The Niland Incident by bflatinteractive

[raw]
made by bflatinteractive for Ludum Dare 49 (JAM)

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A massive earthquake hits the California desert, damaging the nuclear reactor in a secret underground government facility near the Salton Sea. You are hired to enter the facility, and reach the reactor core on the 17th floor before it explodes. No one knows exactly what the facility was used for, but all its staff are now dead, and there are unspeakable horrors within its corridors.

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You will have to increase your abilities by slaying foes and collecting powerups in order to reach your goal in this retro themed Roguelike RPG.

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Controls: WASD to move and attack, E to exit level (when prompted), Enter to advance story (when prompted).

Credits:

Programming, Graphics, Music by Daniel Manoiu

Ratings

Overall 927th 3.393⭐ 30🧑‍⚖️
Fun 694th 3.464⭐ 30🧑‍⚖️
Innovation 1038th 3.036⭐ 30🧑‍⚖️
Theme 1039th 3.214⭐ 30🧑‍⚖️
Graphics 1145th 3.107⭐ 30🧑‍⚖️
Audio 647th 3.296⭐ 29🧑‍⚖️
Humor 750th 2.904⭐ 28🧑‍⚖️
Mood 462th 3.661⭐ 30🧑‍⚖️
Given 28🗳️ 40🗨️

Feedback

Michael Faragher
05. Oct 2021 · 14:24 UTC
Your link is broken. Did you mean https://bflatinteractive.itch.io/the-niland-incident ?
Michael Faragher
05. Oct 2021 · 14:27 UTC
Javascript error and crash at the end of the opening conversation.
🎤 bflatinteractive
05. Oct 2021 · 18:31 UTC
@michael-faragher Oh wow, thanks for letting me know. I have no idea what that error is…just tried uploading the HTML5 multiple times with different settings and no luck…

I get no errors in the editor and Windows build works perfect, so if you’d still like to try the game, I just uploaded the Windows executable.
Michael Faragher
05. Oct 2021 · 18:40 UTC
I get that. My HTML5 build was utterly non-functional. I'll give the Windows version a shot.
Astropower
05. Oct 2021 · 20:11 UTC
Love the turn-based System that you created, good job.
Michael Faragher
05. Oct 2021 · 20:59 UTC
The music reminds me a bit of the 16 bit Shadowrun games. Anyway, it runs pretty well. Good loop. Kept going after I beat it, but I think the 75 turn limit if you run out of time is really too short to get anywhere. Glad you got a working build up.
🎤 bflatinteractive
05. Oct 2021 · 21:48 UTC
@michael-faragher Thanks, I used a Genesis synth plugin to make the music, and Shadowrun was an awesome game!
thedude3600
05. Oct 2021 · 22:33 UTC
This is a nice little rogue-like game (maybe rogue-lite because of ability carry-over? just in case someone wants to correct me). I had fun with it, kinda wished it was a bit longer. No real criticisms other than that, I think the design and execution were well done!
DevParty
06. Oct 2021 · 01:50 UTC
Nice game! Was kind of hard though, or is that just me? Overall good game. 8/10.
LucDeligne
06. Oct 2021 · 02:55 UTC
Great game, if a tiny bit unbalanced and luck-based.
The gameplay mechanics do a great job of conveying the mood of the game. (On that note, good job with the opening cutscene, it is very cool).
JayJack
06. Oct 2021 · 03:44 UTC
Unfortunately, this is a Ludum Dare game 🤣🤣 Great job with the theme and I enjoyed the Roguelike gameplay. It was interesting to try to avoid enemies without knowing where they would be the next turn.
Ryan Winstead
06. Oct 2021 · 04:50 UTC
Awesome job :) The first few runs I felt super weak, then I found a bunch of power ups and felt like a god haha; that was really satisfying. Really enjoyed the overall mood and feel with the graphics and audio. Would have definitely have kept playing if there were more levels. And kudos, fellow nuclear power plant game maker!
Nyles
06. Oct 2021 · 06:40 UTC
I loved how you stripped away the inessentials so a knuckledragger like me could beat it.
iDeNoh
06. Oct 2021 · 13:42 UTC
I enjoyed it, I'm not very good at it but I enjoyed it
Adrieldf
06. Oct 2021 · 23:58 UTC
Great game, good feedback on actions and was really fun to try to get the most efficient path to the exit
Préda
07. Oct 2021 · 13:38 UTC
![Screenshot 2021-10-07 163822.png](///raw/995/41/z/47af5.png)

At first I didn't think I was going to enjoy this game as much as I did. Nice game!
khofez
09. Oct 2021 · 02:37 UTC
Good job!
kypello
09. Oct 2021 · 18:07 UTC
I really like this, it's a fun and well made roguelike. I love how there are stat increases scattered around so you get a feeling of character progression. My only real criticism is that when you get locked into an enemy battle, there aren't really any decisions to make, you can only keep attacking, which makes the outcome feel entirely luck-based. I think if you could make choices during battles (such as healing or fleeing, for example) it would make the game feel more skill-based as opposed to just luck. Overall this is a solid entry!
Gno Evenimente
09. Oct 2021 · 23:02 UTC
@kypello Thanks for the feedback. I actually had healing items and equipped weapon consumable items planned, but ran out of time…
Denatus
10. Oct 2021 · 19:03 UTC
Nice game. When I died the first time I though how am I going to beat this but then I read the text. Once you just let go and grow stronger there is plenty of time time get to level 17 in time.
defectivemelon
12. Oct 2021 · 02:50 UTC
This was cool! It was nice getting to stomp all over the monsters once I was really leveled up. I liked the vibe of everything too, the cutscenes were especially well done. Overall pretty fun, but I'd be curious to see how you could add some more strategy to this game.
Vitor Milioni
12. Oct 2021 · 08:28 UTC
Quite fun, really cool game, my only criticism would be that you force me to battle instead of giving me the option of running away even with monsters chasing me, could make for cool moments i think if you'd let me run away and have some kind of monster behaviour where they run after me if i ever get to the square adjacent to them. Other than that really solid and fun experience, the artstyle is great, the mood is very well done, the sounds match the old grindy rpg vibe perfectly, no over the top items or explosions, just some good old fashioned "imagine it in your head" combat, i honestly love this, very well done, made me sad that it was so short xD congrats on the entry!
LDJam user 267116
12. Oct 2021 · 08:54 UTC
nice one! good mood, and a forgiving loop. hope those weird bat monsters find happiness
Future Labs Unlimited
12. Oct 2021 · 13:26 UTC
The game has a cool intro and a nice, motivating feeling of progression. I felt that it's a bit too easy to finish though once you died a few times and raised the stats. Maybe it would be more interesting to not permanently raise all stats but to let the player keep only certain bonuses when restarting.
Yaroslav Gozak
12. Oct 2021 · 18:34 UTC
At first time I didn't understand what to do and even didn't understand if I can die. But after the first death it became more obvious what those numbers to the left mean :) And I finally figured out what those icons on levels mean.
I liked the randomness of levels and liked this chaotic movement of creatures. The game is pretty simple but it shows really cool mechanics that I honestly liked.
Also the sound. Sound is also pretty simple but it IS in the game and makes it much more playable that this game could be without the sounds.
It was fun to play your game
JoeShanahan
12. Oct 2021 · 19:43 UTC
As soon as I opened the game and heard the music, I already liked it. Gave me real retro vibes, like sega megadrive - something like Ecco the Dolphin. Really contributed to the atmosphere and mood of the game!

My first playthrough I was pretty cautious, and I *almost* made it to the end, but died. I was going to give up but then I was told about becoming stronger, so went through again and won. I think that's a really smart design decision for a jam game, people are only going to have so much time to dedicate to each game, so giving them a hand if they struggle the first time makes it more likely people will complete it.

I also really love games where everything happens when the player moves, it means you can put the player in really difficult situations, but let them work out the best actions in their own time rather than being rushed by approaching enemies.

I enjoyed my time playing this game, great job! :smile:
JoeShanahan
16. Oct 2021 · 20:24 UTC
I put my playthrough of this up on YouTube, you can check it out here :smile:

https://www.youtube.com/watch?v=6_c61TA_VfM
Basset Romain
17. Oct 2021 · 15:55 UTC
Really nice Game. It can be a little difficult to find your character at first sight on a new level, and multiple enemies on the same tiles can be tricky.