{"author_link":"\/users\/3ggplant","author_name":"3ggplant","author_uid":1276825,"comments":[{"id":774817,"author_name":"LDJam user 0","author_uid":"0","epoch":1649044266,"text":"The dark sols of shield game","format":"md","likes":0,"spam":"N"},{"id":777606,"author_name":"LDJam user 238500","author_uid":"238500","epoch":1649087699,"text":"Very difficult, mostly because the stupid guy keeps teamkilling me from the back! My shield doesn't even work on his fire spell.\nLeft-click thing seems a bit buggy.","format":"md","likes":0,"spam":"N"},{"id":777655,"author_name":"Andy Beers","author_uid":"andy-beers","epoch":1649088156,"text":"Very difficult but signs of real progress. Great work for only working in Unity for a few weeks and keep it up. Animations are really cool and the Health bar work is great too. Stay ambitious and at the same time try to scope out a reasonable sized game for LD 51 :)","format":"md","likes":0,"spam":"N"},{"id":777665,"author_name":"Quinn_Patrick","author_uid":"quinn-patrick","epoch":1649088256,"text":"There're definitely some technical issues here. Restarting the game after dying causes it to crash, I think. Also, you say it's inevitable that the hero defeats the boss, but I'm pretty sure the player can still die, so that's a little confusing. There's also issues with control responsiveness, etc, but it sounds like you're already aware of most of this. I liked the characters. I found them to be well drawn and exuding personality, It'd be nice to know more about them.","format":"md","likes":0,"spam":"N"},{"id":777755,"author_name":"LDJam user 234567","author_uid":"234567","epoch":1649089104,"text":"Game crash when I died.\n\nI love the Title Title :wink: \n\nNice for your first try !","format":"md","likes":0,"spam":"N"},{"id":816123,"author_name":"gamesplusjames","author_uid":"gamesplusjames","epoch":1649442504,"text":"That was hard but a cool idea! Nice work :)","format":"md","likes":0,"spam":"N"},{"id":824652,"author_name":"LDJam user 280624","author_uid":"280624","epoch":1649680600,"text":"It is great concept!","format":"md","likes":0,"spam":"N"},{"id":827947,"author_name":"fueelin","author_uid":"fueelin","epoch":1649834048,"text":"Really novel and interesting idea!  I pretty quickly got into a kind of stuck state, where the enemy had pushed the hero into the left corner and was just sort of pushing into his face forever, until the hero eventually killed her.  I also tried to use the \"Continue\" option after dying and the game appeared to freeze.  Maybe it was just a long load time and I was impatient, but seems like that should be avoidable.\n\nThat said, I still thought it was a cool game!  Nice work!","format":"md","likes":0,"spam":"N"},{"id":830130,"author_name":"musaspacecadet","author_uid":"musaspacecadet","epoch":1650010112,"text":"a really fun game ,loved it","format":"md","likes":0,"spam":"N"},{"id":833781,"author_name":"Squidmobile","author_uid":"squidmobile","epoch":1650335363,"text":"Cool idea, it feels a bit off that as a defender you're so vulnerable, maybe even more than the guy you're defending. It's a bit buggy as well but nothing a simple restart can't fix :)","format":"md","likes":0,"spam":"N"},{"id":836451,"author_name":"matthewrobo","author_uid":"matthewrobo","epoch":1650558139,"text":"I liked the concept but everything felt a bit floaty.\n\nIt's cool to have the idea be turned on its head and you want to accelerate the inevitable. ","format":"md","likes":0,"spam":"N"},{"id":836464,"author_name":"zimny11","author_uid":"zimny11","epoch":1650558430,"text":"Cool game concept! The game is a bit buggy. I got stuck a few times on a restart screen (I guess that was restart screen). Anyway, nice job with the game.","format":"md","likes":0,"spam":"N"},{"id":836479,"author_name":"gdesecrate","author_uid":"gdesecrate","epoch":1650558862,"text":"![24124.png](\/\/\/raw\/fd9\/14\/z\/4e4e7.png)\n\nThanks for the game!","format":"md","likes":0,"spam":"N"},{"id":836800,"author_name":"nardandas","author_uid":"nardandas","epoch":1650567522,"text":"I didn't really understand what was going on. I think the idea of protecting a main character is solid, but having to deal with the slidiness and the way the others pushed you around made it really difficult to do,","format":"md","likes":0,"spam":"N"}],"format":"md","images":["ld50\/wayback-placeholder.png"],"links":[{"url":"https:\/\/drive.google.com\/file\/d\/1cBvcK7tnloGY6iV6Yx8kTXXqZfg7CfIs\/view?usp=sharing","text":"Source Code"},{"url":"https:\/\/drive.google.com\/file\/d\/1W1wjM6VdT5dzuMFPLOkIVjtT-QK9iBv3\/view?usp=sharing","text":"Windows"}],"metadata":{"g_key":"81247","g_author":"1276825","g_event":"LD50","g_eventkey":"110","g_subevent":"COMPO","g_urlkey":"385558","g_title":"Stupidly Inevitable","g_status":"WAYBACK","g_place":"538","g_commentcount":"14","g_site2_node_id":"276826","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"276826","n_urlkey":"385558","n_parent":"276397","n_path":"\/events\/ludum-dare\/50\/stupidly-inevitable","n_slug":"stupidly-inevitable","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"276825","n_created":"1646830067","n_modified":"1778358453","n_version":"876032","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":9,"_trust":2,"author":276825,"body":"# Stupidly Inevitable\n\nAn action game where you try to protect the main character from enemies. He can't die, and he hits hard, in addition to even being able to fly, so it's inevitable that he'll kill the boss. Eventually. \n\nExcept that he's stupid, and can't do anything to avoid attacks. If he gets hit, that's a few seconds of being stunned for him, so it's your job to make sure this inevitable victory doesn't get delayed any longer than it should be.\n\n# How to Play\n\n(aka I didn't have time to even make a tutorial)\n\n- WASD - Movement. \n- Mouse - Aim your shield to block attacks\n- Left Click - Expand your shield, this costs stamina (green bar) to hold up and block.\n- Right Click - Dash, this also costs stamina.\n- Space - Jump.\n\n## Tools\n\n- SFXR - the few sound effects in this game come from them. \n- Unity\n- Visual Studio Community 2019\n- Clip Studio Paint - for doodling out stuff, and I left those in the source folder when I just zipped everything\n- Aseprite - was surprisingly easy to use for my first time doing pixel art and animation\n\nThis was definitely way too ambitious for my first game with 2D movement and sprite animation being completely new to me, but I definitely learnt far more from doing this than just messing around with Unity in the past few weeks. (and by that I mean the code is a tangled plate of spaghetti). \n","comments":14,"comments-timestamp":"2022-04-21T18:58:42Z","created":"2022-03-09T12:47:47Z","files":[],"files-timestamp":0,"grade":{"grade-01":23,"grade-02":23,"grade-03":23,"grade-04":23,"grade-05":23,"grade-06":23,"grade-07":21,"grade-08":22},"id":276826,"love":0,"magic":{"cool":93.734343586703,"feedback":0,"given":19,"grade":22.625,"grade-01-average":2.952,"grade-01-result":538,"grade-02-average":2.786,"grade-02-result":518,"grade-03-average":3.19,"grade-03-result":355,"grade-04-average":3.31,"grade-04-result":450,"grade-05-average":3.19,"grade-05-result":408,"grade-06-average":2.714,"grade-06-result":436,"grade-07-average":2.868,"grade-07-result":271,"grade-08-average":2.825,"grade-08-result":484,"smart":-18.576205847777},"meta":{"allow-anonymous-comments":"1","author":[276825],"cover":"\/\/\/content\/959\/34\/z\/49b64.png","link-01":"https:\/\/drive.google.com\/file\/d\/1cBvcK7tnloGY6iV6Yx8kTXXqZfg7CfIs\/view?usp=sharing","link-01-name":"Source Code","link-01-tag":[42332],"link-02":"https:\/\/drive.google.com\/file\/d\/1W1wjM6VdT5dzuMFPLOkIVjtT-QK9iBv3\/view?usp=sharing","link-02-name":"Windows","link-02-tag":[42337]},"meta-timestamp":"2026-05-09T20:27:33Z","modified":"2026-05-09T20:27:33Z","name":"Stupidly Inevitable","node-timestamp":"2022-04-03T23:12:48Z","parent":276397,"parents":[1,5,9,276397],"path":"\/events\/ludum-dare\/50\/stupidly-inevitable","published":"2022-04-03T23:11:54Z","scope":"public","slug":"stupidly-inevitable","subsubtype":"compo","subtype":"game","type":"item","version":876032},"text":"# Stupidly Inevitable\n\nAn action game where you try to protect the main character from enemies. He can't die, and he hits hard, in addition to even being able to fly, so it's inevitable that he'll kill the boss. Eventually. \n\nExcept that he's stupid, and can't do anything to avoid attacks. If he gets hit, that's a few seconds of being stunned for him, so it's your job to make sure this inevitable victory doesn't get delayed any longer than it should be.\n\n# How to Play\n\n(aka I didn't have time to even make a tutorial)\n\n- WASD - Movement. \n- Mouse - Aim your shield to block attacks\n- Left Click - Expand your shield, this costs stamina (green bar) to hold up and block.\n- Right Click - Dash, this also costs stamina.\n- Space - Jump.\n\n## Tools\n\n- SFXR - the few sound effects in this game come from them. \n- Unity\n- Visual Studio Community 2019\n- Clip Studio Paint - for doodling out stuff, and I left those in the source folder when I just zipped everything\n- Aseprite - was surprisingly easy to use for my first time doing pixel art and animation\n\nThis was definitely way too ambitious for my first game with 2D movement and sprite animation being completely new to me, but I definitely learnt far more from doing this than just messing around with Unity in the past few weeks. (and by that I mean the code is a tangled plate of spaghetti). \n","title":"Stupidly Inevitable","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/276501+276502+276503+276504+276505+276506+276507+276508+276509+276510+276511+276512+276513+276514+276515+276516+276517+276518+276519+276520+276521+276522+276523+276524+276525+276526+276527+276528+276529+276530+276531+276532+276533+276534+276535+276536+276537+276538+276539+276540+276541+276542+276543+276544+276545+276546+276547+276548+276549+276550+276551+276552+276553+276554+276555+276556+276557+276558+276559+276560+276561+276562+276563+276564+276565+276566+276567+276568+276569+276570+276571+276572+276573+276574+276575+276576+276577+276578+276579+276580+276581+276582+276583+276584+276585+276586+276587+276588+276589+276590+276591+276592+276593+276594+276595+276596+276597+276598+276599+276600+276601+276602+276603+276604+276605+276606+276607+276608+276609+276610+276611+276612+276613+276614+276615+276616+276617+276618+276619+276620+276621+276622+276623+276624+276625+276626+276627+276628+276629+276630+276631+276632+276633+276634+276635+276636+276637+276638+276639+276640+276641+276642+276643+276644+276645+276646+276647+276648+276649+276650+276651+276652+276653+276654+276655+276656+276657+276658+276659+276660+276661+276662+276663+276664+276665+276666+276667+276668+276669+276670+276671+276672+276673+276674+276675+276676+276677+276678+276679+276680+276681+276682+276683+276684+276685+276686+276687+276688+276689+276690+276691+276692+276693+276694+276695+276696+276697+276698+276699+276700+276701+276702+276703+276704+276705+276706+276707+276708+276709+276710+276711+276712+276713+276714+276715+276716+276717+276718+276719+276720+276721+276722+276723+276724+276725+276726+276727+276728+276729+276730+276731+276732+276733+276734+276735+276736+276737+276738+276739+276740+276741+276742+276743+276744+276745+276746+276747+276748+276749+276750+276751+276752+276753+276754+276755+276756+276757+276758+276759+276760+276761+276762+276763+276764+276765+276766+276767+276768+276769+276770+276771+276772+276773+276774+276775+276776+276777+276778+276779+276780+276781+276782+276783+276784+276785+276786+276787+276788+276789+276790+276791+276792+276793+276794+276795+276796+276797+276798+276799+276800+276801+276802+276803+276804+276805+276806+276807+276808+276809+276810+276811+276812+276813+276814+276815+276816+276817+276818+276819+276820+276821+276822+276823+276824+276825+276826+276827+276828+276829+276830+276831+276832+276833+276834+276835+276836+276837+276838+276839+276840+276841+276842+276843+276844+276845+276846+276847+276848+276849+276850+276851+276852+276853+276854+276855+276856+276857+276858+276859+276860+276861+276862+276863+276864+276865+276866+276867+276868+276869+276870+276871+276872+276873+276874+276875+276876+276877+276878+276879+276880+276881+276882+276883+276884+276885+276886+276887+276888+276889+276890+276891+276892+276893+276894+276895+276896+276897+276898+276899+276900+276901+276902+276903+276904+276905+276906+276907+276908+276909+276910+276911+276912+276913+276914+276915+276916+276917+276918+276919+276920+276921+276922+276923+276924+276925+276926+276927+276928+276929+276930+276931+276932+276933+276934+276935+276936+276937+276938+276939+276940+276941+276942+276943+276944+276945+276946+276947+276948+276949+276950+276951+276952+276953+276954+276955+276956+276957+276958+276959+276960+276961+276962+276963+276964+276965+276966+276967+276968+276969+276970+276971+276972+276973+276974+276975+276976+276977+276978+276979+276980+276981+276982+276983+276984+276985+276986+276987+276988+276989+276990+276991+276992+276993+276994+276995+276996+276997+276998+276999+277000?authors&parents&superparent"},"object":"objects\/sha256\/7c\/7c59f0021373a35f9ab595335bb038eb7641e9b4c371ae7e853f3babd527d1e4","record":"shard-3\/json-live-urgent-v3\/records\/be2a3ec4f973f41f67795a6920cc3f2a90ff25ace63b5ef8fa1a7e0894c12e6f.json","sha256":"7c59f0021373a35f9ab595335bb038eb7641e9b4c371ae7e853f3babd527d1e4","source":"https","stored_at":1784022365}}