The Niland Incident by bflatinteractive
A massive earthquake hits the California desert, damaging the nuclear reactor in a secret underground government facility near the Salton Sea. You are hired to enter the facility, and reach the reactor core on the 17th floor before it explodes. No one knows exactly what the facility was used for, but all its staff are now dead, and there are unspeakable horrors within its corridors.

You will have to increase your abilities by slaying foes and collecting powerups in order to reach your goal in this retro themed Roguelike RPG.

Controls: WASD to move and attack, E to exit level (when prompted), Enter to advance story (when prompted).
Credits:
Programming, Graphics, Music by Daniel Manoiu
| Link | https://bflatinteractive.itch.io/the-niland-incident |
| Original URL | https://ldjam.com/events/ludum-dare/49/the-niland-incident |
Ratings
| Overall | 927th | 3.393⭐ | 30🧑⚖️ |
| Fun | 694th | 3.464⭐ | 30🧑⚖️ |
| Innovation | 1038th | 3.036⭐ | 30🧑⚖️ |
| Theme | 1039th | 3.214⭐ | 30🧑⚖️ |
| Graphics | 1145th | 3.107⭐ | 30🧑⚖️ |
| Audio | 647th | 3.296⭐ | 29🧑⚖️ |
| Humor | 750th | 2.904⭐ | 28🧑⚖️ |
| Mood | 462th | 3.661⭐ | 30🧑⚖️ |
| Given | 28🗳️ | 40🗨️ |
I get no errors in the editor and Windows build works perfect, so if you’d still like to try the game, I just uploaded the Windows executable.
The gameplay mechanics do a great job of conveying the mood of the game. (On that note, good job with the opening cutscene, it is very cool).
At first I didn't think I was going to enjoy this game as much as I did. Nice game!
I liked the randomness of levels and liked this chaotic movement of creatures. The game is pretty simple but it shows really cool mechanics that I honestly liked.
Also the sound. Sound is also pretty simple but it IS in the game and makes it much more playable that this game could be without the sounds.
It was fun to play your game
My first playthrough I was pretty cautious, and I *almost* made it to the end, but died. I was going to give up but then I was told about becoming stronger, so went through again and won. I think that's a really smart design decision for a jam game, people are only going to have so much time to dedicate to each game, so giving them a hand if they struggle the first time makes it more likely people will complete it.
I also really love games where everything happens when the player moves, it means you can put the player in really difficult situations, but let them work out the best actions in their own time rather than being rushed by approaching enemies.
I enjoyed my time playing this game, great job! :smile:
https://www.youtube.com/watch?v=6_c61TA_VfM