Cars crusher by nyanpierre
Survive as long as possible, destroy your enemies and upgrade your weapons. Feel free to share your scores!
Controls:
Move : WASD ZQSD Arrows key
Dash : Shift

| Link | https://nyanpierre.itch.io/car-crusher |
| Original URL | https://ldjam.com/events/ludum-dare/50/cars-crusher |
Ratings
| Overall | 617th | 3.575⭐ | 42🧑⚖️ |
| Fun | 236th | 3.8⭐ | 42🧑⚖️ |
| Innovation | 1073th | 2.872⭐ | 41🧑⚖️ |
| Theme | 1143th | 3.175⭐ | 42🧑⚖️ |
| Graphics | 722th | 3.613⭐ | 42🧑⚖️ |
| Audio | 576th | 3.375⭐ | 42🧑⚖️ |
| Mood | 1144th | 3.013⭐ | 41🧑⚖️ |
| Given | 31🗳️ | 59🗨️ |
It's easy to control and it feels good to upgrade your weapons over time. I played for longer than I care to admit before I eventually drove my car into the pileup on purpose to end it. (Just the right amount of jank by the way, love how they start stacking up, hilarious.)
My main critiques would be that I feel like most of the weapons are hard to actually hit anything with, except the auto-aiming turret of course; the bombs seemed to almost aim away from the enemies, and the forward-firing laser, well you generally want to be driving *away* from the bad guys, so shooting forward isn't that useful. More important though, I think the difficulty should've ramped up a little more over time for this style of game--felt like I could've kept going a lot longer and I wasn't under any real stress mostly.
Anyway, fine work!
Cool entry, thanks for this game ! It would have been nice to increase the speed of the other cars for exemple, to have a curve of difficulty. I killed myself because I was to powerfull for them at this point :)
I congratulate you on this game and look forward to your next game!
Overall I really enjoyed playing this! Well Done!
I would love to see what it would feel like with some extra work put into your truck's movement. I'm specifically daydreaming about the driving style used in Rocket League. I think that could add a lot of life to the game!
Very good entry. Great job!
At first, I thought about suggesting having drops like magnets and life regen, and what do you know, they appeared just a few moments later! I encountered what I believe is a bug though, where I passed right under some of the hearts and magnets (spawned on plain grass), and in the southestern corner the border was treeless making it look like an invisible wall, but overall a really great experience and great fun!
Good work!


Good entry!
Ok, not the best score, but I'm still proud, lol.
Great game! I love the upgrades, but It's not easy to tell which weapon is "weapon 4" for example.
I think weapon names like "laser beam" would be more appropriate to know what you're upgrading.
I kind of want to exercise some sort of control over the weapons?
- Instead of giving your weapons numbers, call them by their name, e.g.: Upgrade Laser shootrate, Upgrade forcefield range, etc :-)
- The icon of the car at the top left implies that there are other cars you can choose
- I did not really understand the values on the title screen until I clicked it after a view runs, maybe some indication that the number above is related to the three buttons would have helped
The graphics and music are nice! Really makes me think of the 3d games from the early 2000's :smile:
To be honest, your game could be **greatly** improved if you added more visual effects. I mean enemies should not disappear immediately after their destruction :boom:
I found trying to do damage to enemies while dodging a fun challenge, but one they started to really stack up the evading gets boiled down to kiting in a circle. I think adding some knockback to the enemies when hit could give the player more options for crowd control, and might help add a feeling of weight to the hits.
Dodging the crazy horde of enemies was fun, but I couldn't help but want to not stop to turn; I wish it was a little faster paced so I could pull off some stylish drifts :)
Thanks for the game I had fun!
