Run!! (GameBoy) by monetai

[raw]
made by monetai for LD36 (COMPO)
Hello!!

Ancient technologies ===> Gameboy!!

Run!! is a gameboy game, it was really hard to me, a pro-unity, to learn to dev on the gameboy but it was really funny and it was good to do some low level programming =)

I hope you'll like it!!

(I packaged the rom and an emulator for you to run it in the zip)

Edit: I added a link to GameJolt and an online emulator !!

Feedback

gassasin
28. Aug 2016 路 20:09 UTC
Wooow.Very cool game!!!! Real gameboy game awesome !
fenwick
28. Aug 2016 路 23:24 UTC
WHAAAT? This is awesome. Seriously, mad props for making this. I'd love to hear more about how you made this, did you type out the sprites by hand? How do you get started with something like this?

There are several Javascript gameboy emulators, by the way, and it works with your ROM (no sound though), if you wanted to post a web link you could probably figure that out. https://github.com/taisel/GameBoy-Online
Kalibrated
29. Aug 2016 路 00:03 UTC
Great work! I've seen some guides online for making gamebody games and they've all seemed very complicated.

My high score was 17 :)
masterkrepta
29. Aug 2016 路 01:58 UTC
wow REAL ancient technology! Glad to see you went all out and set it up as a functional gameboy game. most people would have simply simulated the look.
馃帳 monetai
29. Aug 2016 路 07:39 UTC
Thank for your feedbacks =)

fenwick: I've made a small demo on the Game Boy Advance 1 or 2 years ago, so it wasn't all new for me.

It was even simplier than I imagined, you can write your GB games in C with a library and a compiler easily findable on the net. Since the GB is simplier than the GBA you don't need to know every bit of the memory map in order to make a game like mine. The big difficultie is to understand how the hardware work, the tile system, the background and windows and how to store your assets.

For the graphic asset there are some free tool on the net too, so you don't need to write your sprite at hand, but you'll need to perfectly understand what thoses tools give to you ( an array, in C or Asm, there is not file system in GB ) in order to work with it.
Documentation and tuto are hard to find but there is plenty of code snippet on forums.

It is a fun platform to work on and if like me you'r doing lot's of hight level programming ( I'm every day on Unity ) it's really refreshing =)


Thank for the javascript emulator, I didn't know that, I'll add a web link =) So lame for the sound. but I made this part in hurry whithout understanding it fully =(


I hope you'll understand what I wrote, I am used to read but not to speak english myself =)
Spinach_Chicken
29. Aug 2016 路 12:26 UTC
Nice! I wan't expecting to see an actual Game Boy game in this jam, and I had fun playing it. Great job!
muit
29. Aug 2016 路 14:21 UTC
Love the style :P So simple and clean
Great game!
tomer_cool
29. Aug 2016 路 15:25 UTC
My best score is 17. I can't believe you actually programmed a game for gameboy. I love it good job.
tintreas
30. Aug 2016 路 01:13 UTC
Sorry I couldn't figure out the controls (web version!) ?
Muel
30. Aug 2016 路 02:43 UTC
Whoa, an ACTUAL gameboy game!
Congrats, you rocked.
steph88
30. Aug 2016 路 07:58 UTC
Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)
馃帳 monetai
30. Aug 2016 路 08:30 UTC
tintreas it's the gamejolt emulator so i haven't the control on it but I think by default button A is W if you have a QWERTY keyboard, Z if you have an AZERTY, start is enter
LittleDoomDevs
31. Aug 2016 路 20:59 UTC
Simple and fun, really cool idea for ancient technology :)
-Mihai
TheMonsterFromTheDeep
11. Sep 2016 路 05:16 UTC
Sadly I don't have a GameBoy so I can't have the full, true experience. :)

However, playing it on the emulator I can say it's really quite a neat game, especially considering the fact that it is written for an obsolete platform...

The graphics look really good and the sound, although not very complicated, does actually add a lot to the game - hearing the increasingly frequent beeps makes the game feel a lot faster than it would without the sound.

Gameplay itself is very simple but provides a nice little challenge - given that it is a GB game developed in only 48 hours, the gameplay seems pretty complete. The only thing I would worry about is if there is a max score - I imagine if the game keeps getting faster at somepoint it will be impossible to go father - or is the game set at some maximum rate, so at somepoint the player just has to keep jumping quickly until they fail?

Overall, really good job. :)