Shifting Skies by badbill

[raw]
made by badbill for Ludum Dare 49 (JAM)

Follow the last scions of a proud race of Hunters as they struggle to keep the tradition of void hunting alive. In this shoot'em up RPG, you will pilot a cloud ship, slay monstrosities, and juggle the ever-changing needs of the Starving Market. Avoid trash meteors, collect resources, and befriend the factions of the only town this side of nowhere, Pyrra's Hunger. Eyes to the skies hunters, we'll see you in the Void!

Ratings

Overall 1086th 3.25⭐ 30🧑‍⚖️
Fun 1280th 2.875⭐ 30🧑‍⚖️
Innovation 944th 3.125⭐ 30🧑‍⚖️
Theme 1253th 2.929⭐ 30🧑‍⚖️
Graphics 582th 3.786⭐ 30🧑‍⚖️
Audio 509th 3.482⭐ 30🧑‍⚖️
Humor 899th 2.692⭐ 28🧑‍⚖️
Mood 629th 3.519⭐ 28🧑‍⚖️
Given 36🗳️ 32🗨️

Feedback

Fickle Swimming
04. Oct 2021 · 22:26 UTC
Nice game! I felt the intro might have been a bit too long.
rzfmzn
04. Oct 2021 · 22:27 UTC
Interesting mix, great graphics
keep it up :)
kurrik
04. Oct 2021 · 22:29 UTC
This is a really interesting idea, but I found the difficulty curve pretty steep! Hard to juggle upgrade timing while avoiding enemies! I liked the graphics and mood you achieved too.
TheGrandpa
04. Oct 2021 · 22:57 UTC
Could not pass the first little boss guy but a fun game!
slimabob
04. Oct 2021 · 23:02 UTC
Absolutely adorable game! The premise is really interesting, and I love how cozy your art / music is. Charming writing too :D
byqot
05. Oct 2021 · 18:26 UTC
cosmic graphic!
Embedder72
05. Oct 2021 · 21:55 UTC
I like the look. Reminds me of cut scenes from the original Baldur's gate. I think I would have liked the ship control to be via the mouse.
lekaleksay
05. Oct 2021 · 22:01 UTC
Atmosferic and nostalgic game with cute litle world. Like your style!
aeveis
06. Oct 2021 · 06:35 UTC
I like the setup, but the shooting schmup part was a bit too hard for me. It is hard to see the enemies and hard to dodge them. I was able to get enough coins the first time to have a high rate of fire and 5 shots, but the 2nd time there's not nearly enough time since the stats reset and you are more likely to hit the enemy before killing them. I thought the upgrade system was very interesting though, added a nice timing element. I thought the sine waves at first were decorative and didn't know it was important for timing. Nice job!
ComicSans
06. Oct 2021 · 14:20 UTC
Wow, hard! It'd be nice to be able to get through the cutscenes faster to try again, if you're a poor player like me (spamming the spacebar to get through conversations was still slow). I love the innovation with the level-up mechanic. It'd be great to have option to start in on an easier/tutorial level to better observe how that mechanism works. Nice work!
jan5366x
06. Oct 2021 · 18:02 UTC
Was fun to play but the audio (which sounds greate) don't really match the action/mood on screen in my opinion.
Anyway ... good job :thumbsup:
mitjmcc
09. Oct 2021 · 09:27 UTC
Good effort! I agree with the cutscenes comment @comicsans made, skippable would be even better for your second time through.
I found it hard to tell if I was actually damaging the bigger enemies, adding some more feedback like flashing the sprites red or white would help a ton.
Iacopo
13. Oct 2021 · 22:24 UTC
Loved it. You dealt with the "randomizing a stat" aspect in a creative and elegant way and thanks to your game I've learned it myself. The graphics during the dialogues are unique, the ones in the shooter part are a bit less polished. The game plays a bit hard, but I bookmarked it and I'll master it. I really hope you consider working on it post-jam, I'm curious to see how it can evolve, great job! :D
FireSlash
19. Oct 2021 · 02:01 UTC
There's a lot of nice graphics here, but some softer transitions would make things shine a bit better I think. Right now it can be a bit hard to realize what happened (such as when you die) due to how quickly it cuts to the next scene.

Moving stats are an interesting design idea. The upgrade time being tied to it felt a bit iffy since tracking both that and my ship was a bit overwhelming, but I imagine it comes with time.

Overall super neat idea, nice work!