XORN by Harrison Dunn
Entry for the Extra
Control a friendly xorn as you navigate your earthen home eating gems to survive!
Controls - WASD - movement
Collect gems before (inevitably?) getting defeated by greedy adventurers! Each gems fills a different stomach and each stomach grants special traits. When an adventurer catches you, you lose the contents of your stomach. If they catch you while you're starving, it's game over! There's also lava! Touching it will make you empty all your stomachs (even red!) and if you touch it while starving, it's also game over!
Blue gems - faster move speed
Green gems - gem sight
Red gems - Can take multiple hits first
Known Issues
- ~~Xorn will sometimes run in a direction upon startup and be unable to take input controls. Having difficulty reproducing. Might be a webGL thing.~~ Resolved in update v0.06.1
- Gems will sometimes pop-in or not glow correctly while green stomach has contents
Design, Programming, Pixel Art, Font - Harrison Dunn
Title Art - Disco Diffusion AI
SFX - Kenney.nl, pmsfx.com
Music - "Xorns Big Adventure" by John Praw & Sam Ludwig made for LD50
XORN uses the xorn monster under the Open Game License. You can read the full license here.
Version History:
Latest - v1.0
v1.0 (4/20/22) - music update, balance tweaks, and LAVA!
v0.06 (4/14/22) - balance updates, music, infinite run bugfix.
v0.05 (4/14/22) - SFX, main menu, credits menu.
v0.04 (4/13/22) - gems grant traits, increased enemies and aggression.
v0.03 (4/10/22) - enemies & animations. It's almost a game now.
v0.02 (4/5/22) - added stomachs & gem eating!
v0.01 (4/4/22) - uploaded initial project with movement, digging, and randomly generated world
| Link | https://cfhm.itch.io/xorn |
| Original URL | https://ldjam.com/events/ludum-dare/50/xorn |
Ratings
| Given | 9🗳️ | 12🗨️ |
And I don't blame you for not getting the game - there isn't much of one yet :)

Three kind of food seems to have some potentials...
I guess add some growthment(for example, some block become harder and you become more powerful when you eat) and sense of purpose(for example, change the map to vertical and you should dig deeper) will make it better.
That infinite direction bug is still there, eh? I'm not sure what's causing it. I'll try some new things. Thanks :)