Re-Re-Robot by Porcus_Pie

The Controls
WASD or Arrow keys to move, R to restart a level, Shift to skip a level and Space to spawn a new 'Replay' if you can.
The Mission
You play as a small robot on a timed mission, but you have the ability to make 'Replays', copies of you that replay your movements, just slower than before. Use these 'Replays' to make your way to the goal, just make sure you do it quick.

The Game
Re-Re-Robot is a fast-paced and difficult puzzle platformer, using the idea of slowing down the moments before your death, or delaying the inevitable. All levels can be done, but skipping them for the sake of a Jam is always welcome. Use your replays wisely, and ride them to victory!
| Link | https://judehdesign.itch.io/re-re-robot |
| Link | https://judehdesign.itch.io/re-re-robot |
| Original URL | https://ldjam.com/events/ludum-dare/50/re-re-robot |
Ratings
| Overall | 40th | 4⭐ | 36🧑⚖️ |
| Fun | 149th | 3.676⭐ | 36🧑⚖️ |
| Innovation | 101th | 3.803⭐ | 35🧑⚖️ |
| Theme | 524th | 3.059⭐ | 36🧑⚖️ |
| Graphics | 135th | 3.912⭐ | 36🧑⚖️ |
| Audio | 135th | 3.632⭐ | 36🧑⚖️ |
| Humor | 289th | 2.806⭐ | 33🧑⚖️ |
| Mood | 212th | 3.452⭐ | 33🧑⚖️ |
| Given | 24🗳️ | 49🗨️ |
Best one so far, amazing design, addictive gameplay, nice music, everything is superb.
Thanks a lot.
I really love the well executed gameplay and pretty graphics alongside an amazing sound design :)
Initially, I found having to press R and Space a little unnecessary and confusing (and I kept forgetting to press Space). Having two buttons made a little more sense once I'd made it to the later levels, but binding everything to Space might make for a smoother experience overall.
An unexpected use of the theme, some neat ideas (as pointed out above : the side bars to forshadow the action, the slower replays, the "jam skip" function, etc.), cool graphics and sounds (especially for a compo), just enough and various levels to not be bored : good job and well done!
Personally, I really liked the concept, I just felt like movement was *way* too fast initially to do anything with. But who knows, its like, 1am right now and my gamer skill just isn't with me. Might give it another try when I'm more awake. Awesome concept tho.
The player was super fast but other than that it's wonderful, well done
I quite liked the puzzle solving aspect of having to use previous robots to work your way through the levels. Had some pretty fun levels to solve with the mechanic. I did feel that the robot's speed might have been a bit too high (there were a few times I died on my third robot after doing the set-up with the other two, because I overshot from the touchy controls or fell through a Replay when I tried to jump). I think that this wouldn't be as much of an issue if there was a way to reset just your current robot instead of the entire stage, as it would prevent having to redo a set-up due to a slight mistake on bots 2 or especially 3.
The mechanic of having your time double on Replays was a good idea, given the precision needed to move around and line yourself up with the previous plays. I actually missed the text to show off the Replay in Level 4 (I think it was?) because it's possible to finish it on your first iteration (I only saw it when replaying the levels to check out some things XD). Good that you provided additional information on the next level, as it made sure I wasn't lost because of that. Also, really cool that you included a Skip Level button in case anyone needed it.
Graphics were good with a lot of nice touches like the robot face being a recording symbol when doing actions, the line that went across it when dead, and the play symbol on the Replays. Also nice that the Replays are a different color (though I might recommend having different colors for the two stages of replay so it's a bit easier to tell between the two, not that it was detrimental to any of the current levels in my experience). Really just charming design overall.
Audio was good. I thought it was a cool detail that each Replay added another layer to the audio, that was a pretty fun thing to include that just sort of enhanced the experience and I really appreciated it.
All in all, great job.
The difficulty curve is very well implemented. The replay mode is a great idea that adds a lot of replayability
The audio is good, although it would be great to have more variations in the sfx to be less repetitive.
in general it´s a great entry, congratulations!
I really liked that the replays moved more slowly. That's a good idea! Generally, the movement was a little quick for me to be good at platforming. I'd rather it be a little less touchy. You know? I appreciated that the tutorial was built into the level progression, though, and that made the whole experience very nice.
Great job!
I definitely hit that sweet spot of planning, sometimes not seeing the real heart of the problem until I smashed into it (hello ceiling-crushes) and then by the time I got to the final level, seeing it all a mile away, and feeling really clever.

The hardest level for me was I think the 3rd-to-last, where you had to clear a high wall and then hit a switch on a solo-block above a pit of shockers. The easy route of riding on top crushed you, so you had to stagger, and it was tricky to even get over that first shocker. I'm convinced something is wrong in the case of riding a diagonally-jumping replay and then jumping off of them early in their jump... or maybe I fumbled the execution repeatedly.
I really enjoyed this entry and dug into it. Felt a bit slow getting off the ground and I wasn't anticipating how fun/interesting it was going to become. I certainly appreciated the do-not-tell tutorial style, but the early/tutorial pacing lowered my expectations for the overall game in a way that turned out to be false.
If I could grant the player two boons, they would be these: In the first, if I hold down space while mid-life I would like to accelerate to the end of time and not have to sit and watch the clock when I don't want more from this replay. In the second, I didn't care for having to hit spacebar after a retry while using WASD. I wanted to have the game start as soon as I hit any movement key. But, maybe that doesn't work for 2nd and 3rd lives, so this might be a bad idea. It was doing something to my brain to have to hit space bar just before complex WASDing and I ended up switching to using the arrow keys so that it was a separate hand.
Controls were really good but maybe not quite perfect. The horizontal movement is very severe. I think that may be needed in some cases, but it felt very jerky even with a tiny tap of input, I wonder if some *VERY* fast but not quite so fast ramp-up from zero to full horizontal speed might take the twichy edge off. Otherwise, the character did what I wanted and mistakes felt my own fault, with the previously-mentioned exception of jumping diagonally and early off a diagonally-moving midair replay, where I felt I was dropped. (Yeah I just tested again and it totally drops you: set a replay to jump at a 45, then climb on and also jump at a 45 from him, you will drop down instead of jumping... I guess you collide into his forward path and are instantly knocked down? Felt wrong and had no feedback about why it happened.)
Anyway that's too much detail: In summary this is a very strong well-rounded entry, great concept with great execution, and the nice art and sound/music to go along with it. Very well done!