YuraYura! - Tidying up the tilting tower! by Cornflowerblue

YuraYura! - Tidying up the tilting tower is a physics game about a maid named Yurika, who takes up a part time job cleaning and defending the infamous tilting towers. This dangerous, but high-paying gig lasts for 6 stages, plus one secret stage! Blast the dangerous Dust Bunnies and clear Junk like your life depends on it...because it does!
Do you have what it takes to help her out?

Graphics and Programming done by: @mrbluemydude on Twitter! Music and Sound Design done by: @CFY98 on Twitter! Check us out!
Ratings
| Overall | 23th | 4.358⭐ | 122🧑⚖️ |
| Fun | 61th | 4.146⭐ | 122🧑⚖️ |
| Innovation | 115th | 3.992⭐ | 121🧑⚖️ |
| Theme | 25th | 4.504⭐ | 122🧑⚖️ |
| Graphics | 19th | 4.675⭐ | 122🧑⚖️ |
| Audio | 20th | 4.338⭐ | 122🧑⚖️ |
| Humor | 314th | 3.652⭐ | 114🧑⚖️ |
| Mood | 177th | 4⭐ | 118🧑⚖️ |
| Given | 67🗳️ | 77🗨️ |
This has to be the most polished and market-ready game I ever played on here! There simply are no flaws, the levels even represent a nice vertical slice of how differently the mechanics can be used! I'm stunned! Absolutely fantastic work!
Amazing game! I'll try to play more times.
I wanted to play it on controller, but on a PS4 dualshock controller (the only kind I have) the buttons are mapped strangely. Square was jump, x was smash, and circle was attack. Based on the xbox icons that were listed, I don't think this layout was intended.
One critique I have would be the camera, and if the plate falls away from the camera its basically hard to see what's going on.
1- Okay, presentation is EXCELLENT. I like the cuteness and layout. The title screen "press start" works good if you happen to be using a gamepad, but using a keyboard it'd be nice to say "press start/enter"
2- I like that the GUI can be controlled with keyboard, so many games force you to click with mouse.
3- Tutorial level is nice, but controls are hidden away in the corner. I'd like to see an addition of the controls showing up, one at a time, front and center, until the player learns them.
4- Good addition of a pause screen, another thing usually lacking in these games.
5- whoa! The difficulty spiked immediately. Level 2 seems like it should be level 3 to 5. I'm introduced to jumping enemies AND level hazards at the same time. Maybe slow down a bit.
6- A couple times it seems like the tilt comes and goes past a threshold to quick. It's frustating being stuck at a point of no return so soon.
7- Level 3 seemed easier than level 2. growing weights are an interesting mechanic, but still one that was really thrown in there without warning or leadup,
8- UFO level was cool but again the difficulty spike was huge, having to deal with a relentless attacking enemy for the first time on the same level where you're dealing with platforming on an odd-shaped level for the first time... it's a bit much. I'd suggest one level with the UFO, then one with the +shaped level, then a level with the two of them together.
I'm calling it quits for now but maybe I'll revisit and retry this.
Really like it. I'd like to port it to Mac if that's okay.
I still think the difficulty curve is a bit steep for a jam game. Yeah, I figured out better strategies as I played, but keep in mind most people don't play jam games for very long.
You should really consider turning this into a full and complete game, it would be a great party game sitting alongside things like Overcooked.
I haven't reviewed too many other games yet, but I have a feeling this is top 10.
Here comes some suggestions:
The levels are, (in my opinion :p), not arranged in order of difficulty. This is not necessary of course, but if you would make this a full game later on, and choose to lock certain levels until others have been completed first, then maybe it is good to increase difficulty gradually.
Maybe add a charge-up attack? Not necessary in any way, but could be fun!
Jump height could be higher, or maybe a double-jump ability could be added.
Also a small nitpick, I noticed that some fonts didn't reeeeally match the game's aesthetic. Could just be personal opinion, though!
Really well polished and could very well be a must-play from this year's Jam, especially if you have a controller!
Fits the theme very well too!
Awesome work!
EDIT: Forgot to mention that the sound design is awesome and super cute!
you made this in 3 days unbelievable the game is so much fun :gift_heart:
Congratulations!
Fine! You did it! I can't get past this level! But I still love this game! The audio, design, gameplay and character are incredibly good!
After an hour playing, I made it! I'm so proud of myself :cry:.

Thanks for making this! It's my favorite so far, it's gonna be hard to top it
I had such a good time on it, i will look forward for your future productions
Congratulations !
The gameplay itself could use a bit of polish, the character is too slippery for the size of the platform and it ends up being a bit frustrating to play (I didn't have the patience to finish a single stage). But good god is it pleasing to the eyes (and ears). I don't even care that the gameplay is a bit finnicky, this seriously impressed me.
My only other critique is that some of the sound effects seem a little phoned in (the jump sound sounds like something straight out of sfxr) compared to the rest of the audio which is all fantastic.
I had only struggle with **Jump** and **Super Hard** levels. In my opinions brown rabbits are very over-powered along with weight blocks. They impact level very fast. Also, sometimes you might get a dead-zone camera viewpoint when you legitimately still alive but "paralyzed" due to lack of view when platform overflows in X axis far from you (2nd screenshot)
In-total I got a lot of fun playing the game, great work!


The controls are responsive.
The unstable platform matches the theme perfectly.
I was wrong. I was so, so far from the truth. This game is extremely challenging.
This game is exactly what I imagine when thinking of this jam's theme 'Unstable'. Having to defend your platform is a brilliant decision and I love the variety in stages which introduces you to new obstacles that may impede in your goal. A lot of my wins were clutch wins and I can't imagine how long I'll be playing to 100% completion.
For a game made within 3 days, you did a darn good job in every single category! This is definitely a game I will be keeping on my desktop to play from time to time :)
And the maid is cute❤
The gameplay has some neat concepts that seem to be executed well enough, but I would definitely recommend some easier first few levels before introducing the hardest challenges. It can feel like you have to catch your bearings on stages where you can lose in seconds due to being just short of stpoping a growing weight or a jumping rabbit. In short, a solid entry-- nice work!