Leaf the Ghost behind by BiOs3008

[raw]
made by BiOs3008 for Ludum Dare 50 (JAM)

gametitelv2.jpg

You are beeing chased by a blue ghost. "Why?" i hear you ask. Well, you stole the leaf green soap bubble extract only found in the blue ghost mountains. Try to escape the blue ghost who was in charge of guarding the soap bubble extract. Gain additional time by picking up clocks you find all over thr trail.

bildtitel<em>2</em>Zeit.png bildtitel<em>2</em>wasserfall.png

Controls

W A S D or Arrow keys to move. Space to jump.

Credits

  • @Singular (Stefan Knetsch): Code / Art / Design / Animation / Particle effects
  • @BiOs3008 (Grigorios Gkisios): Art / Design / Animation / SFX & Music
  • @Cedric86 (Cedric Brupbacher): Code / Art / Design / Animation / SFX

Tools used

  • Unity
  • Blender
  • PhotoShop
  • Music Maker
  • Visual Studio
  • Affinity Designer
  • Audacity

Known issues

  • No score board available yet.
  • Design only done for 2/3 of the game.

Post Jam Change Log

  • Front an Back colliders don't kill momentum anymore.
  • There was a significant slow down of the players momentum when landing after a jump. Removed it for jumps where the landing point is the same hight or higher than the jumping point. (Game is now a bit easier)
  • Design improved. (Still not done)

Ratings

Overall 959th 3.321⭐ 72🧑‍⚖️
Fun 857th 3.229⭐ 72🧑‍⚖️
Innovation 1157th 2.746⭐ 71🧑‍⚖️
Theme 909th 3.471⭐ 71🧑‍⚖️
Graphics 660th 3.684⭐ 70🧑‍⚖️
Audio 553th 3.406⭐ 71🧑‍⚖️
Humor 689th 2.933⭐ 62🧑‍⚖️
Mood 922th 3.266⭐ 64🧑‍⚖️
Given 91🗳️ 136🗨️

Feedback

LDJam user 11377
05. Apr 2022 · 00:50 UTC
Charming! Funny audio too :)
chusmimax
05. Apr 2022 · 00:56 UTC
This one is interesting. Clearly inspired in Paper Mario. I enjoy the audio and where the visual ideas are going.

The front and background invisible walls are absolute momentum killers. Touch one mid air and you will fall completely down, this mixed with the little use of the actual 3D space makes is best played like a 2D platformer with very few places where changing depth is actually required.
Cedric86
05. Apr 2022 · 01:02 UTC
@beefsock thank you for playing and commenting. :-)

@chusmimax oh man you're right i completely forgot to code that out with the front an back wall killing the momentum. Well, gonna add that to list of known issues. Thank you for playing and commenting.
Singular
05. Apr 2022 · 18:02 UTC
https://i.imgur.com/nqfKBhN.png
extar
05. Apr 2022 · 18:38 UTC
Really cool game. I loved the character design and having the 2D animated characters in a 3D world gives the game a unique look. The furthest I got in was about 90 seconds and I didn't see many areas that really used the depth movement which was a shame but besides that the level design was really good. Nice work :)
LDJam user 276121
05. Apr 2022 · 19:06 UTC
Aesthetically lovely, lots of potential
Ghatazorg
05. Apr 2022 · 20:06 UTC
What I prefer is the sound of falling into the water !
andrewdt100
05. Apr 2022 · 23:47 UTC
Lots of charm and floaty platforming for those that enjoy the genre! I especially liked the face animations of the player and enemies.
VorpalSnark
05. Apr 2022 · 23:48 UTC
The billboarded sprites are really cute! If you want to keep expanding, I think it would be really cool to add some movement fluidity things like sliding faster down ramps
sourdoge
06. Apr 2022 · 04:10 UTC
Enjoyed the character design, and wasn't expecting Z-axis movement in a platformer of this kind, so that was a welcome surprise!
chingle
06. Apr 2022 · 04:29 UTC
Very charming and wholesome game, I like what you're going for the visuals. I think the controls needs a little polish for platforming accuracy. I'm curious if the devs themselves voiced the Blue Ghost's grunts XD
MasterOfCheese
06. Apr 2022 · 04:44 UTC
Epic music, the platforming is pretty nice(I wish there was a ledge mount of sorts though), and the art is great. It was a welcome surprise to realize the game is endless, that's a really nice touch.
Jani Brezavscek
06. Apr 2022 · 17:45 UTC
I've really liked the unique art style! It just kept me playing with the audio!
Miguel Pignatiello
06. Apr 2022 · 18:39 UTC
amazing atmosphere, unironically at some moments feel it like mario galaxy 2 levels
AutoGibbon
06. Apr 2022 · 19:20 UTC
This was cute. You got the timing/spacing on the clock pickups to match well with player skill navigating the platforms. Not sure why the ghost towel was puking but made me want to run away from it for sure! Nice submission :)
Joror
06. Apr 2022 · 19:22 UTC
Fun platformer - I like that it was both a side scroller but you could move in & out :smile:
I am pretty bad at these types of games, so I failed a lot.

Nice music, and neat graphics, well done!
Cedric86
06. Apr 2022 · 19:35 UTC
@extar , @hexyvexy , @andrewdt100 , @vorpalsnark , @sourdoge , @chingle , @masterofcheese , @jani-brezavscek , @miguel-pignatiello , @autogibbon , @joror
Thank you all for playing and your kind words. :-)

@chingle yes those grunts were voiced by @bios3008 XD
mhorth
06. Apr 2022 · 21:36 UTC
This was really good! I especially liked the sound design, even the music track had some stereo parts that would only come up in one ear or the other, that felt like really high production value.

I gave you guys an almost perfect art score. Each piece on its own is really well made and would have gotten a 5, but combining the different art styles felt to me like it lost a little bit of value. I know paper style 2D characters have been done in 3D environments before and looked good. I think the difference for me was low poly/pixel style art mixed with really clean vector art. Even on the main menu, pixelated font on top of the super sharp bubbles just clashed a little bit.

But that is literally the only critique I have, the rest of it was awesome, nice job and congrats on the impressive entry!
SIGILL
06. Apr 2022 · 23:24 UTC
A decent entry, congratulations! I do feel the movement could use some work, it felt a bit too floaty while at the same time the landing after a jump caused me to lose more momentum than I would expect in a game where fluid movement is key due to being chased by an enemy. I also agree with @mhorth regarding the art styles, they are cool on their own, however the result of combining them doesn't work too well.

Regardless this is a solid effort. It's been a while since I've played this type of games and after playing yours I want to play more games in this genre!
Skleembof
06. Apr 2022 · 23:51 UTC
I love how unique the game looks and sounds. I've definitely never played a game that takes place in a soapy hellscape before today.

The sound effects are very nice, especially the satisfying bubble pops.

The gameplay is also fun, but only for a while. Eventually jumping over the same platforming sections multiple times gets boring. I think it would have been cool if you added some sort of soap related platform mechanics like being able to build up speed by sliding on soapy platforms and ramps.
blobo
07. Apr 2022 · 03:19 UTC
I love the growls from the enemies! The characters are also very cute, and the white outline (and crumpled ground) reminds me a lot of Paper Mario. The platforming is pretty solid. Great work!
osh.studio
07. Apr 2022 · 10:09 UTC
Cute platformer with a unique look! Not sure if its already in there, but I feel like the jumping off ledges could use coyote time :)
jaspior
07. Apr 2022 · 11:41 UTC
Great aesthetics!
recyx
07. Apr 2022 · 11:52 UTC
Great game! I really liked the player animations/sprites. Good job!
FatiguedFox
07. Apr 2022 · 14:24 UTC
Love the artstyle. The main character is adorable! Music was catchy too. Really solid idea for the theme, just wish the depth was utilised more. The controls were a little hard to work with too.
zimny11
07. Apr 2022 · 15:40 UTC
Awesome menu! The art style of the game is super nice. Music is cool, too. It was fun to play it :)
wEEWSA
07. Apr 2022 · 16:34 UTC
Interesting style of game. And moving along 3 axes was unexpected.
LDJam user 262766
07. Apr 2022 · 16:41 UTC
Yeah I agree with other guys about sound and graphiks. But I think you can do more in the future. I wanted more mechanics or some unusual one. This is just good platformer with small bugs I think it too easy for you and for a JAM. I believe you will upgrade your skills before next event
Flying Dog Fish
07. Apr 2022 · 20:25 UTC
Nice platformer with a unique blend of 2D and 3D art.
MrEvilGuy
07. Apr 2022 · 23:02 UTC
The giant chasing sprite is the highlight here! Definitely a mad creature.
LDJam user 237588
08. Apr 2022 · 10:11 UTC
The game played pretty nicely!
However, after a while the blue ghost suddenly caught up with me and killed me, while I felt like I was doing great.
Szkocka
08. Apr 2022 · 20:09 UTC
Pretty cool visuals and audio design. @hilkojj Same happened to me at 160 sadly :C
Cedric86
08. Apr 2022 · 21:40 UTC
@hilkojj, @szkocka i've never managed to get past 240s myself. :-)
By the way the ghost catches up to you, once the remaining time counter in the top right becomes 0.
Kintama45
09. Apr 2022 · 10:42 UTC
I played this many times and could barely get to 45 seconds. I'm really curious how far the world goes. Fun game, nice graphics.
recursor
09. Apr 2022 · 16:52 UTC
I love the cut out art style.
benmcnelly
09. Apr 2022 · 22:31 UTC
Yes, the art style was killer and I love that its 2d with 3d platforming, really good.
DrumGadget_433
09. Apr 2022 · 22:33 UTC
Like others, I assume you were inspired by Paper Mario here, and I think you really pulled it off with your character design! Cute game, I'd love to see a couple twists to the classic time-trial mechanics that fit with your soap theme. Nice entry!
Jamie Slowgrove
10. Apr 2022 · 13:45 UTC
Cool game! I thought the graphics were really cool, I like the combination of the 2D art in the 3d world. Nice job! :grin:
Sweedy
10. Apr 2022 · 15:06 UTC
Wow, the amount of 3D experience is overloaded here hahah, I like it
angiemon
10. Apr 2022 · 15:39 UTC
I liked the cute Paper Mario graphics and what you did with the Menu :) (also with the "die", lol) popping the bubbles was nice :)

The controls could need a bit polishing, but that's the case for every game in a gamejam ^^

Good job!
manio
10. Apr 2022 · 17:23 UTC
Thank you for playing our game! Now it's my turn!

I LOVE the artstyle. I am pretty sure this is inspired by the Paper Mario artstyle and the ghosts are from Luigi's Mansion 3? You managed to create your own spin on the look though.
I do not dislike the music, but I don't think it fits the game at all.
I wish there would have been more to it after a while, but nothing new happened after 2-3 minutes so I just died due to not paying enough attention to the controls anymore.
0x746564
10. Apr 2022 · 19:09 UTC
Cute graphics. I enjoyed the pseudo 3d design.

Music is nice. Still listening while I write this.

Not sure if this was intentional, but there were some surfaces where I was halfway in the ground.

Also, coyote time on the jump would be a nice "quality of life" improvement.
Seng
11. Apr 2022 · 05:26 UTC
Nice art style, fitting soundtrack and I like the sound effects. Some jumps are kind of hard so I definitely agree on the coyote time.

Good entry. Keep it up!
Arihan10
14. Apr 2022 · 00:53 UTC
I've seen a surprisingly low amount of platformers so far in the jam and I think there's a reason for it- the theme simply doesn't lend itself to such linear games. It kind of felt like the only thing I had to do was hold the D key and jump/change directions once in a while. I didn't feel like *I* was delaying the inevitable so much so as the *game* was delaying the inevitable.

My other critique doesn't have so much to do with the gameplay itself as it does with the player- the game is *very* laggy on WebGL, and this is with hardware acceleration on. I feel like half the challenge came solely from the heavy input delay alone!

The graphics on the other hand were quite good! Although the artstyle was inconsistent at times (the 2D cut-out look should have been given to everything or nothing at all IMO) I really liked it overall! The sound design was also done well.

When the game worked as intended, it was enjoyable, so I really think that, with a bit of polishing and reworking of the levels, this can be a really fun and addictive mobile type game (owing to the limited controls)! Good job :D
epeachyband
15. Apr 2022 · 09:02 UTC
Little longer, then I supposed, but I liked it. Thank you for making game:)
Sopata
20. Apr 2022 · 13:59 UTC
Overall a cute game and kind of reminded me of Icy Tower in terms of music and visuals :sweat_smile:

A few notes though
Given my experience in making 2.5D platformers (around 2 years), I can say there are some problems:
- You should not slow down the character on landing - this breaks the flow (especially when someone is chasing you). Think of Sonic or Ori or any other successful platformer out there
- You should spend a lot of time working on collisions - extend a bit the collision of each platform so the player can jump even after leaving the platform by a few pixels. This helps the player feel more skilled/accomplished

The thing that chases you should have a well-defined shape to know when exactly it will get you. Your big sprite was a bit misleading. Afterwards, I found out that it does not matter - the only thing that matters was the time, which made it quite okay.

Nevertheless, I think your game is finished, well polishe, and has good art. I enjoyed playing it :)