Burger Nightmares by robert18
You're the 12th chef of the month so far. The manager is an extreme micromanager constantly looking over your shoulder blasting you for every mistake you make. The work pressure is insane but the manager refuses to hire more than 1 chef at a time. It's only a matter of time before he fires you too. How long can you last before getting fired?
Your goal is to complete as many orders as possible before getting fired. You have to keep track of the time limit of an order, make sure the food isn't burning and make sure you're making the burger exactly as the customer wants. Difficulty will increase as time goes on.
Controls: - Check out the 'How to play' found on the main menu of the game for detailed instructions. - Drag-and-drop to add/move ingredients. - Press ESC to pause the game or close dialogue. - In the settings you can change the game to easy mode. This is useful to get familiar with the game mechanics. In easy mode there are no timers and you can't get fired.
The game became extremely click intensive, would have been nice if I had some time for some quality of life improvements. Also I should have made the grill smaller to reduce the mouse movement.




| Link | https://robert18.itch.io/ludum-dare-50 |
| Link | https://github.com/robert-dejong/LudumDare50 |
| Original URL | https://ldjam.com/events/ludum-dare/50/burger-nightmares |
Ratings
| Overall | 257th | 3.534⭐ | 31🧑⚖️ |
| Fun | 201th | 3.586⭐ | 31🧑⚖️ |
| Innovation | 448th | 2.983⭐ | 31🧑⚖️ |
| Theme | 317th | 3.638⭐ | 31🧑⚖️ |
| Graphics | 422th | 3.138⭐ | 31🧑⚖️ |
| Audio | 463th | 2.537⭐ | 29🧑⚖️ |
| Humor | 72th | 3.75⭐ | 30🧑⚖️ |
| Mood | 325th | 3.204⭐ | 29🧑⚖️ |
| Given | 27🗳️ | 36🗨️ |
Dialogs are fun, but they cut the flow of action.
Alternative sprites for cooked ingredients would have been a very nice addition.
I had try to cook a lot of things in the same time but the boss it's no happy when all are overcook

Sound was good but I think this would be a great area for depth in this type of game. Also, a backing music track would be a great add. I know how limited the time is and I only recently started pushing myself here but feel it adds a lot.
The difficulty (for me at least) was tuned such that it was hard to get a flow going in the normal game. I saw your suggestion for easy mode and it was a good idea to add that feature. I always struggle with where to set the difficulty given the wide range of people. I think giving options in the game works well.
Great job making a game in 48 hours!
Good point on the sound, I really should look into making better sounds and music tracks, so far all I've used is just SFXR to generate basic sounds.
Also, the manager portrait made me giggle :)
A music would help a lot to get in the mood too!
Overall, the game is solid. Great job!
Nevertheless it's really fun, great work!
Really good entry and I had quite a lot of fun playing your game!
Great job.
I was a bit afraid that I would eventually either break my mouse or my hand. This game is definitely not for prolonged gaming sessions :slight_smile:
Maybe it would help to add an alternative control scheme alongside drag and drop? I'm thinking about a modal approach, kind of like selecting different tools in Photoshop/Krita/GIMP:
- click (or press a shortcut) to select the meat - you get into "meat placing mode"
- further clicking on the gray area would place a new meat
- clicking on a different icon could get you into "assembling" mode
- then you could click on the icons below the plates or the cooked stuff to place it
And so on, hopefully the idea is clear, not sure if it's any good :slight_smile:. Also it might probably require tuning the difficulty afterwards.
Maybe it would also be good to somehow highlight the plates with little time left? Also I would like to have a progress bar on the things that I was cooking. It was hard to tell how long everything will take.
The game itself is fun, and balanced pretty well. I'm getting solid Overcooked vibes, which is a good thing :thumbsup:
Great job!