BOX IN OX by Jonah_SRG

Try to keep your heirloom ceramics safe from the annoying ox in this "bull in a China shop" falling-block time attack puzzler. Delay the inevitable destruction of your wares by carefully sorting box pieces and matching ceramic pieces.



The ox can break boxes freely, but you'll lose a hit for every piece of pottery the ox destroys.
Any pieces dropped on top of the ox will break.
The light grid at the top of the play field must be completely empty underneath the cursor to successfully drop a piece.
If the ox runs into a piece of pottery, the ox will crash through and all the pieces stacked on top will cascade downwards and break.



Ratings
| Overall | 139th | 3.739⭐ | 46🧑⚖️ |
| Fun | 228th | 3.534⭐ | 46🧑⚖️ |
| Innovation | 56th | 4⭐ | 46🧑⚖️ |
| Theme | 300th | 3.659⭐ | 46🧑⚖️ |
| Graphics | 171th | 3.795⭐ | 46🧑⚖️ |
| Audio | 164th | 3.545⭐ | 46🧑⚖️ |
| Mood | 186th | 3.512⭐ | 45🧑⚖️ |
| Given | 54🗳️ | 70🗨️ |
Great visuals, sfx and setting. Solid entry!
I was recording my playthrough of your game so here’s a link in case you’d like to see it
https://youtu.be/gFusdrtgKRk
(sorry for low quality, youtube didn’t like my recording for some reason; I’ll re-process it and re-upload later) Your game starts at 42:26
The gameplay is innovative and pushes you to make fast and interesting decisions. My first game was a bit random but the second one was really fun.
Art is simple and readable, sounds too.
Thanks for the game I had fun 💌
The only real feedback I have is on the initial struggle to get started. If there was an in-game tutorial this would have been a lot more smooth I think. Of course, it is already very impressive that you made all this in 48 hours, and can completely understand you did not have the time to make a tutorial as well :P
Thanks a lot for making this game! It was a lot of fun and very unique!
The only nit-pick I have; The shape and color of the objects getting squished while dropping introduces some confusion because the urn and the teapot look a little too similar and makes me thing they can match, but they don't. Maybe the plates should also be purple?
Unsolicited Ideas: Would be cool to see some kind of power ups. Clear all your china, put the bull to sleep, maybe even something that makes it go into rage mode!
Anyway, great job overall!!!!
@mrchickenboy Sorry about that, I think it's an issue when playing in browser only. I hadn't experienced it on this game in my tests, but if you're not using Firefox give that a go. If you are and it's still slowing down, the Windows build should be free of the issue.
@caudatecoder Thanks so much for sharing the video, and glad you enjoyed it!
@mascoll Noted on the breaking animation. I think I had intended on altering the sprites so that it was more obvious whether the player lost a hit, but it got away from me at some point. Definitely will fix that for a future build.
@ismael-rodriguez Definitely agree on those suggestions for updating the sprites. There's a lot that irks me about them now: the color coding, the outlines or lack thereof, and the silhouettes of the pieces inside the cursor being way off. Those are on the list to fix as well. I had a power-up idea that was left on the cutting room floor: A UFO that would lift the bull up and away. Love the idea for a rage mode item.
@badpiggy Definitely had plans to have at least play a sound effect for the "fail to drop" situation. But then, you know how it goes with jams. That's an easy one I'll definitely be fixing. The whole reason there's a "no play zone" is because I didn't bother making a system to check for an exact fit based on the rotation of the piece. There is almost definitely a way to implement this that isn't that hard or time consuming. It's but another corner cut to post by the deadline.
Good job!
Really cool !