Hero Slayer by tobbez

[raw]
made by tobbez for LD33 (JAM)
Slay heroes and take over the world. Getting rich in the process won't hurt either.

Hire minions and upgrade them to keep the heroes at bay. Hoard treasure to attract more numerous and richer heroes.

You win by defeating an angel in battle.


Controls: Mouse only, hold shift for bulk buying. Hover buttons for information about the monsters you can recruit, and the upgrades you can buy.

Sadly we didn't manage to finish the save feature in time.

Tools used were paint.net and FlashDevelop.

Some notes:
1. All your minions and you do damage automatically.
2. Clicking on heroes doesn't do anything.
3. Hero health and gold increase with the amount of gold and artifact you have.
4. You can not lose but you can put yourself in a pretty bad position if you upgrade levitation too far without upgrading your damage.
5. You can kill the angel if you have enough damage.
6. If heroes or the angel reach your treasure you will lose artifacts if you have them or gold if you don't have any artifacts.

Made by me and Kragnir.

Ratings

Coolness 71% 3
Overall(Jam) 2.64 986
Fun(Jam) 2.46 946
Graphics(Jam) 2.19 975
Humor(Jam) 2.45 701
Innovation(Jam) 2.46 908
Mood(Jam) 2.29 992
Theme(Jam) 3.41 558

Feedback

Llucile
25. Aug 2015 · 02:47 UTC
This is the first game I rate so I hope I am not too harsh.
The graphisms are nice, the interface feels pretty clean and simple.
However I do find it quite hard to understand how to play and I don't get if wether it is possible to lose or win.
DruhinM
25. Aug 2015 · 06:03 UTC
No idea how to play. Nice try though
rotpar
25. Aug 2015 · 06:44 UTC
Cool concept.
Crazi456
25. Aug 2015 · 06:48 UTC
Nice use of the theme! Some audio would have been awesome, pretty fun overall good job!
juxipolo
25. Aug 2015 · 06:48 UTC
Fun little game. Hard to tell what was going on at first. It would have been nice to have time at the start to either read the buttons or have fewer to choose from initially. It was also hard to tell if your purchases had any affect, since each one didn't seem to contribute that much.
I really wanted to click on the humans directly to kill them. That would have been a nice distraction for the slower early game.
Can you win, or do the numbers just keep increasing? Can you kill the angel thing in the clouds?
Caspila
25. Aug 2015 · 06:50 UTC
I think you had a major flaw on UI. the first button on the top is the one that doesn't help you at all. I kept trying to click it but i could not beat any of the Heroes.
Afterwards I understood that I had to spend my money on the other stuff first.
I didn't see any difficulty progression. I couldn't get to the point shown on the screenshot. Nice job though. Pretty cool for first game!
funkysquid
25. Aug 2015 · 06:55 UTC
Fun! Some more explanation of the controls would be cool (it took me a while to discover buying things was the main control, does clicking on the enemies do anything or is it random?)
JoJoX
25. Aug 2015 · 08:09 UTC
Hard to understand but cool !
Vaida
25. Aug 2015 · 08:54 UTC
It would have been a lot clearer if at first, only a few skills were available, so that the player wouldn't be overwhelmed. Being thrown into the action right away is jarring! But it seems fairly complex. I did like the idea! :)
Saf
25. Aug 2015 · 14:58 UTC
Difficult to understand the gameplay. Nice use of the theme.
xvw
26. Aug 2015 · 10:21 UTC
I don't understand how to play the game...
SinclairStrange
26. Aug 2015 · 10:21 UTC
Didn't know what I was doing at first but after a while I picked it up and it was rather enjoyable. Sound would made the experience much better but other than that it was good :)
🎤 tobbez
26. Aug 2015 · 11:02 UTC
Added some notes in the description to help with the problems people have been having.

Repeating them here:
All your minions and you do damage automatically.

Clicking on heroes doesn't do anything.

Hero health and gold increase with the amount of gold and artifact you have.

You can not lose but you can put yourself in a pretty bad position if you upgrade levitation too far without upgrading your damage.

You can kill the angel if you have enough damage.

If heroes or the angel reach your treasure you will lose artifacts if you have them or gold if you don't have any artifacts.
OFF
26. Aug 2015 · 20:09 UTC
Interesting idea like a tower defense, actually the game seems too long it took me 1 hour and i didn't defeat an angel.
The game could be shorter and more intense, after a short time it becam a little bit repetitive.
But as i say i play one hour... a little bit addictive! :)
lebrokholic
27. Aug 2015 · 09:39 UTC
Too complex. As for me I'm kin on the hardcore games, but there are people who 'll definitely disagree with that
JackDegree
27. Aug 2015 · 10:04 UTC
Nice for a first game! But try to make it abit more user friendly next time :)
taaboo
27. Aug 2015 · 11:25 UTC
So i finished it till the first angel. Its a nice clicker and it would be even better if you could see some sort of statistics.
martymon
27. Aug 2015 · 13:15 UTC
I can see that this is an idle/tower defense game and whilst the buttons explain what the upgrades do, animations on the main battle screen would convey a better sense of what exactly is happening.
OnlySlightly
29. Aug 2015 · 05:32 UTC
Very fun. I enjoyed playing with different upgrades and discovering their effects
crucknuk
03. Sep 2015 · 12:22 UTC
Nice entry? You should add a lifebar on angel because I had no idea if I was close to kill him or not
ChaosCult
07. Sep 2015 · 20:26 UTC
This game balances on the edge between a clicker and a Zero Player Game, without quite being any one of them. Points for some innovation, even though its hard to qualify this as being anything but a primitive time-waster in the end.
radmars
07. Sep 2015 · 20:27 UTC
Interesting concept but I had very little concept of how my actions effected the gameplay.