Tetformer by PickyDogFish
The idea is simple, it's a platformer mixed with Tetris.

This is my first solo game jam, the first time I did the programming, and the music and we always did 3d games before. So this was a really good learning experience. I didn't have time to add in-game music, and the game honestly looks pretty bad, but it feels good to at least kind of finish a project.
How to play
The goal is to get to the flag. One the way you can interact with the levers with F, and then spawn a series of predetermined tetris blocks. Move the block around with A/D and rotate it with Q/E. When you are ready to drop the block, press F. Once you place all the blocks, you can move again. Also, don't fall off the map!
* Controls: * - move character: A/D, SPACE - interact/drop block: F - rotate block: Q/E
Software used:
- (lack of) graphics: Inkscape
- Menu music: Chrome Music Lab
- Engine: Godot 3.3
| Link | https://pickydogfish.itch.io/tetformer |
| Original URL | https://ldjam.com/events/ludum-dare/49/tetformer |
Ratings
| Overall | 1433th | 2.842⭐ | 21🧑⚖️ |
| Fun | 1246th | 2.925⭐ | 22🧑⚖️ |
| Innovation | 205th | 3.842⭐ | 21🧑⚖️ |
| Theme | 1019th | 3.237⭐ | 21🧑⚖️ |
| Graphics | 1367th | 2⭐ | 21🧑⚖️ |
| Given | 17🗳️ | 14🗨️ |
1. The player moves very slowly and that makes me sad when I'm trying to advance to the next segment.
2. Would be nice to know how many blocks remain (and what type) for the block-placement mechanic.
3. I generally felt like I'd "do it live" for the tetris block placement. I never felt particularly clever... I'm curious if the mechanics can be adjusted to let the player feel more creative during that phase.
For extra points, you can implement line clearing :P