Unknowable by Briibot

You've been invited to a party!
Bad news: You're an unknowable being of mystery who must avoid becoming known. You have only these goals going in:

How long can you avoid becoming known?

@ferricsbo - Code
@Briibot - Art Assets
@Cinsynate - Music + audio
Font: RainyHearts by Camellina
Notes:
Interactibles were originally going to distract guests - they don't at present build, but you can still click on them for the fun of it!
| Link | https://maricolours.itch.io/unknowable |
| Original URL | https://ldjam.com/events/ludum-dare/50/unknowable |
Ratings
| Overall | 725th | 3.5⭐ | 31🧑⚖️ |
| Fun | 1067th | 3⭐ | 32🧑⚖️ |
| Innovation | 491th | 3.5⭐ | 32🧑⚖️ |
| Theme | 860th | 3.517⭐ | 31🧑⚖️ |
| Graphics | 298th | 4.133⭐ | 32🧑⚖️ |
| Audio | 501th | 3.467⭐ | 32🧑⚖️ |
| Humor | 397th | 3.464⭐ | 30🧑⚖️ |
| Mood | 346th | 3.81⭐ | 31🧑⚖️ |
| Given | 22🗳️ | 38🗨️ |
Interesting idea to make the controls like this but very intuitive if you're getting used to it.
I think some small critiques might be: objects are a little hard to click, maybe being able to hover over/click the whole object when you are near it would be good.
Great work to the whole team!
It's also a very nice idea to be unknowable and don't want to be seen.
I also like the ending and that it's positive even though you inevitably lost.
To make the game more playable, maybe add keyboard controls.
It wasn't that nice having to click every step.
But this movement would work great on mobile, maybe if you finish the game you could port it over :)
Good job guys!
Pros:
- Love the pixel art shown here
- Great character design
- Funky animations
- Quite interesting gameplay mechanic*
- A fresh take on the theme
- Music is a plus
- 'Spotting range' and 'Pathing' variations
Cons:
- Wish there was more to the interactions with objects etc. Not sure what they kinda do (except the one distracting)
- *While the gameplay and mechanics are definitely something else, they get to be quite confusing at the beggining
- I wish there was arrow controls. But I understand the limitations + that would be OP for the player I believe
A great entry nontheless. Good job!
I agree with previous commentators that I was wishing for keyboard controls halfway through the gameplay and found the click movement to be fatiguing. Though if there were ways to make the click movement more enjoyable, I think that’d also be a nice improvement. Like if interacting with certain objects let you move more spaces or move in different ways (e.g. after interacting with object 1 maybe you are now forced to jump to some tile y spaces away from you). I think stuff like that could also keep the gameplay fresh as you’d have to find new ways to travel which is the bulk of the strategy right now.
Overall I think this game was a great short & sweet entry that did a good job presenting a spooky yet cozy vibe. Nice job!