Farming until bankruptcy by atomicptr
You're a farming bunny deep in the red, hop around, farm as much as you can and try to delay your inevitable bankruptcy!

Software Used
- Operating System: Fedora 35
- Game Engine: Godot Game Engine 3.4
- Programming Language: C#
- IDE: JetBrains Rider
- Art: Aseprite
- Audio: jfxr
Ratings
| Overall | 213th | 3.615⭐ | 41🧑⚖️ |
| Fun | 164th | 3.654⭐ | 41🧑⚖️ |
| Innovation | 353th | 3.192⭐ | 41🧑⚖️ |
| Theme | 415th | 3.397⭐ | 41🧑⚖️ |
| Graphics | 132th | 3.923⭐ | 41🧑⚖️ |
| Audio | 387th | 2.91⭐ | 41🧑⚖️ |
| Humor | 388th | 2.444⭐ | 38🧑⚖️ |
| Mood | 343th | 3.171⭐ | 40🧑⚖️ |
| Given | 39🗳️ | 65🗨️ |
Also I rarely play / design games that are "turned based" because I like motion in games but the way of how your game works it is very interesting as it doesn't feel that your are playing "turn based" as you can act as fast as you want to, but at the same time you get the benefits of being able to stop and think.
Good job, thanks for this submission :)
Also, the controls on keyboard are a bit hard to use if u want to "fast farm" x) i can see this being way more smooth on controller, or if u change the interact button to something like m.
Still a great entry, well done!

I had a bunch of money, and only like 8 turns left until next payment, but no indication of how much money I needed. I rolled the dice and bought some more seeds but I was short when the payment came out so I lost. Some indication on what your upcoming payment is would help a lot with deciding whether to buy or just wait out the rest of the period.
As other said, it would've been good to know how much the next payment is
Pros:
- Like the graphics. Immediate GB Pokemon vibes
- Clear objectives*
- Entertaining gameplay. I like that
- Difficult just enough for the player
- Rewarding for being cosistent (as farming should be)
Cons:
- Audio is nothing to write poems about. Actually, it's just the effects (was there any music at all here?)
- *Unfortunately, not clear what your next payment is going to be in terms of actual money. You can't prepare for the payment by paying strategically
- Not sure how Pokemon-like graphic come with the idea of having to create something 'on your own' for COMPO, but I believe there's a thin line between what's good and not.
Overall, a great MVP for farming game! I enjoyed playing it. Great job!
I went bankrupt :(
The art style is great, I love it! I don't know why, but I have the urgent to play Pokemon Blue and Stardew Valley <3
Post LD version: https://atomicptr.itch.io/farming-until-bankruptcy
Changelog: https://github.com/atomicptr/ld50/releases/tag/v1.1.0
Great job! I want to go back!
One bug.. after bankruptcy if you start the game again the payment is at the next value (-100K in my case) until you make the first payment.
Okay the game... fun game, it is really about optimizing your moves to earning money. It is easy enough to figure out a pattern of moves to minimize the number of non-paying moves. I did not experiment too much with increasing the field size, increase productivity, etc. as I had a pattern down where the trees were ready for harvest again by the time I completed one cycle. Maybe I missed purchasing bufs that could have made it easier to get past 80 and 100K... but as the game says bankruptcy is inevitable.
Great LD entry. Love the monochrome graphics, simple sounds, etc. Fairly well balanced. Would love to see how this develops further.
Upgrading the field unlocks some separate upgrades like 25% faster growing time for plants and 25% more money for selling them. Though they get kinda hard to fully utilize :sweat_smile:.