Researcher 101 by Anti

[raw]
made by Anti for LD33 (COMPO)
You're a monster inside a space ship, how fast can you kill them?

This is my 5th Ludum Dare and I think this is my best entry so far. Tutorial exists inside game. I will probably export the game soon to Linux, i'm just to tired right now. Hope you enjoy it! Any kind of feedback is appreciated.
Thanks again to my friend Xoomii who did the amazing voice acting!

Tools I used:
Programming: Game Maker Studio v1.4.1629
Art: Paint.net
Sound: Bfxr
Music: http://www.abundant-music.com/

Ratings

Coolness 37% 1713
Overall 3.33 299
Audio 3.15 266
Fun 3.60 131
Graphics 2.90 562
Humor 3.39 174
Innovation 3.40 225
Mood 3.11 380
Theme 3.25 560

Feedback

Tigris
24. Aug 2015 · 16:41 UTC
Great, nice touch on the options and tutorial!
Shina69
25. Aug 2015 · 02:32 UTC
Was expecting less at the first sight, but it has great mechanics and made me looking forward for more levels. Maybe the boss should be only played at the end though and insert some limition to the amount of attempts so we have to restart the game all over again if we die :p
ekajjake
25. Aug 2015 · 05:03 UTC
Chrome marks this as 'malicious.'
TFR
25. Aug 2015 · 13:06 UTC
The controls are very interesting and fun to use. You feel like a monster invading a ship and no one can see you. I found it very interesting and fun, Congratulations!
gnuwilliam
25. Aug 2015 · 17:05 UTC
Fun game!
Antokolos
30. Aug 2015 · 21:03 UTC
Good game!
Nurbs
03. Sep 2015 · 20:40 UTC
Music was a bit repetitive
Didn't find the dash ability to be too useful, I couldn't get it to do much damage but that could be bc im bad at video game
amras0000
03. Sep 2015 · 20:40 UTC
First, some issues: The audio wasn't very pleasant on the ears. The explosion effect was very piercing and the music was a bit tedious. The quips were a nice touch, and added some humor to the game, but they got repetitive pretty quickly; might have been better to have them come up even more rarely.
Finally, the dashing mechanic didn't seem to do enough damage to any of the people, and I ended up just waiting for my explosion to recharge most of the time. Dashing only seemed useful at the boss.

Thankfully, with the explosion mechanic, I was still able to have a lot of fun with this title.
boardtobits
04. Sep 2015 · 02:10 UTC
I liked the different control scheme. Cool idea, and racing against the clock made it engaging. It was a little odd/tricky that whenever you went to a new room, the monster would try to speed to its last mouse position (it makes sense, but something to think about if you expand this game). Also impressive you had a tutorial. Nice job!
Koba0100
06. Sep 2015 · 19:52 UTC
Good to see a nice UI, I really liked the font, too. The little details were overall very good, but the gameplay needs some tweaking. It felt a bit slow.
Twinters
11. Sep 2015 · 00:26 UTC
Great music, great pixelart animations. The gameplay was quite original, great job!
andreiichim
12. Sep 2015 · 01:39 UTC
Cool game. I had fun playing it. I like the controls a lot.
It's not very challenging but it's fun.
humanatee_studios
12. Sep 2015 · 15:20 UTC
Great work, very good!
puppetmaster
12. Sep 2015 · 22:46 UTC
This is a very cool game, boss was a little difficult but the bomb helped a lot. Congrats!
MercuryXGames
14. Sep 2015 · 21:23 UTC
Sweet! keep it up!