ENDURACE - Drift Or Die by Phillip Scott
Enter The High Octane World of ENDURACE!

https://www.youtube.com/watch?v=jye9jyIijXU
# ENDURACE
Defy the inevitable and be the last racer standing in a traditional lap race or a race to the death. Repair your car by smashing others with extreme violence and style!
Will you end the race, or will the race end you?
# HOW TO PLAY
DRIVING
| Button(s) | Action | | ------------- | ------------- | | W / Up Arrow | Accelerate / Forward Roll (Air Control) | | S / Down Arrow | Brakes / Backwards Roll (Air Control) | | A / Left Arrow | Steer Left | D / Right Arrow | Steer Right |
IN THE AIR
| Button(s) | Action | | ------------- | ------------- | | W / Up Arrow | Forward Roll | | S / Down Arrow | Backwards Roll |
# FEATURES
- Two distinct race tracks
- Lap Race: Complete 5 laps and stay alive!
- Death Race: Complete laps until everyone else is dead!
- Unrelenting destruction
- Old school arcade driving style
- Airtime!






Update
Version 1.1 contains the following fixes:
- Updated the death race track to help stop the AI getting stuck.
- Updated lighting bakes again - windows build is looking its best that it has!
- Fixed the additional displayed lap on the winning screen (no more 6/5 laps complete).
- Added the current count of drivers onto position screens (Position - 3/12 for example).
- Added Camera collisions to help stop culling issue in tunnels
- Updated the end of lap code to better kill the last racer (this is a temporary fix until we look at this more).
- More damage - we felt like the damage amounts were a little boring to we have increased them!
- More Cars - well... just because!
IMPORTANT - These fixes are only available in our 1.1 windows build, our Jam versions - the current HTML5 WebGL version and windows Jam version will remain intact.
| HTML5 Itch.io | https://dysfuncgames.itch.io/endurace |
| Link | https://dysfuncgames.itch.io/endurace |
| Original URL | https://ldjam.com/events/ludum-dare/50/end-u-race-drift-or-die |
Ratings
| Overall | 702th | 3.522⭐ | 141🧑⚖️ |
| Fun | 362th | 3.683⭐ | 141🧑⚖️ |
| Innovation | 1165th | 2.735⭐ | 138🧑⚖️ |
| Theme | 1341th | 2.68⭐ | 138🧑⚖️ |
| Graphics | 658th | 3.685⭐ | 140🧑⚖️ |
| Humor | 695th | 2.927⭐ | 133🧑⚖️ |
| Mood | 946th | 3.241⭐ | 135🧑⚖️ |
| Given | 158🗳️ | 206🗨️ |
Otherwise this game seems pretty neat. Finished a couple of races but get to experience killing someone unfortunately. Really cool idea to place statistics inside the billboards though it took a while to realize they were there.
Great work!
- The game graphics were very good
- The physics of the game could be improved, every time I drive on a ramp, the car flips over
- Controls could be better, I struggled a lot every time I wanted to turn, if you give the player more control the fun of the game will definitely improve
- It was cool to see the other cars on fire, :laughing:
- More information about car condition would be greatly appreciated, everytime I was wondering if my car would explode or not
- Aside from that, really cool game :heart:
Really cool joke about the name of the game btw.
We also struggled with the controls
Yea browser performance with this amount of Physics is probably never going to be great - the non web version is much better, but still work could be done I think.
Thanks for Playing :)
really impressive jam entry
Thanks for the compliment on our content and thanks For playing
The main particle effect that causes any perf hit its the fire effect with lights - but it was cool :D
The car physics were great I think. I could turn my car well and it was easy to backup if I hit a fence or the side of the road. I've made car games in the past and I know the fine tuning on car movement can be tough. Great work.
The number of AI cars was awesome! I loved going up against so many cars.
Let's talk about the particles, lighting and graphics. All of those were superb and when I saw a car explode I said "Damn!" to myself out loud haha.
My two small critiques were the camera was a little tight on the car and its movement felt kinda sharp. I also didn't realize what lap I was on until lap 4 when I saw the counter. I guess that's more like real life so no problem.
Loved this game. Keep up the good work!

Overall, great job!
Thanks for your feed back and thank you for playing!
Thanks of playing and your kind feedback
I'm impressed how much you got done- Even when I entered the menu, and saw there were two game modes I was impressed.
The gameplay did not dissapoint. Controls felt great, sound effects were quite good, and I was just soo surprised how many details you managed to get in. Lights being smashed, smoke, skitmarks, destroyed cars - Really awesome.
The only thing I was missing, was some kind of indicator of how screwed I was (Meaning how damage is my car)- Whether that should be UI, visuals, or a sound effect, I don't really care, but anything would be great- But this is a minor detail, compared to all the stuff you already got in. All in all I loved the look and feel of the game - So very well done!
Thanks a lot for sharing your game, I throughly enjoyed it (And grabbed a download for later use :-) )
Thanks for playing and your feedback!
Glad you enjoyed your self and Thank you for playing!
Well done!
Thanks for the feedback and for playing our game!
At first, I tried the web version of the game. It loaded, but I couldn't control the car. The browser is Chrome 99. So, I tried the Windows version, and it worked well!
To be honest, the physics of the game should be improved. Now, it's hard to control the car :red_car: Plus, AI is a bit stupid. Yes, it is fun to play, but at the same time, the gameplay becomes boring quickly because of the AI.
Overall, you made a great game!
Good job anyways :smile:
If you have the time there is a windows build that does not have the same browser issues that you could try.
Thanks for playing!
Fun game, I found the controls didn't mesh with what I expected and was often spinning or drifting when I wanted a small turn and not going anywhere when I wanted to turn quickly.
Really well done on the environment and the AI. I like the smoke from the tires and the rubber on the road. Good effects.
The art is great (love when the cars explodes), the audio is good but could be a lot better.
Thing to improve / add: A life bar to know how agressive can one be, a music more intense like Destruction Derby https://www.youtube.com/watch?v=S_LbbMNMzqU, and sounds of crashing / exploding definitely will give a lot of juce.
Contratulations, it´s a great entry. Looking foward to this game.
In all seriousness, though, it was fun. The physics were really good, if finicky, but I can't imagine trying to make something as precise as a driving game in a game jam. Well done. :D
Thanks for playing, glad you had fun!
Overall, I really love the concept. Great entry!
Great job guys! 🤘
@cslupius yes the controls and car handling is one of the first things we are going to iterate on/fix/polish, ran out of time :)
@coggoid Thanks! If you win you might get a different message ;)
Thank you all for playing and your great feedback
Beside that, the graphic design is very nice and the driving mechanic is enjoyable. I'm really looking forward to the further development of this game. Well done ;)
Thanks for playing :)
Controls aren't far off from being where they need to be. Just some slight adjustments to the car movement and camera movement will go really far for this. Hope you continue with it!
Thanks for your great feedback and for playing!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1450143040?t=3h18m02s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
Thanks for your feedback!
Thank you for playing!
But we are aware that there is a chasm to cross to get the game feeling how we want it too. We were just unaware of how much tweaking would be required!
Thanks for your feedback and thank you for playing!
The only issue I have with the game is the car physics. I'm not sure how to describe it, but it's like the car oversteers way too easily and the tires have too much grip, but also not enough grip? It's easy to oversteer when trying to make a turn even without getting hit, and when you do the car comes to stop too quickly which makes it unsatisfying to drive if you're trying to actually win the race. I got away from the smoldering carcasses of the other racers and was just driving down the track alone and I would constantly spin out and slide into walls just trying to drive normally. So if you continue to work on the game, try to get some outside play testers to give some feedback on the driving.
We are also aware that once you get away from the craziness that the game can become boring. Which is a result of a bunch of things that we are working to fix currently.
Thank you for playing and and glad you enjoyed our game
The rubberbanding is is our list already, it is caused by the max speed check and the cars alternating between acceleration and none.
We have tweaked death race game mode in or latest update, but the track needs to be redesigned as its probably too big for the game.
Glad you had fun and thanks for playing!
i think you should try and optimize the particles and stuff so the race track gets completely covered over the course of a race. it creates this dynamic feel to each lap, where usually in racing games you're just doing the same thing each lap
Glad you had some fun!
Thanks for playing :)
As for some criticism (if you want to, can also skip this), I think the controls could be improved! If course creating controls for a racing game, especially such a cool racing game with mechanics like these, is really hard. I could definitely see myself spending money on buying this type of game for split-screen with my friends!
If you have the opportunity, please do develop this into a fully-fledged game because it has REAL potential! :D
Thanks again for your amazing feedback and thanks for playing!
Thanks for playing
Thanks for playing
I wouldn't say it was innovative in any major way compared to other derby racing games but it was feature-complete without any noticeable bugs and done in under 72 hours, which is an impressive feat in and of itself.
( ͡~ ͜ʖ ͡°)
Another nice (not critical) UI addition would be a top-down minimal view of the race track and all the racers in it. That way it would be easy to see how much ahead / behind are you.
Other than that really nice game. Actually I am interested how did you set up your AI? Are there some pre-recorded paths randomly assigned to each car? Did you do some training? Is the car crashing design decision, because you didn't want to do flock avoidance logic :) ?
Topdown race view might be shown via more screens that give better updates etc
AI use a way point system that's is then "fuzzed" with some random numbers, AI racers are also given a random steering and speed values. All of these things help sell each racers personality
We will be developing this further with better AI in the coming months. But for the jam I think the ffevt is quite convincing.
The AI is driven by way points and drive their cars with the same inputs as the player (accel, steering, braking). They just do it in a very simple way, the effect of which you can see at the start of every race where they all slam into the middle of the road because that's where their next way point is. We're going to iterate on that simple design and make it more believable, and hopefully make them into competent racers in the process.
Thanks for the feedback and the cool ideas!
When I was in second place I caught a error in html5 version :(

Thanks for playing
As for game design, it was quite fun, although it isn't quite clear when you are hurting someone vs being hurt. Also the Death Race can be cheated by just staying off-road the whole game and swooping in for the final kill at the end, it makes more sense if this was a proper pit as in a demolition derby.
I'm twofold on the steering, on the one hand it felt a bit off, but on the other it felt really nice when you entered a smooth drift around a corner... Maybe the rotation point of the car was somewhere behind the 'center' of it? Or it maybe there are just be rigidbody-forces playing ;)
I tried to take a shortcut by just turning right and skip the big just on the lap-map, but it didn't count the lap so I guess you have some checkpoints?
The drift-sound also definitely added to the experience!
@xjcl Yea that's occlusion culling, we have lowered the camera already for the next version and are changing the tunnels. Yeah the damage is being worked on to better show that (and look better). The death race is also being changed into a new mode. There is a temporary change in our version 1.1 that fixes the wait till the end "cheating" :)
Thanks for playing :)