Overworked & Underpaid by Chartle

As we all know, death is inevitable. But so is getting fired if you are bad at your job, so what do you do when both are at stake? As the last doctor in a busy hospital, patients are constantly being delivered with no care for your workload.

Move around with WASD and use E to interact. Grab the correct treatment for each patients illness, and keep them alive long enough for them to be considered cured!

Ratings
| Overall | 263th | 3.875⭐ | 46🧑⚖️ |
| Fun | 333th | 3.705⭐ | 46🧑⚖️ |
| Innovation | 423th | 3.568⭐ | 46🧑⚖️ |
| Theme | 112th | 4.227⭐ | 46🧑⚖️ |
| Graphics | 439th | 3.955⭐ | 46🧑⚖️ |
| Audio | 146th | 3.988⭐ | 45🧑⚖️ |
| Humor | 415th | 3.427⭐ | 43🧑⚖️ |
| Mood | 299th | 3.86⭐ | 45🧑⚖️ |
| Given | 41🗳️ | 62🗨️ |
Quite hard for me. Still, well done!
I had a ton of, can it be called fun? We'll call it fun for now.
It was enjoyable gameplay with a serious message underneath.
The voices were great.
The intensity was pretty gosh darn good.
I'm amazed that this was made in the short time of a game jam!
I like the colour palette and the sprites.
If I was carrying something to show what cure I currently had I think that would help a little, because I sometimes found myself not curing people because I didn't know what I had and had to stop and take a moment to look in the corner, which killed people.
Controls were good, the ambient chatter from the patients was a good touch.
Great work!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1450143040?t=1h24m49s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
so polished and the sound design fits the mood so fantastically well! If I had any critique it woud probably be the difficulty, maybe slowing down the rate to help the player get into a flow and understand what is going on. Although the game premise is extremely simple, the application of it takes a while for us to do it
Good job!
The only critique I can give you is that the indicators towards patients were awesome for the left, right, and bottom edges of the screen. However I didn't get them when patients were off the top edge, so I had to manually go check on them, and I was usually too late.
But if that's the worst thing about the game (and I think it is), then that means you did a hell of a good job with the rest of it!

The way the controls are presented to the player right at the beginning was really nice.