HONORED EXECUTION by Cope

Goal:
Last as long as you can in an arena filled with battle hardened gladiators!
You are a gladiator sentenced to fight till you die. You have to fight against a constant onslaught of other gladiators coming for your head. Good luck delaying the inevitable.
Controls:
Use WASD to run.
Mouse to aim your sword.
Credits:
Cope – Lead Programmer
Memes – Programmer
Ricky Owings – Music and Sound Effects
TheFlanMan – Art and Graphics
Luxcy -- Sound Effects


| Link | https://chillprogrammer.itch.io/honored-execution |
| Original URL | https://ldjam.com/events/ludum-dare/50/honored-execution |
Ratings
| Overall | 957th | 3.324⭐ | 36🧑⚖️ |
| Fun | 987th | 3.106⭐ | 35🧑⚖️ |
| Innovation | 1024th | 2.939⭐ | 35🧑⚖️ |
| Theme | 656th | 3.682⭐ | 35🧑⚖️ |
| Graphics | 163th | 4.353⭐ | 36🧑⚖️ |
| Audio | 593th | 3.338⭐ | 36🧑⚖️ |
| Humor | 608th | 3.065⭐ | 33🧑⚖️ |
| Mood | 779th | 3.409⭐ | 35🧑⚖️ |
| Given | 63🗳️ | 46🗨️ |
It's a simple mechanic well executed. Love all the visual feedbacks and the persistance. It's pretty hard to keep track of your kill count, adding it to the death screen would be fantastic.
Well done!
But
I have some troubles with weapon aiming - hand with sword feel hard, because you can't turning sword correct. You always have a angle between sword and hand.
The pixel art is gorgeous. The game is super simple yet interesting and satisfying, perfect for a jam game.
I love the design of the big badies, they force you to always be on the move.
Maybe hitboxes and hurtboxes could be a bit clearer, I sometimes was a bit confused on what just touched me!
Thanks for the game I had fun ⚔️
I think it lacks of enemy types, only two is not enough to keep me playing more than a few minutes.
I'm also not convinced about the sword control, I think it would have feel better to just press a button.
Really nice art, was drawn in by the promise of arena combat.
Fighting itself, specifically the sword swing was kinda vague.
Plus points for blood everywhere!
I liked the music too, but it feels like if the song were more oppressing, for an arena battle, it would fit more (but its cool and pretty clean).
I wish this kind of vfx/animation were used on the main attack of the character, it would add more impact for the gameplay and the aesthetics!
Solid entry, nice game! Congrats :)
That said, I wish there was a little more player feedback from the game. For one, like @whiskeybadger mentioned, attacking the smaller enemies felt more like mowing the lawn than sword combat. It only really felt like I was using a weapon against the bigger guys. Additionaly, some sound effects could also work as a sort of feedback. I figured this could get annoying with all the little guys, but maybe something more substantial for the bigger guys, because it kinda felt like a little poke rather than a mighty slash like the art suggests. This may sound hypocritical though from a guy whose team omitted sound effects as well for time, but I still figure it worth mentioning.
Overall though, the entry was pretty great. I think a few polish elements could really make this game get the "feel" that it deserves. The core of the game is there and it works.