDJam user 242787
08. Apr 2022 · 21:46 UTC
@marin0104 We did not use sprite stacking, just a mix of normal 2D sprites and 3D objects rendered at a low resolution. Thanks for playing!
Agrimes
09. Apr 2022 · 23:57 UTC
Well-made, cool stuff.
Pious
10. Apr 2022 · 03:52 UTC
Very well done! Fantastic entry. The visuals were amazing, I'm guessing you used a pixelated shader? The feedback was nice but the attacks could've been better telegraphed. It was difficult for me to shield when he shot the laser straight forward. I like the old man laughing. The placement of the sign is smart. The music was good. I do wish there was a clear sign of how to restart the game when you die as you died. But other than that, animations and visuals are the game's strongest suit. Fantastic game.

Good job!
DGSpitzer
10. Apr 2022 · 16:29 UTC
An easy straight 5 star! Super great game! Everything in it is so polished
Amerigo Gazaway
10. Apr 2022 · 20:41 UTC
This is so dope. Cool concept, mechanics, love the art/design and the soundtrack is fire. My only suggestion would be adding some SFX design for player feedback. Great work!
She Wrote
11. Apr 2022 · 05:23 UTC
This game is so pretty and fun. I love it!
Okamit
11. Apr 2022 · 20:19 UTC
Really cool, gameplay is hard but very solid and the grapics are just amazing! Really love how well your 2D and 3D elements mix with the artstyle you are using and how seamless you've made the mix.

Great work, well done!
LDJam user 235915
12. Apr 2022 · 06:50 UTC
A very high-quality game!)
tutoa
12. Apr 2022 · 14:00 UTC
Best graphics ever.
Tomssuli
12. Apr 2022 · 20:54 UTC
Awesome bossfight! I love the 2.5D point of view and the musics are great. Gameplay also shines here as you can get really skilled in this game and avoid all hits, no attack felt unfair when you found a counter to it.

I played many times to the third level but never understood how to counter the "roar" attack and always died to it. Nothing seemed to work and I couldn't really tell where that attack was pointed and when I used shield, I just fell into a hole or something. Maybe I'm missing something.

Anyways, this is a polished game that is beautiful in many ways. I really enjoyed playing it even if I couldn't pass level 3.

EDIT: Actually when I tried again I realized that I didn't first understand the animation. It's a tail that spikes from underneath, isn't it? I didn't first notice it and thought that the roar just kills you... And when I died, it looked like the knight fell into a hole, but I just looked at it the wrong way.

There could be something signaling that the attack is coming from below though, for both signaling reasons and to make clearer what just happened... but I understand that cracks on the ground could be weird as they would have to follow the player.
Yorsh
13. Apr 2022 · 20:20 UTC
Lovely graphics and very good gameplay. It reminds me of a boss of Shantae, I'm guessing it's inspired by it ? Either way I love the concept of the circular area with a boss in the middle, it's a cool concept that should be used more often. Also sandworms are cool now thanks to dune, so that's a plus.
Noiyy
14. Apr 2022 · 11:01 UTC
Very nice art with music, I like this rotating kind of gameplay :smile: The only thing I wasn't satifsied with is that you can't really differentiate that laser beam attack and blast, they look almost the same (just a little difference in height) before shooting and you have to block that blast, while you cannot that beam :sweat_smile: That old man at the start made me remember Jump King :laughing: Really awesome entry, you guys did great! :smile:
zimny11
14. Apr 2022 · 15:46 UTC
Amazing game! Really addictive :) Great job!
caudatecoder
15. Apr 2022 · 21:20 UTC
Wow, very impressive job for the jam! So thought-through and polished! With nice difficulty progression with new moves, beautiful art and music that change with each area, some upgrades between levels.. damn. Death screen with your last moment is a pretty cool idea too and the old man taunting you is nice touch, haha

Loved it, definitely one of my favs from ld50 :heart:
johnnysix
21. Apr 2022 · 17:19 UTC
Loved everything about this one , the charming graphics, the theme, and the mechanic of the boss-fight worm! :smirk:
This could definitely be expanded into a full game, I really wanted to fight my way up the tower first. :smiley: