It Burns by TescoOne

[raw]
made by TescoOne for Ludum Dare 50 (COMPO)

You are a limbless sorcerer trying to prevent the sun from rising because it is too bright for your taste !

Use the power of the magical hourglasses hidden in the forest to do so !

Move with A & D keys

Jump with W

Dash through weak obstacles with E

Ratings

Overall 496th 3.075⭐ 22🧑‍⚖️
Fun 348th 3.25⭐ 22🧑‍⚖️
Innovation 578th 2.45⭐ 22🧑‍⚖️
Theme 181th 3.875⭐ 22🧑‍⚖️
Graphics 566th 2.575⭐ 22🧑‍⚖️
Audio 481th 2.278⭐ 20🧑‍⚖️
Humor 319th 2.722⭐ 20🧑‍⚖️
Mood 524th 2.684⭐ 21🧑‍⚖️
Given 6🗳️ 3🗨️

Feedback

LDJam user 258850
04. Apr 2022 · 19:20 UTC
Nice, and good theme! My best was 45 in the end. I wish I could have dashed left as well as right.

![image_2022-04-04_202020.png](///raw/223/f3/z/4ac2c.png)

Why did you do this, I had 2 of these spawn in a row... :')
rasblo
04. Apr 2022 · 19:50 UTC
Got to 300 and stopped, guess I got hooked! Being as superhero is fun, with funny art that fits well! Wish you also could dash to the left. And unlimited dashes feels too good to remove but maybe put some obstacles up there to "nerf" it a bit. Great job :)
halflemonstudios
06. Apr 2022 · 17:48 UTC
There's a bit of randomness involved in the terrain piece generation, I wouldn't mind a small guarantee of time while I am chasing that dev high schore :)
barce
06. Apr 2022 · 17:51 UTC
Funny game, dash should have a cooldown to avoid exploiting (unless it was intended). Great work!
Meta-link
06. Apr 2022 · 17:57 UTC
Cool game ! A classic take on the theme but well made and with good additions, I had a lot of fun playing it. Also I really liked the jump sound effect :smile:

Good job !
videodotexe
06. Apr 2022 · 17:58 UTC
Very entertaining, congrats
Jean-Francois
06. Apr 2022 · 17:58 UTC
Very nice idea, I don't know if it's normal but there is no sound.
Travis Bittel
06. Apr 2022 · 17:59 UTC
Very neat idea! The random terrain generation is a nice touch, but it sometimes feels like I die from sheer bad luck, which is unfortunate. Displaying the time remaining on the rising sun was an especially neat idea and the dash destroying boxes creates some interesting situations where I accidentally destroyed terrain I wanted to use.
Great job! :)
Matt E
06. Apr 2022 · 18:02 UTC
85 in the end. Flying around was lots of fun. The e on the menu looks a bit like a c so it took me a while to realise you could do it.
dusho
06. Apr 2022 · 18:03 UTC
fun idea :), and randomized levels? that is just cruel.. controls took some time to used to. art is nice..
spacecadet
06. Apr 2022 · 18:20 UTC
Nice game that kept me hooked for some time. I would suggest adding some other option for dash button as it was a bit uncomfortable now (maybe it is just me). Randomization of the level was nice also so it kept the gameplay interesting even if you failed.
SequoiaDolce
08. Apr 2022 · 16:39 UTC
This was awesome! Great and well executed platformer with a fun spin on the theme! Great job! I liked the art and thought the sound for your jump was a great choice!
Kiddy
09. Apr 2022 · 21:58 UTC
I love it, all the procedural block have a nice way to complete them. It could be cool had some rules before spawning them because, one time, I had bad luck and got 0 accessible time before the rising of the sun.
Tempii
10. Apr 2022 · 09:47 UTC
![455.png](///raw/6cb/d/z/4dbaa.png)

Very nice idea and controlls.
If the infinite dash is planned you could also try out to allow the player to just hold the button, so no mashing is needed. It#s just fine the was it is now though as well.
As others said I also was a little confused at first, that I couldn't dash to the left.

In the main menu it states to press "Z" to jump, this should be fixed, since it is "W".

Great job!
zimny11
10. Apr 2022 · 10:07 UTC
Really cool LD entry! I love that you put effort to make the game procedurally generated, it adds a lot. The art style is a bit rough, but not bad. Making jump - Z key and dash - E key is just evil :P Anyway, good job!
Igor KinGamer
10. Apr 2022 · 20:15 UTC
Simple and well executed mechanics. Graphics are somewhat pleasant.

I only missed being able to dash left, or maybe the screen shouldn't go back to emphasize the "go right" aspect. Also, W/A/D/E wasn't the easiest combination of keys to use, space instead of E would have been better.