Night of Treats by Nefylem
Run around town collecting Treats from houses with their light on. The more treats you carry, the slower you move, and the more you attract the monsters waiting in the dark to feed on your precious, precious treats.

Walking over uneven ground with a full load will cause you to drop treats, and the monsters try to push you around to knock loose your precious cargo. Defeat the monsters by shining your torch on their weak knees to knock them over. Notice an unstable type thing in the background here anyone?
Get them back to the cauldron in the graveyard to add to your haul for the night, and gain upgrades!
Change Log
Modified the camera system so there should be much less snapping, and hopefully less glitching.
Fixed the monsters, stop them walking in place and floating
Rebalanced the dropping of treats, and stop it happening on the way up the hill to the cauldron
Run system - added a mention of it on the key list, and tweaked it to be a bit more obvious that it's working
Ratings
| Overall | 1302th | 3.044⭐ | 36🧑⚖️ |
| Fun | 1308th | 2.838⭐ | 36🧑⚖️ |
| Innovation | 1181th | 2.882⭐ | 36🧑⚖️ |
| Theme | 1393th | 2.632⭐ | 36🧑⚖️ |
| Graphics | 914th | 3.426⭐ | 36🧑⚖️ |
| Humor | 922th | 2.65⭐ | 32🧑⚖️ |
| Mood | 640th | 3.5⭐ | 35🧑⚖️ |
| Given | 92🗳️ | 58🗨️ |
The player is up a little too high--feet float off the ground.
I liked the decision to go back and forth between a base which was the cauldron and the doors to trick or treat that were further away everytime, and made me really feel the extra weight of the candy. The monsters are also cool but they seem to need to take a LOT of light on the knees to just be stunned for a little while, also some monsters just went flying for no reason sometimes. The upgrade nature of the torch was also very fun, felt myself getting stronger everytime! the "lose candy" bit felt somewhat arbitrary though, i would just lose candy and not even notice cause i didn't think the terrain was uneven or i was hit. i think if candy was a bit harder to obtain, and you couldn't lose candy would be a bit better, also if the monsters had different weak spots and died permanently in this setting with the flashlight combat mechanic would be a great roguelike! Also loved the flashlight itself, reminded me of Alan Wake but with the focus only on the flashlight and the upgrades it worked really well here. The lowpoly artstyle was quite endearing, really cute, just think the weak spots on the monsters knees could also be a bit more polygonal and not just a sphere. Anyway, great entry, i had a lot of fun playing this!
The game definitely sets the mood!