Gone Out West by Sita
The Last Adventure Calls
~~Goin'~~ GONE OUT WEST is the last adventure of the Hero, who tries to keep Her alive as long as possible.

It does not matter whether Hero can succeed; for God knows, he will try anyways.
Content
Travel through Westlandia as Hero, earning money by delivering letters between towns...

...or delivering bandits to their final destination...

Remember... live without Her is bleak.

Ratings
| Overall | 314th | 3.438⭐ | 26🧑⚖️ |
| Fun | 327th | 3.313⭐ | 26🧑⚖️ |
| Innovation | 136th | 3.708⭐ | 26🧑⚖️ |
| Theme | 272th | 3.708⭐ | 26🧑⚖️ |
| Graphics | 166th | 3.813⭐ | 26🧑⚖️ |
| Audio | 400th | 2.826⭐ | 25🧑⚖️ |
| Mood | 162th | 3.563⭐ | 26🧑⚖️ |
| Given | 22🗳️ | 28🗨️ |
The games has A LOT OF mechanics, especially for a COMPO entry, so good job with that. I think a little bit more polish could make this game into a fully flashed game for a proper release :) Something like an endless survival.
Overall, pretty cool entry.
Take me time to understand how/when/where to heal her. Empty hearths would have been nice to understand when she's not fully healed. (I finally understand where to heal).
The reward for a letter is missing a $ sign.
Overall, the game mechanics work well. And after understanding everything, it was really enjoyable.
@draconic-rabbit I've hoped that the idea where to heal Her would be a bit more understandable, but it seems I've missed the mark.
Although usually I avoid making hard games, but this time I felt like making the mechanics of fighting hard would be the right choice to make. I felt like fights have to be risky for this type of game. They do offer big rewards, but they also are punishing.
I didn't consider adding "$" sign to the letter rewards, but I guess it'd be clearer if I've added them. Thanks once again for the feedback.
@iluvatar @jibberwocky thanks for the feedback!
Initially I've also planned on targetting Android, so that's one of the reasons the text is so big - in the end I've decided to settle on this horse riding system, so it was not possible to port it easily.
About the horse riding - at first horses were really responsive, but it made it too easy to dodge bullets, so I've changed the system to the one based on acceleration, as it's present in the game. To counteract this, you don't receive damage immediately from hitting obstacles, so if you're trying to avoid them, you shouldn't receive too much damage. Myself, I am rather happy with the model of the riding, although I'll understand if someone complains about the hitboxes of gunfight being too small (they are).
It's also kinda bittersweet that you're delaying the inevitable (her death) which makes you trapped in an neverending life of fighting bandits and delivering letters. I know a lot of people would do the same.
It IS a bit overwhelming at the start. Oh, and the fact that the combat was "optional" because of the resting mechanic was actually good for me, because I could focus on the letters haha.
Good job with this entry!
Fantastic game jam entry, a bit more polish on the sheer number of mechanics and this would feel like a fully published game.
Reading other comments here, apparently I did not notice the “wait in town” option at all, so I got stuck fighting a lot more then I would have preferred.