Owl Knight by Askoed
"Since the beginning of time, the owl kingdom has always repelled the creatures of the night with light. But over time, the forces of the night grew in strength and eventually overcame those of the Owl Kingdom. There is only one hope left today to only delay the inevitable..."
Owl Knight is a platform game where you play the role of a little owl who is the last bastion between the owl kingdom and the forces of the night. In this game, you will have to free the families of owls through a procedurally generated level, while delaying the forces of darkness.
| Link | https://althior.itch.io/owl-knight |
| Original URL | https://ldjam.com/events/ludum-dare/50/owl-knight |
Ratings
| Overall | 599th | 3.587⭐ | 25🧑⚖️ |
| Fun | 793th | 3.283⭐ | 25🧑⚖️ |
| Innovation | 1063th | 2.886⭐ | 24🧑⚖️ |
| Theme | 466th | 3.848⭐ | 25🧑⚖️ |
| Graphics | 99th | 4.457⭐ | 25🧑⚖️ |
| Audio | 569th | 3.386⭐ | 24🧑⚖️ |
| Humor | 1117th | 1.944⭐ | 20🧑⚖️ |
| Mood | 307th | 3.848⭐ | 25🧑⚖️ |
| Given | 50🗳️ | 20🗨️ |
It's a beautiful blend of focus and frantic.
The graphics were also really pretty and the atmosphere just great.
I did feel a little lost as to the point of the torches (I think they slow down the big scary?) but that was probably me not paying attention enough to the tutorial.
This is definitely a concept that I think could be really cool if it was moved into something bigger.
Well done. :3
Oh and the atmosphere - it's just great. Amazing job! :)
@otterfaelure Thanks a lot! And yes, torches are slowing down the big scary
The only problem for me is I think there is to much blur on the player when they are moving.
It is still an impressive amount of work, and it doesn't need mush more polish to really shine.
Thank you!
There are a few issues that I would like to point out to you guys, first the character running animation looks a bit jerky, like he's vibrating back and fort while running. The jump feels too floaty and slow, I think you wanted to go for a fast game but something as important as jumping actually slows you down here. Dashing is really good on the other hand.
Fighting enemies seems pointless and a waste of the distance I put between me and the chasing monster. There's no bonus to beat them and no malus to avoid them, which is also really easy. Also, the over abundance of hearts means that I don't even need to worry about them hitting me. It's too bad because the enemies looks too cool to be skimmed so rapidly.
Finally, there are too many torches. Basically the only reason I was dying when I realized I could just speedrun was messing up the jumps/dashes between the narrow platforms/pillars.
I hope you find this feedback useful, I liked the game and would love to see its full potential. Good job!