Wormageddon by MatterLinx
Hold off the mythical World Eating Serpent by dodging and blocking attacks. As long as it's busy attacking you, it's not eating the world.
Survive the serpent's attacks for long enough to progress through all three stages and acquire upgrades!


Interested in our games? We are developing a full game based on our LD48 game - check it out!
| Link | https://diddleducc.itch.io/wormageddon |
| Link | https://diddleducc.itch.io/wormageddon |
| Original URL | https://ldjam.com/events/ludum-dare/50/wormageddon |
Ratings
| Overall | 77th | 4.117⭐ | 105🧑⚖️ |
| Fun | 127th | 3.971⭐ | 105🧑⚖️ |
| Innovation | 265th | 3.728⭐ | 105🧑⚖️ |
| Theme | 445th | 3.864⭐ | 105🧑⚖️ |
| Graphics | 54th | 4.558⭐ | 105🧑⚖️ |
| Audio | 180th | 3.931⭐ | 103🧑⚖️ |
| Humor | 432th | 3.408⭐ | 94🧑⚖️ |
| Mood | 186th | 4.01⭐ | 101🧑⚖️ |
| Given | 38🗳️ | 36🗨️ |
**PROS:**
- Graphics are just so simplistic yet so great, the way everything is animated is just perfection too. I was easily able to read the enemy attacks through their animations.
- The roguelite elements are diverse and a great addition.
- The different attack patterns for the bosses, hell yeah!
**CONS:**
- I couldn't buy this on steam.
Huge applause, very well done
Eat it, worm.
- The 3d/pixel art aesthetic is great. I'm curious if it's actually 3d or just sprite layering etc?? The character animations are awesome too.
- Fun dodging mechanics - good difficulty level
- Groovy music.
Nice work :)
That one issue aside though, this really is an awesome entry and I would love to play an expanded version of it. Congrats on completing the jam!
The gameplay is simple and fun, and each time I wanted to keep going to see how far I could get. I did find that it was hard to decipher between the direct and sweeping lazer, and struggled to block these. The other two attacks I found to be the opposite and maybe a little too easy, as they are well telegraphed. Maybe a slightly longer block (1 or 2 frames) would help with a little more consistency.
The art style is wonderful and the soundtrack is amazing.
The gameplay was fun too. I liked having to train myself to react to the different attack patterns.
I think, conceptually, the scenario of the game creates a sense of futility that makes perfect sense for the jam, but doesn't make me excited to engage with the experience: I have a sword, but I can't attack. I can do a good job of dodging, but at the end of every level I get eaten anyway. The game feels very focused on punishing the player for doing poorly, but there's no moment-to-moment endorphin rush for doing something correctly.
I really like the sound design, and I was blown away by the amount of aesthetic touches. The whole thing has a lot of cohesion and shows real finesse. With a little bit of gameplay juice, I think this could have been one of the most memorable jam games I've ever played.
Nonetheless, a phenomenal entry. Thanks for sharing and best of luck in the jam!
I think the control scheme is a bit difficult to use and instead of a timer for the fight it would be nice if you could go forward and actually smack the worm.
The music slaps, especially the first track.
- The attack where the worm shoots slime all over the arena :
-> The problem here is that the shadows for the slimes are a little too faint and a little too small. And once they do become a little dark, they're pretty much as dark as the player's shadow and so I can't really tell if I'm in a safe area or not. Maybe this was intentional, but this is the prime reason why I took any damage in the first two fights. Every other attack in the first two phases have been telegraphed very well.
- ( SPOILER ) the attack in the third arena where the worm's tail comes up :
-> A similiar situation to the slime attack. If I hadn't jumped, I don't think I would have noticed this attack. This move is actually telegraphed in advance, except I wouldn't have thought that the worm's tail would come up. It might have been only me, but I definitely found this attack annoying
Other than that though, this is definitely a phenomenal submission. Amazing work to you guys
The boss arena reminded me heavily of that worm boss fight from Shantae: 1/2 Genie Hero, which is great because I love that boss!
Took me some time to figure out what button I was supposed to press to pass the intro screen though.
Masterpiece indeed!
Otherwise, it's very addicting, awesome work!
**Innovation:** I alway have a hard time rating this category but it is pretty innovative.
**Theme:** It fits the theme well!
**Graphics:** The 2.5 visuals are absolutely amazing. Its crazy how much you guys made all the worlds and the free fall upgrade area in the jam time, all look super great.
**Audio:** The music is fantastic (I'm running out of adjectives to use lol) but more sound effects would have been nice.
**Humor:** The old man was pretty funny (although I did want to push him off the tower) and it gave me major Celeste vibes which is always a great thing.
**Mood:** The mood was good, I liked the saturated visuals when you could have done more bleak and dark.
**Overall:** Just a great game overall, will be playing more after I've done with rating other jam games. I also found a bug where if you move to the left and jump up you can see some text appear quickly.
The pixel art and animation are well-done to a fine detail, especially the animation! The music is no slouch either, the harmonica is the main star of these pieces. Too bad I couldn't get past the second area, so I had no chance to listen to the last track. I'm glad, though, that you guys put a download to the OST of this game! The graphics, as I've said before are great, and the 2.5-D style and warm palettes were integrated in the best way possible.
The theme for the jam also fits in well with the game, since the worm (a world-eater, no less) itself represents the symbol of the inevitable. The old man's witty barbs were insulting than humorous, imo, though (I died a few times, and you come to laugh when I'm resurrected?). That's why it was a bit tricky to decide whether to grade the humor section lower or not, but I decided to give it a four, since someone might find it funny.
My critiques, though, are that the controls aren't so tight when using the shield, since I couldn't tell whether the shield was already up or not, and I ended up misjudging the timing of my defense against the world-eater. The world-eater's attacks were also a bit hard to telegraph, since in the first level, I couldn't tell whether he was going to fire his laser straight at me, or do a sweeping laser, and I made the mistake of pulling the shield out more often than not.
In all, the animation, pixel art, and music are wonderful, and make up for the other qualities that I critiqued above. Great work! :thumbsup:

Thought the game was broken when I couldn't figure how to get past the intro text, but you just have to wait for a while. A click to continue would be nice for the speed readers.

Also, extra sound-FXs for the block and jump would have really added to the game
I would like to really know how you did the scene (is it 2d,2.5d, 3d?). Shame you do not share the source code. :)
In the web version bug occured. I was able to reproduce it multiple times. It is when the laser from the worm is directly pointed towards me and I am able to shield it:

My apologies for the bug, I have a fix but cannot upload it since the game was published under my teammate's itch.io account. The fixed should be uploaded as soon as he is available, but for now the PC download should work!
That was really fun. Made it to the third fight, but could not beat it yet. In the third fight I was hit by something, but couldn't tell what exactly it was. That was strange.
The graphics are awesome, I love pixel games! Would be nice to know, how you set up the 3D scene to look pixelated. I might try that too some time maybe. :)
i agree with the previous poster that it would be nice if you could just whack the worm instead of waiting for the fight to end.
Great job!
The fix has been uploaded, thanks for letting us know about the bug!
Good job!
Great work, well done!
I played many times to the third level but never understood how to counter the "roar" attack and always died to it. Nothing seemed to work and I couldn't really tell where that attack was pointed and when I used shield, I just fell into a hole or something. Maybe I'm missing something.
Anyways, this is a polished game that is beautiful in many ways. I really enjoyed playing it even if I couldn't pass level 3.
EDIT: Actually when I tried again I realized that I didn't first understand the animation. It's a tail that spikes from underneath, isn't it? I didn't first notice it and thought that the roar just kills you... And when I died, it looked like the knight fell into a hole, but I just looked at it the wrong way.
There could be something signaling that the attack is coming from below though, for both signaling reasons and to make clearer what just happened... but I understand that cracks on the ground could be weird as they would have to follow the player.
Loved it, definitely one of my favs from ld50 :heart:
This could definitely be expanded into a full game, I really wanted to fight my way up the tower first. :smiley: