Reaching Home by Martta

Delay the inevitable to get back to earth safely! Will you survive while Reaching Home?
"Thank you for choosing our flight services. We will be arriving to our destination in approximately 4 minutes and 20 seconds. In the meanwhile, sit back and relax."
In this chaotic survival game, your task is to keep the space ship running to reach it's destination. The destruction of the space ship is inevitable, but can you delay your doom just enough to reach home?
Controls: - Move: WASD (or Arrows) - Interact: E (or F or Ctr) - Fire Extinguisher: Space (or Numpad 0)

This is fine ':)

Life Supoort operating within nominal values.
| Link | https://martta.itch.io/reaching-home |
| Link | https://github.com/M4R774/ldjam50-lohja |
| Original URL | https://ldjam.com/events/ludum-dare/50/reaching-home |
Ratings
| Overall | 533th | 3.636⭐ | 24🧑⚖️ |
| Fun | 627th | 3.432⭐ | 24🧑⚖️ |
| Innovation | 765th | 3.238⭐ | 23🧑⚖️ |
| Theme | 713th | 3.636⭐ | 24🧑⚖️ |
| Graphics | 791th | 3.523⭐ | 24🧑⚖️ |
| Audio | 422th | 3.568⭐ | 24🧑⚖️ |
| Humor | 490th | 3.275⭐ | 22🧑⚖️ |
| Mood | 422th | 3.727⭐ | 24🧑⚖️ |
| Given | 6🗳️ | 13🗨️ |
The core game loop was good. Rushing madly from one end of the ship to the other with just non-stop chaos all around you was fun. I liked the implementation of the directional indicator arrows! All that was missing was a little haunting background music.
Well done.
The gameplay felt smooth and the controls worked really well. Good job on the game!
All in all though, very well done.
@str0nkyk0ng wow really? We never experienced this bug during few hours of playtesting.
@cryptomnesic when the AI says "60 seconds oxygen remaining" a Red 60s countdown begins and you need to repair the Life support before that. I also died 1 time like this as I was happily fire fighting, so definitely the visual and audio cue could Be stronger and more forgiving.
@linnet5 Balancing difficulty for this game was tricky. I came up with a dynamic difficulty system that would adapt to the player skill level, but I did not finish it before the jam ended :(
@exaggegen Good idea, I might add those after jam. :)
@kirypto Thank you! I actually started to feel the same way during playtesting, endless/hard mode is definitely needed! I wanted the game to have and ending because I knew that everybody would be making endless-survival games and I wanted to tell a "story".
I loved the feeling that it was a one person Among Us (where the ship seemed to be sabotaging itself).
For a jam game I think the gameplay loop had enough variety to keep me interested. Surely, you could add more but this was just enough for a game of this length. Maybe if I would have died I would have hesitated to start a second run.
But overall, very solid entry.
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1450143040?t=2h13m37s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin