Last_Second(ary) by Vincent_A

[raw]
made by Vincent_A for Ludum Dare 50 (JAM)

You are the last secondary colour that hasn't been brain washed by the evil colour red which is trying to make the only it be the only colour. So red is trying to turn you, Purple732874 into a red colour. and you need to to delay the inevitable for as long as possible.

Ratings

Overall 1170th 3.1⭐ 22🧑‍⚖️
Fun 1055th 3.025⭐ 22🧑‍⚖️
Innovation 963th 3⭐ 22🧑‍⚖️
Theme 731th 3.625⭐ 22🧑‍⚖️
Graphics 889th 3.4⭐ 22🧑‍⚖️
Audio 655th 3.225⭐ 22🧑‍⚖️
Humor 1017th 2.333⭐ 17🧑‍⚖️
Mood 1252th 2.75⭐ 18🧑‍⚖️
Given 8🗳️ 17🗨️

Feedback

firescape games
05. Apr 2022 · 12:12 UTC
This is a cool game. I like the concept and it is fun to play. My only suggestion would be to maybe make the score of how long you survived appear in the end screen in case people weren't paying attention to that while playing. Other than that small suggestion, it's a great game
Spitzy
05. Apr 2022 · 12:14 UTC
Great job on the game, managed to score about 38 points

Visuals are great, sound is also good
Only thing is that the movement and the whole gameplay felt a bit too snappy, but that isn't a bad thing
Zack HD
05. Apr 2022 · 23:36 UTC
Glad to see another SHMUP made it into the Jam, I'm glad your realization of the theme and "do-anything-and-the-game-will-end-faster" mechanic came out better than my own. Your game is clear, to the point, and full of humor. My only complaint is the movement is a bit jarring, and there is a collision bug with the borders to sometimes cause the game to prematurely end even though you are in the center. Good entry.
bitdecay
05. Apr 2022 · 23:41 UTC
Echoing other suggestions here. I'd love to see my time on the end screen so I can know if I hit that last second.

I like the art here and the slowly shrinking play area as you make mistakes gives a good sense of claustrophobia as you play. I wish the enemies gave you a little more time to plan on how to shoot them. The way they rush in from out off screen makes this a little more of a 'twitchy shooter' than it needs to be.

I was able to get somewhere around 34/35 seconds before being consumed by the evil red!
milq
05. Apr 2022 · 23:52 UTC
The menu is so good that I was expecting a game at the same level of quality! Still, the game is very interesting and fits the theme! Perhaps I would adjust the animations a bit to make it smoother. Very fun and I have played several times!
LDJam user 279546
06. Apr 2022 · 01:34 UTC
Neat idea with the borders. Adds some increasing tension!
yusovv
06. Apr 2022 · 17:14 UTC
Nice minimalist graphics!
eeaann9044
09. Apr 2022 · 11:09 UTC
Overall a great game. The shooting could be a bit more responsive though.
Allax
09. Apr 2022 · 11:41 UTC
beautiful visual style, a lot of fun to play, but the animation twitches too much
TheInkSkeleton
12. Apr 2022 · 09:45 UTC
Nice entry. It was pretty fun, although it would have been nice if the borders moved more slowly. I also think that maybe you could make the enemies slower at the beginning, or make less appear, to make it more progressive. Graphics were nice, and sound was too, so overall, great game, and congratulations!