Wumpus World - Hunting The Hunter by SelfTitled

[raw]
made by SelfTitled for LD33 (COMPO)
Wumpus World - Hunt The Hunter
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Play as the wumpus, hunt the hero but be careful he is armed with a bow and the dungeon is full of bottomless pits.

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Controls
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Mouse (for on screen buttons)
- W,A,S,D to move to adjacent rooms.
- E to stay in current room
- Space to confirm menus

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Sotware Used
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Unity 5
Visual Studio 2013
Krita
Paint .Net
Audacity

Ratings

Coolness 69% 3
Overall 3.11 482
Audio 3.00 333
Fun 3.09 423
Graphics 3.03 494
Humor 2.42 587
Innovation 3.34 253
Mood 3.03 440
Theme 3.66 299

Feedback

guoboism
24. Aug 2015 · 12:49 UTC
Nice and simple game. It's like Mine Sweep in essence.
Good job!
Cake_Catastrophe
24. Aug 2015 · 13:06 UTC
Neat game. I liked the use of minesweeper-style mechanics to navigate. I felt like there was a lack of guidance to the hero's location, though. Most of the time I spent wandering around safe areas hoping to see some indication that they were near.

Did eventually manage to get a victory when the hero randomly stumbled into the same room as me. =)
FiSilva
24. Aug 2015 · 15:13 UTC
I found it very fun. Good idea using the wumpus game mechanics!
Ilseroth
24. Aug 2015 · 17:00 UTC
It's not flashy but it is cleverly designed. Only thing is, I would have the edge blocks not have doors where the doors don't exist.
Cosine
24. Aug 2015 · 17:05 UTC
Loved it!! Loved how it was like first-person minesweeper!
ToloaGames
24. Aug 2015 · 17:05 UTC
Quite nice.
chrissou
24. Aug 2015 · 17:08 UTC
Great game, a bit hard at first to get it but it's like Mine Sweeper.
Death is quick and irreversible (NOOOO i didn't want to go to the left in fact .... !!) so good for frustation
Graphics are nice, music too.
AlariSilver
24. Aug 2015 · 17:08 UTC
Great game, and great use of the minesweeper-like mechanics. I kept falling into holes D: I guess I don't make a very good monster (or minesweeper player)
VDZ
24. Aug 2015 · 23:49 UTC
Others have pretty much already said what I want to say other than one thing: Minesweeper tells you HOW MANY mines are around a tile, which is a crucial element in deducing where the mines are. Unfortunately, your game doesn't distinguish between one adjacent pit and two adjacent pits, meaning you simply can't navigate from a room adjacent to a pit to a room that hasn't been confirmed safe yet. As a result, you just end up wandering through the level to discover all safe tiles until you smash the hero.

It is kind of fun, but only for a short while.
OnionBlaze
26. Aug 2015 · 10:28 UTC
Simple but quite fun. When I started, I thought the pit indicator was telling me that there was one on the top left tile from my current one. :P
derr
26. Aug 2015 · 13:07 UTC
Clever little game, I like it! This could work well on mobile.
9.ar7k
26. Aug 2015 · 17:21 UTC
interesting little game
mungoman1
26. Aug 2015 · 17:23 UTC
Pretty fun and simple pseudo-minesweeper game.
peterkirk
26. Aug 2015 · 22:11 UTC
Once I worked out a strategy and what to do it became a pretty fun puzzle.
stevenlr
27. Aug 2015 · 17:00 UTC
This was a really well thought and crafted game, it fits the theme perfectly. However, since it is just said if there is one pit adjacent, but it does not say how many there are, it makes some choices random. But I guess it's part of the challenge.
boardtobits
27. Aug 2015 · 17:12 UTC
Interesting idea! First few plays, I fell down a pit. Then the hero randomly appeared while I was exploring. Then it all clicked. Well put together for the compo!
crucknuk
30. Aug 2015 · 11:28 UTC
Nice mine sweep game! You should show how much pit there is next to a tile otherwise you have to move to a random in some case
los.pixelados
30. Aug 2015 · 11:37 UTC
Nice game and minesweeper ideea . Though it would have been great to be able locate the pits easier. Dunno if it's a feature or not, but its nice that the monster respawns the blue dots remain and you help explore the safe paths
Biruts
30. Aug 2015 · 13:15 UTC
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
Enrymion
31. Aug 2015 · 07:48 UTC
Took a while to understand that icons are for the room they are in and that the wall or side they are on doesn't matter.
Interesting game but not that fun for me, random map might've made it slightly more interesting.
Xanjos
03. Sep 2015 · 16:20 UTC
Harder than it looks but I like this pretty cool take on the classic Hunt the Wumpus game.
Quij
03. Sep 2015 · 16:35 UTC
Nice monster sprite!

I had a hard time finding the hero. To avoid just randomly walking around, consider adding a way to get a rough idea of where the hero is (beyond the two-tile indicator). Maybe when the player Stays in one spot, they could get a hint on which direction the hero is.
Franklin's Ghost
04. Sep 2015 · 10:00 UTC
Nice game and spent more time playing then I care to admit trying to uncover the hero. Liked that when he shoots an arrow it reveals more tiles but I was still pretty hopeless and struggled to capture him. Fun game, nice job.
Flaid
12. Sep 2015 · 15:59 UTC
I'm not very good at minesweeper, so I guess it didn't really matter that the "adjacent pit" indicator was essentially just random. I played over and over (and kept dying over and over), and eventually the hero just fell down a pit and I guess I won?