Untitled Oxygen Game by miraculousMelon
A game where you must patch oxygen leaks in your ship with scrap from objects around you to delay your inevitable asphyxiation.
| Link | https://avathemammal.itch.io/untitled-oxygen-game |
| Original URL | https://ldjam.com/events/ludum-dare/50/untitled-oxygen-game |
Ratings
| Overall | 516th | 3.656⭐ | 18🧑⚖️ |
| Fun | 464th | 3.594⭐ | 18🧑⚖️ |
| Innovation | 542th | 3.469⭐ | 18🧑⚖️ |
| Theme | 177th | 4.125⭐ | 18🧑⚖️ |
| Graphics | 514th | 3.867⭐ | 17🧑⚖️ |
| Humor | 684th | 2.938⭐ | 18🧑⚖️ |
| Mood | 241th | 3.938⭐ | 18🧑⚖️ |
| Given | 10🗳️ | 9🗨️ |
I can definitely see this game becoming something much greater in the future.
Some feedback:
- Controls felt a bit unresponsive at times(The spacebar)
- Sometimes the holes in the spaceship were hard to see, would be nice to have a visual indicator like some kind of highlight or outline to see where they are
I thought it was a bit difficult to find where the cracks where sometimes, maybe you could have added another effect (maybe some oxygen getting sucked out or something) to really make it clear.
Good job anyways!
The opening sequence is fucking awesome, I love the camera shakes and the audio and everything. The game itself is really fun and interesting. I love the unusual controls.
Unfortunately there seems to be a bug where scrapping/patching by holding space doesn't work after the first few times. This bug prevented me from progressing very far. Also, you seem to have accidentally published a debug build; the development console is visible in the lower left. (And it's full of NullReferenceExceptions, lol)
I hope you continue to work on this! If there's a post-jam version I would be very interested in playing it :)
I think the progress bar could probably be differently colored to be more easily distinguishable amongst all the mayhem going on. And at one point I was pressing the space bar to repair a hole, and doing that *STOPPED* the progress meter; when I let go, it progressed automatically until it was complete, at which point it didn't do anything for me. I didn't play this entry too much, but that seems like a VERY quick way of ruining a potential high score for a player.
Despite that problem, this is a short-but-sweet entry. Great job on you all! Though it's unfortunate to see that your entry couldn't break past that Danger Zone barrier.
Well, I'll end this comment by saying that my high score was around 45.8 seconds, I think.