Very Long Spell by NotUsername
An action roguelike where the player is a magician who must take into account the casting time of his spells to defeat his numerous enemies
GAME
Galerie


| Link | https://me-theo.itch.io/very-long-spell |
| Original URL | https://ldjam.com/events/ludum-dare/50/very-long-spell |
Ratings
| Overall | 48th | 4.217⭐ | 25🧑⚖️ |
| Fun | 6th | 4.435⭐ | 25🧑⚖️ |
| Innovation | 658th | 3.348⭐ | 25🧑⚖️ |
| Theme | 1087th | 3.261⭐ | 25🧑⚖️ |
| Graphics | 99th | 4.457⭐ | 25🧑⚖️ |
| Humor | 409th | 3.435⭐ | 25🧑⚖️ |
| Mood | 307th | 3.848⭐ | 25🧑⚖️ |
| Given | 11🗳️ | 2🗨️ |
A detail about balance that I noticed, the laser magic against the boss that shoots is very strong because with the boss's stop when receive a hit you can spam the magic on him without him being able to react
I feel as if the spells are a bit badly balanced as i felt the laser was pretty much the best in all situations due to it's high damage long range instant fire.
I only have a few criticisms. The big one is that, to me, everything except the laser magic seems kind of useless. I'd basically call the fireball "hard mode." Nothing wrong with different options being harder to use, but it was weird to see them all displayed upfront like equal choices. Only other thing is that it could get annoying to spawn in a room and immediately be shot by an enemy. Some areas could have benefitted from at least a slight buffer before you had to dodge fire from a guy right next to you.
Otherwise really good, one of my favorites I've played so far and one of the first I'd be interested in coming back to to play more after the jam's ended.
Thanks for the fun game. I got a lot of pleasure from it.
I liked the fast transitions after beating a level, kept me in the zone!
The lazer was very overpowered compared to the other spells though, both because it hits instantly through the whole level and because it goes through walls, which is super nice against the ranged guys.
Anyway! Very good game! I enjoyed it a lot! <3
I tried a run with all three of the spells, and I felt like Lazzer was definitely stronger than the other two. Fireball was just too slow, where you were still waiting on it to do anything even after the spell went off, and I didn't want to get up in my enemies' faces to use the multishot attack 😅
I really liked how you stretched the theme and made it work for you! I've seen a lot of games so far where the player is forced to delay an inevitable outcome that they don't want to happen, but I haven't seen anything where the *game* is delaying something that the player wants! That inversion was extremely satisfying :)
Also have to compliment the art, which was polished and good. And even though I know you opted out of the audio category, the music really enhanced the overall experience. Love me some metal/hard rock tunes. Nice choices.
I really like all the different weapons, and the art and juice looks great! The game is, however, quite punishing, I never got past stage 14. Great entry!
One thing I'd probably add is the aim icon instead of usual mouse cursor.
Other than that, loving it! One of my favorite entries so far! Great job!
The weapon variety is great, even though I don't see much use in the fireball. It's like a slow laser that doesn't go through walls. (Might have been interesting to see it bounce around the room or something)
The laser at first seemed op, but, since the cooldown increases with every upgrade, it gets very difficult to use on higher levels.
The magic balls are very fun in later stages. Close range combat initially seems like the worst option, but it's faster and thereby strikes before anything else can hit. It really added to the quick nature of this game.
Even though it's probably not intentional it was very cool to charge up spells while rolling towards enemies.
I hope it's a feature because it felt risky and satisfying.
Overall this game is pretty polished. The only issue I encountered was that the upgraded fireball immediately breaks when standing next to a wall.
Great job!
The fast-paced bullet hell gameplay and the graphics were the highlights of this game, especially the player character's design (cute!), and the font that was used, along with the fast and short level transitions. The music complements the fast-paced nature of the gameplay, and it's a catchy beat.
When I first started playing, I thought I had to hold down the left mouse button to charge the spell, but I just had to press it, which was still a tricky juggling act, especially with enemies approaching quickly, or those pig heads with their fireballs. But the controls didn't hamper the overall gameplay in the slightest. What I also didn't notice, though, was the spell I chose (the laser) doesn't run into walls. However, it's slow to charge.
As for how this game fits into the theme, it doesn't matter, as the other elements strongly made up for it.
In all, this game has high marks from me! Great job! :thumbsup:
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