Run!! (GameBoy) by monetai
Hello!!
Ancient technologies ===> Gameboy!!
Run!! is a gameboy game, it was really hard to me, a pro-unity, to learn to dev on the gameboy but it was really funny and it was good to do some low level programming =)
I hope you'll like it!!
(I packaged the rom and an emulator for you to run it in the zip)
Edit: I added a link to GameJolt and an online emulator !!
Ancient technologies ===> Gameboy!!
Run!! is a gameboy game, it was really hard to me, a pro-unity, to learn to dev on the gameboy but it was really funny and it was good to do some low level programming =)
I hope you'll like it!!
(I packaged the rom and an emulator for you to run it in the zip)
Edit: I added a link to GameJolt and an online emulator !!
There are several Javascript gameboy emulators, by the way, and it works with your ROM (no sound though), if you wanted to post a web link you could probably figure that out. https://github.com/taisel/GameBoy-Online
My high score was 17 :)
fenwick: I've made a small demo on the Game Boy Advance 1 or 2 years ago, so it wasn't all new for me.
It was even simplier than I imagined, you can write your GB games in C with a library and a compiler easily findable on the net. Since the GB is simplier than the GBA you don't need to know every bit of the memory map in order to make a game like mine. The big difficultie is to understand how the hardware work, the tile system, the background and windows and how to store your assets.
For the graphic asset there are some free tool on the net too, so you don't need to write your sprite at hand, but you'll need to perfectly understand what thoses tools give to you ( an array, in C or Asm, there is not file system in GB ) in order to work with it.
Documentation and tuto are hard to find but there is plenty of code snippet on forums.
It is a fun platform to work on and if like me you'r doing lot's of hight level programming ( I'm every day on Unity ) it's really refreshing =)
Thank for the javascript emulator, I didn't know that, I'll add a web link =) So lame for the sound. but I made this part in hurry whithout understanding it fully =(
I hope you'll understand what I wrote, I am used to read but not to speak english myself =)
Great game!
Congrats, you rocked.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)
-Mihai
However, playing it on the emulator I can say it's really quite a neat game, especially considering the fact that it is written for an obsolete platform...
The graphics look really good and the sound, although not very complicated, does actually add a lot to the game - hearing the increasingly frequent beeps makes the game feel a lot faster than it would without the sound.
Gameplay itself is very simple but provides a nice little challenge - given that it is a GB game developed in only 48 hours, the gameplay seems pretty complete. The only thing I would worry about is if there is a max score - I imagine if the game keeps getting faster at somepoint it will be impossible to go father - or is the game set at some maximum rate, so at somepoint the player just has to keep jumping quickly until they fail?
Overall, really good job. :)