Loop by Geckoo1337
Hello everyone. This is my entry for the 50th LudumDare session. A few hours before starting, my computer let me down. I used an old laptop to participate at this event, but you can imagine that it was not really easy for me. For this reason, I did a simple casual game in which you control a bullet in an infinite loop trying to avoid other sprites - but the end is just inevitable. There is a leaderboard on-line in order to save your best score. Not my best entry, but without my computer, I can’t do my best. However I had fun developing it. Code source available. Have fun ++
Use Left Mouse Button to change direction or SpaceBar
As usual, a problem follows another one. The leaderboard has been hacked, but I fixed the security hole. However, if you don't see your name with yout score, I can add it manually. Let me know ++
PS : I am so sorry. I would like to add a WebGL version on Itch.io, but the leaderboard doesn't work. For this reason, Loop is just available for PC as a standalone project ++

| Game and code | https://geckoo1337.itch.io/loop |
| Original URL | https://ldjam.com/events/ludum-dare/50/loop |
Ratings
| Overall | 202th | 3.625⭐ | 22🧑⚖️ |
| Fun | 62th | 3.95⭐ | 22🧑⚖️ |
| Innovation | 369th | 3.15⭐ | 22🧑⚖️ |
| Theme | 531th | 3.025⭐ | 22🧑⚖️ |
| Graphics | 536th | 2.775⭐ | 22🧑⚖️ |
| Audio | 35th | 4⭐ | 22🧑⚖️ |
| Mood | 233th | 3.389⭐ | 20🧑⚖️ |
| Given | 22🗳️ | 24🗨️ |
I see a Gecko game.
You'll catch me at the top babyyy
https://geckoo1337.itch.io/strpes
I wanted to ask what do you use to make music, and if you're using any specific sound libraries/sample packs?
Anyway, good job and well done .)
You said you was not in the best conditions to work, but, hey, you made a very decent entry here, this is simple, fun, and the music reinforces the (yet already good) mood. And, as said above, there is a leaderboard, so, why would we ask something more? Good job and well done!
And there is a leaderboard ! Unfortunally I'm not very good at this type of game ^^.
Super fun little game, the leaderboard makes it 10x better. great execution, good entry :)
Reading about your difficulties this jam makes this entry even better. I admire your ability to create games that are fun first and foremost. I really enjoyed this casual bit of fun. Also I made it to second place yay :D
But it was fun to try and improve my score, this game is fairly simple but really addictive ! Well done !
The music somehow hypnotized me so that I could spend a hell of a time by playing this.
Good game, really good.
I was 1st for about 10 minutes, but I don't think I'll be able to put the time in needed for a #1 spot this time. The game is just RNG after 10 seconds because the dots will be unreactable after that point, so it just feels like a game of luck where you can sometimes "feel the algorithm" a bit to perform better ( as in swapping when the bullets spawn that are coded to intercept your path if you don't swap direction). I think you know all of this well enough so I'll shut up about it; as always very glad to see a functioning leaderboard that still gives that motivation.
Either way, great entry

A minimalist game with a single basic mechanic and simple graphics but that works pretty well overall and is very addictive. I liked the music loop a lot, though a small issue with it is that it doesn't loop perfectlym the s;qll sfx on the direction change was subtle, just audible enough to notice it if you pay attention but not loud enough to annoy you (that could have been an issue as you need to spam a lot).
I think I had only 59 or something like that during stream. I improved it a bit after 2-3 runs today, and with the current leaderboards high score not far, I had to try and take it. Managed to do 88. Then, I read the comments and saw that the leaderboards had been wiped and there was a 91 at some point. So I had to tryhard a bit more and here's a new record.

@peringo Sorry, but your team has a new record to beat
@geckoo1337 Regarding the WebGL & Leaderboards issue, I also had issues on my LD46 game and it was due to the way I was making requests to the server. If you're using HttpClient ('normal' c# way to do http requests) it won't work in WebGL, and you have to use UnityWebRequests instead. Don't know if that's what's causing the issue in your case though.