Delay The Inevitable by eboatwright

You are sent on a mission to delay a spaceship hurling towards Earth, called The Inevitable. Even if you perish, your efforts will not be in vain.
Controls:
Arrow keys or WASD for movement,
Space or Z to shoot or advance menus.
Ratings
| Overall | 1134th | 3.139⭐ | 38🧑⚖️ |
| Fun | 945th | 3.153⭐ | 38🧑⚖️ |
| Innovation | 1389th | 2.111⭐ | 38🧑⚖️ |
| Theme | 1306th | 2.806⭐ | 38🧑⚖️ |
| Graphics | 974th | 3.278⭐ | 38🧑⚖️ |
| Audio | 565th | 3.389⭐ | 38🧑⚖️ |
| Humor | 1000th | 2.391⭐ | 34🧑⚖️ |
| Mood | 1206th | 2.897⭐ | 36🧑⚖️ |
| Given | 24🗳️ | 55🗨️ |
@vgel Thank you! It's not unfinished, more like not it's full potential. I just didn't have alot of time during the weekend to work on it. I probably should've added a health bar to the boss, because the boss actually does explode after you do 200 damage XD
@circle Thank you so much! It's always great to hear someone loved your game :smile: That's so sad! Yeah you died during the ending cutscene
@nathanoc Thank you! Yeah, I really had to cut the game short
@Yokin Thanks! Those are interesting ideas! I might implement them in an update ;)
@Nima Thanks! Yeah, I kinda forgot to add that :sweat_smile:
My main complaint is the screenshake, it hurts readability. It's better to keep that for big explosions.
@Miime Thank you! :smile:
@sentmoraap Thanks! Oh man, if I update this game I'll have to tone it down a bit :sweat_smile:
( And very nice choice of music! )
And kudos for not using a third-party game engine : it's always cool to see that some of us are still capable of writing native programs :D
@moooks Thanks! Yeah, that would be interesting! Yup! The music was made by Gruber (who you can find on YouTube :wink:)
@ace17 Thanks! Yeah, I love Gruber's PICO-8 music :) Thanks you! Yeah I've worked alot on my project structure in Rust, and *really* thanks to not-fl3 on Github for making Macroquad :smile:
I realllly love the music and the concept of shooting the enemy ship to progress in the game. Graphics all fit nicely to your game.
Maybe make the items you are to dodge a bit bigger or possibly make the background dimmer. They are competing with each other visually and are a little painful to the eyes.
Possibly add an epilepsy warning on your game due to it being very light/dark intensive
Maybe include a health bar for the ship you are shooting or a score so it gives you the feeling like you are getting somewhere even though inevitably you aren't lol
Overall really liked this one and I hope you get that last play in soon!
the enemy bullets were a bit hard to see, otherwise nicely done!
Overall, great work especially considering you had such little time.
@marvalgames Thank you! Yeah, if I update this game, I'm gonna fix alot of things :smile:
@kuviman Ayy! :crab: :crab: Thanks! Yeah, I'm gonna make those sprites bigger :sweat_smile:
@cakts Thank you! Yeah, I'm definitely gonna polish up the intro screen, and add more attacks for the boss and probably a little more backstory :smile:
@poppy-entertainment Thank you! :smile:
@LoHii Thank you! Ohh yeah that probably caused alot of problems with people :grimacing: oops lol. I'll definitely make them a little dimmer and slower in the update :smile:
@human-writes-code Thank you! Yeah, I know alot of people that aren't great with bullet hells :sweat_smile: Yeah, I'm going to make the stars a little dimmer, and the projectiles a little bigger in the update :smile:
@zyang Thanks! Good job for finishing :smile: