Deck And Decay by ThorPalsson
In a world ravaged by the living dead, one man is tasked with the impossible: Guiding lost survivors through the endless forests of death and decay. There is only one thing though. The survivors are cards and the zombies are retired Yu-Gi-Oh! champions. Will you save them all, or will you turn to the cards?
Controls: Point and Click.

| Link | https://thorgamedev.itch.io/deck-decay |
| Original URL | https://ldjam.com/events/ludum-dare/50/deck-and-decay |
Ratings
| Overall | 692th | 3.527⭐ | 58🧑⚖️ |
| Fun | 808th | 3.268⭐ | 58🧑⚖️ |
| Innovation | 456th | 3.536⭐ | 58🧑⚖️ |
| Theme | 592th | 3.741⭐ | 58🧑⚖️ |
| Graphics | 967th | 3.289⭐ | 59🧑⚖️ |
| Humor | 334th | 3.605⭐ | 59🧑⚖️ |
| Mood | 850th | 3.348⭐ | 58🧑⚖️ |
| Given | 123🗳️ | 215🗨️ |
I think you should keep developing the game even further!
Soundtrack was great and the arrows helped me to find my way on the beggining.
Great job!
It lacks a little bit of polish since it is so feature rich, but it is amazing for the timeframe!
Good job though, it looked good and had some nice sound design and you had a lot of stuff implemented!
Also, I managed to stack two tables on top of my head and I'm happy with myself. Just thought I'd let you all know
The concept of cards vs zombies was an innovative one. I enjoyed the idea. Graphics were kind of a mixed bag. It seemed a but inconsistent/no unity. I don't mind the troll graphics but if they are gonna be troll make it all like that to create harmony.
I found it hard to create a strategy around my cards because I was not fully sure of their capabilities. This made it a struggle for the game to be fun.
Overall, cool concept but I think it could be executed better.
Here is my attempt:
https://youtu.be/fmkjy6iJULE
I did find the battles to be fairly stale.
I was completely taken by surprise by the card game battle, and it was a good surprise. The card game fight was strategic and fun.
Overall, really nice job! I'd like to see this game refined further in a postjam version, as I feel like this game (which is already very enjoyable, mind you) could benefit greatly from further love and attention.
You have really nice graphics but I think you could reduce the package size, it is pretty big for a unity game. Maybe try to downscale the textures?
But thanks for the feedback and for playing our game.
Gameplay wise I think it could've done with a bit more depth and less RNG? Once I lost a couple cards with no way to get them back I found it was very easy to keep losing, and on my best run I started with a guy with 8 attack, cleared through the game and then got zombified because I only was able to find 2 extra syringes through the whole game.
Overall, it's a good game, very funny, just needs a bit more polish and it'd be great
It wasn't really clear to me how the game benefited from having cards instead of just little people fighting or some other combat system. I also didn't really find much depth in the combat; it was simply a matter of always attacking with my most powerful character.
In the end I lost simply because there was no medicine and now way to get enough to continue, which made it feel like the actions I took didn't matter.
Had a good laugh at it, there are a lot of good ideas that can really be something in a future. Keep up the good work guys! :v:
Using card game mechanics in a survival apocalipse was unexpected but really fun heh
Unfortunately I succumbed to the illness, but still managed to beat myself!
Good job!
Got a long way with one survivor doing all the work. Interesting because he had surprisingly few hands.
I wonder who was dropping the tables...
PS: There's a minor bug, if you press the "Keep Going" button and immediately after you press the "Take Medicine" button, the medicine won't work.
Somehow idea that you are using cards to battle zombies on the table that fall near your made me laugh. I also liked your take on looting and pointing out obvious stuff, that most people tend to miss anyways :smile:
Now the critical parts:
* While it's cool to have a separate map for each location, but the movement there feels rather sluggish. Zombies almost move faster then the player, so avoiding them isn't really an option.
* In the location maps or before it, I expect to do some meaningful decisions, rather than just check all piles and get into unavoidable fights. Since we have card battles, maybe we could have an altar where we can upgrade one of the cards? Or campfire to heal cards back to their original health. Maybe merge some cards to make them stronger?
* In the overmap it would make sense to have some management decisions. For example to the location, you can take only 4 cards. The cards not taken into the map location might heal some life back.
* The card battle:
* It would be nice to warn players in advance, that they have to attack with all of their cards, once chosen to attack.
* You need to tell players, that our card health is not considered when you are doing the attack.
* I expect there should some card effects and combos.
* Current card battle status is just `be first => pray you can 1HKO the card enemy plays => attack card, repeat`. If you cannot 1HKO means you almost always will lose card on your side as well.
* In general needs rethinking and redesign, to include more systems, resources. At the moment it is very close to autobattler.
@roryh Yeah, managed the same, sharing for all, and at the same time it's a challenge, `can you stack 4 tables on your head?` :smile:
