Change the world! by PD Dev
My entry for this game jam is a pretty classic platformer, with the ability to change the world around you, though introducing instability by doing so. I know, it is a very lose connection to the theme, but I really couldn't come up with anything better. Also, the game is pretty short, as this is my first game without auto-generated levels, and I massively underestimated how long level-design would take. All the minor or major flaws aside, the game is in my opinion quite fun to play, even when not for to long, and I hope you are going to enjoy it.
PS: Originally, I planned twice as many levels, and a fourth "environment" (SPOILER!), but as I said, quite underestimated the time it would take me. So if you like my game, I might consider adding the last planned levels in the future (of course excluded form the ludum dare rating).
Ratings
| Overall | 1386th | 2.925⭐ | 22🧑⚖️ |
| Fun | 1377th | 2.725⭐ | 22🧑⚖️ |
| Innovation | 1265th | 2.775⭐ | 22🧑⚖️ |
| Theme | 1357th | 2.7⭐ | 22🧑⚖️ |
| Humor | 1068th | 2.389⭐ | 20🧑⚖️ |
| Mood | 1093th | 3.075⭐ | 22🧑⚖️ |
| Given | 15🗳️ | 8🗨️ |
@tryus30 Thanks for the feedback, but I think you got something wrong: The game is *not* procedually generated, level design is the thing that took the most time for me xD. But thanks for playing anyways.
@Anonymous The jump kind of has to strengthes. Pressing the space bar just for a short amount of time should give you a hop, keeping it pressed a little longer should make you jump higher. I don't really see a reason, why you shouldn't be able to jump at all, though. But I have to admit, you do fall quite fast.
PS: Thanks for the feedback!
- I found the jump mechanics were a little frustrating
- The camera following the jump was a little disorienting
- pressing 1 for the ability, where you put "press one" in the description I thought I was supposed to click on the thing first :joy:
Keep on making games!
@frozenfire92 Yeah, as I said, I didn't spend too much time on the core mechanics, as I wanted to get a decent amount of levels in.
To your third problem: Could have made that clearer, but at least you got it at last.
PS: Thanks, I will definitely take the advice!