Tetformer by PickyDogFish

[raw]
made by PickyDogFish for Ludum Dare 49 (JAM)

The idea is simple, it's a platformer mixed with Tetris.

Screenshot_1.jpg

This is my first solo game jam, the first time I did the programming, and the music and we always did 3d games before. So this was a really good learning experience. I didn't have time to add in-game music, and the game honestly looks pretty bad, but it feels good to at least kind of finish a project.

How to play

The goal is to get to the flag. One the way you can interact with the levers with F, and then spawn a series of predetermined tetris blocks. Move the block around with A/D and rotate it with Q/E. When you are ready to drop the block, press F. Once you place all the blocks, you can move again. Also, don't fall off the map!

* Controls: * - move character: A/D, SPACE - interact/drop block: F - rotate block: Q/E

Software used:

  • (lack of) graphics: Inkscape
  • Menu music: Chrome Music Lab
  • Engine: Godot 3.3

Ratings

Overall 1433th 2.842⭐ 21🧑‍⚖️
Fun 1246th 2.925⭐ 22🧑‍⚖️
Innovation 205th 3.842⭐ 21🧑‍⚖️
Theme 1019th 3.237⭐ 21🧑‍⚖️
Graphics 1367th 2⭐ 21🧑‍⚖️
Given 17🗳️ 14🗨️

Feedback

Micheldever
05. Oct 2021 · 15:49 UTC
A interesting concept: creating your own platforms in a platformer is cool. With a bit more visual polish and a few tweaks (e.g. increasing the speed of the character/blocks), this game has great potential! Nice work putting this together over the weekend and well done on your first solo game :D
the neon shark
05. Oct 2021 · 15:56 UTC
I really like the idea here! A mix of tetris and a platformer. I feel like there's much left to explore too!

1. The player moves very slowly and that makes me sad when I'm trying to advance to the next segment.
2. Would be nice to know how many blocks remain (and what type) for the block-placement mechanic.
3. I generally felt like I'd "do it live" for the tetris block placement. I never felt particularly clever... I'm curious if the mechanics can be adjusted to let the player feel more creative during that phase.
afraidofdark
05. Oct 2021 · 16:25 UTC
A bit slow gameplay , and it would be nice to retry from the last flag
Tory
05. Oct 2021 · 18:45 UTC
I really miss the level restart button. And the gameplay is very entertaining)
Deborah Messaoudene
06. Oct 2021 · 07:41 UTC
I like the idea, the gameplay is very cool. I took me time first to understand how it works but then, I appreciate it, maybe a tutorial would help. I would also appreciate a little bit more details for the design.
erkerkiii
06. Oct 2021 · 07:49 UTC
Great idea!
osh.studio
06. Oct 2021 · 07:58 UTC
Nice mix of the two gamemodes with this. Would be more satisying if the tetris blocks came down a bit fast and the player could move a bit faster. GG
joaosilva22
06. Oct 2021 · 17:06 UTC
I really like the idea. It would be much more enjoyable if everything just moved a little faster, though. Good job on completing the game!
Juanlu
06. Oct 2021 · 17:11 UTC
Nice idea and execution! However, I feel like the game is too slow. Otherwise it could be made into a fully fledged game!
Tohmis
06. Oct 2021 · 17:12 UTC
Love the idea. What i think could help would be a bit snappier character controler and also faster dropping of the pieces. maybe even dropping them instantly as far as they will go and only then make them a rigit body. Fun game :D
Stefan B.
10. Oct 2021 · 12:07 UTC
interesting mix of genres, character movement feels a bit slow
JPatchZ
13. Oct 2021 · 09:30 UTC
Pretty good mix of platform and tetris. The ideia you had is very cool. Congratulations on doing this on your own. I would add more speed to the character, though.
LDJam user 263516
13. Oct 2021 · 21:07 UTC
Cool concept, and props to programming your first game jam game :) Genuinely creative idea and you executed well enough for a clean and straightforward experience. I'd give the player the ability to stop dropping blocks early, as well as making the process faster overall, as it can drag on a little bit.
For extra points, you can implement line clearing :P
nratcliff
13. Oct 2021 · 21:18 UTC
Really innovative idea, I'd love to see some more iterations on this concept. However, the character controller really hurts the experience. It feels both too loose and too slow.