Singularity by Glaikunt
Game Summary
Hi! This game is a puzzle game. You are trying to figure out how to catch the animals.
Social
Controls
- Movement - Point & Click Yellow Markings
Objective
- Lots of chasing in my games, catch the animals!
Preview


Devlog
https://youtu.be/aAQhaCZEYpQ
| Link | https://glaikun.itch.io/singularity |
| Link | https://github.com/Glaikunt/jam-source-project/releases/download/5.0/ldjam-50-source.zip |
| Original URL | https://ldjam.com/events/ludum-dare/50/singularity |
Ratings
| Overall | 528th | 2.983⭐ | 32🧑⚖️ |
| Fun | 547th | 2.667⭐ | 32🧑⚖️ |
| Innovation | 367th | 3.155⭐ | 31🧑⚖️ |
| Theme | 586th | 2.633⭐ | 32🧑⚖️ |
| Graphics | 316th | 3.433⭐ | 32🧑⚖️ |
| Audio | 444th | 2.685⭐ | 29🧑⚖️ |
| Humor | 243th | 3.017⭐ | 32🧑⚖️ |
| Mood | 411th | 3⭐ | 32🧑⚖️ |
| Given | 38🗳️ | 33🗨️ |
But overall the execution is nice, just the AI feels a bit weird.
Overall, good job
(Was gonna look at the source to see if I actually COULD catch it but I think the repo isn't public?)
The concept of capturing is nice. Would be a bit more strategic with more that the main character though. On the other hand, that might mess with the vibe you're going for maybe.
Even though the game left me with positive feelings (despite the robot-heads best efforts), I mostly have a little list of bugs+ and other things I noticed beyond this (it's like that sometimes...)
- The wabbits and other creechers can spawn inside ('on'?) the robot-head. I was able to 'get' it once the blocks grew to a full row in front of the head. See screenie.
- The walk distance is 'as the bird flies', but the character needs to walk there, so sometimes you can walk over blocks you can't reach because you _can_ reach the destination. (Due to how abstract and surreal the surrounding is, this ... I'd maybe have thought it was on purpose if this wasn't a gamejam-game.)
- Due to the way the animals evade you, and you need to trap them, and they spawn the grass on capture; nature will always spawn in the corners and edges of the map, rarely covering the center.
- If you're 1 block away diagonal, and the animal is trapped in a corner, and you click that tile, you will swap places (as the movement is never diagonal, and there are techincally 2 paths, and the critter will always take the other one).
(+: Pointing them out is not 'asking [you] to fix them', right? :-p -- I just assume that you'd still like to know if people ran into them.)

Anyway, good job. Felt nice and relaxing to play, which is what many of us probably need right now.
@byazzle ah sorry will sort that out.
At a certain point my brain hurt, it was very hard to catch anything. I like the mood very much
It kind of lacked direction and purpose for my liking and I didn't make it till the end. I was a bit tired though, so maybe I'll give it a go once I'm properly rested :sweat_smile:
Anyways, really great aesthetic and humor!
Not sure if it's helpful for the reasons mentioned above but here's a recording of my playthrough in case you'd like to see it: https://youtu.be/6O1eFU0xLWM
Your game starts at 1:32:38
Quite a unique art style and music, it was even a bit scary, especially the subliminal messaging(?), which is kind of strange from what I thought the game will be at the start. Good job making it :)!


I did some libgdx game in past LDs, so I understand all the effort in coding that involves. Kudos to you for using it!. Loved the graphics and the isometric perspective!
@foursay Thanks! Your comment has made my week, think it may be the best review I've had :smile:
@hmightypirate Thanks! Yeah I think I could have added more to the pathfinding/movement but I just got the basic pathfinding implemented then didn't have much time left. The big thing is it can only move one time and if you stay further away from it, it's easier to direct it.
All-in-all I feel very weirded out, but in a good way :P Thanks a lot for making this! This was an amazing submission, very unique and polished. I had a lot of fun ^_^
I found the credits pretty funny. I wasn't entirely sure what I had to do at first, but I got it down once I caught the first animal. The concept is unique and nice, but I had a tough time outsmarting the AI. I just needed to hope that they would move into a corner so I could trap them.
Graphics were really nice! Nicely done!
The gameplay concept and graphics are nice, though, good job! Unfortunately the music cutout for me in the beginning which I would have liked to hear, im on Chrome on windows 10.