RotaCore by Reispfannenfresser
Build a spaceship to defend against increasingly strong waves of aliens.

General Information: - Everything was created within 72 hours. (Except for a small part of the music which I created earlier and some code snippets I reused.) - I added sfx after submitting, but still within the time period. - After the rating period I created a big update which is now released. - The LD-version is available for download only (Linux or Windows). The current web-version is the updated version.
Controls: - You can open the menu with tab or escape. - You can place segments with left click. (It buys them and places them) - You can sell segments with right click. - You can zoom and pan with the mouse wheel
Construction: - Practice mode is recommended for learning how to build or designing spaceships. - You can select segments at the bottom of the screen. These segments can then be placed which costs some money. - You can only place segments next to existing stuff. (The core or other segments)
Known Issues: - There's a problem when many blobs attach to the same object. It's a direct cause of something deep inside Unity's Physics Engine and I therefor can not properly fix it.
Post Jam Changes: - New Segments - Generator - Thruster (May be reworked into a balancer/counterweight that automatically tries to balance everything) - Launcher - Shield - New Enemies - The Blobfather - New Mechanics - Blobs now deactivate segments they touch - Replaced money mechanic -> Generators are now the only way to earn money. - Replaced wave mechanic -> You can start the next wave once no harmful enemies are left. - Bosses can appear as regular enemies after wave 24. - Fixes - Waves of enemies no longer spawn in the exact same frame :sweat_smile: - Guns and menders are now more performance friendly - Rebalanced everything (Still not perfect, but it'll have to do) - Escape now opens the menu as well. - Added an ui-scale slider.
Ratings
| Overall | 420th | 3.75⭐ | 28🧑⚖️ |
| Fun | 390th | 3.731⭐ | 28🧑⚖️ |
| Innovation | 25th | 4.308⭐ | 28🧑⚖️ |
| Theme | 26th | 4.5⭐ | 28🧑⚖️ |
| Graphics | 813th | 3.538⭐ | 28🧑⚖️ |
| Audio | 404th | 3.6⭐ | 27🧑⚖️ |
| Humor | 953th | 2.609⭐ | 25🧑⚖️ |
| Mood | 942th | 3.229⭐ | 26🧑⚖️ |
| Given | 25🗳️ | 27🗨️ |
The idea is there and the game is fun. Keep it up.
(edit: reminds me a bit of the game Stratosphere)

There is nothing to add, really. You almost could release it as is, maybe add some variety to building blocks and enemies later down the line as a dlc or something. It was a kinda humbling experience to try it out, not gonna lie. Makes me question myself so hard it's insane.
I'll make sure to add an UI scale slider for the post jam version. Thanks for reporting :thumbsup:
At this point I feel like my ship is basically indestructible and I have a ton of credits. When the big ships with the insta-kill lasers come, I just freeze the ship so it doesn't get unbalanced and replace the broken parts.
A lot of people said the exact same thing and I feel kind of dumb for not stumbling upon this whithin the deadline. (I seriously never tried building asymmetrically :sweat: )
At the moment just spamming random segments everywhere is a valid strategy, which of course is not ideal and completely removes the challenge.
I am however planning on updating the game after the rating phase is over. It will be more balanced and more user friendly. (I'm already working on it and so far it looks very promising :smile: )
Thanks for the straight forward feedback!
- Hit `tab` to bring up menu in case you need to restart.
- `Freeze` is not a part, but a temporary "powerup" to lock your ship in place.
Should save some time to figure things out and start actually playing.
I finally had the time to come back and rate everything I played so far!
Here is a link to the vod of the review if you wish to see it again: https://www.youtube.be/watch?v=AiVWayIqffU&t=19942s
@togis Thanks for checking it out and for all the constructive feedback you two gave!
I'll make sure to implement most of it in the post-jam version :blush: .
I will still change some bits, but I'm quite happy with how it turned out.