Tip-See-Saw by MickyHC
!
I started learning Unity and Game Dev at the beginning of last month. When I started I set myself the goal of participating in Ludum Dare 49 and finishing a game in 72 hours. I wasn't sure if I'd be able to do it with just one month experience but here we are!
This is Tip-See-Saw, a simple weight balancing game. You play as Tipsy The Forklift. Your goal is to pickup and move the falling boxes to different points on the see saw to balance weight and prevent yourself from falling off, while collecting any spare parts that appear.
You can move with A and D or the left and right arrow keys, pickup boxes with E and drop them with Q. See how long you can survive and how many spare parts you can gather!
Up until now I have been primarily focused on the coding side of game dev, but this game was entirely developed by me, including the scuffed artistic assets and sound. It was a great way of seeing what goes into those sides of game dev, and I'm proud to have finished. Thanks for checking it out!
Tools used:
Sound effects: sfxr.me
Music: beepbox.co
Art: Aseprite
Engine: Unity
| Link | https://mickyhc.itch.io/tip-see-saw |
| Link | https://mickyhc.itch.io/tip-see-saw |
| Original URL | https://ldjam.com/events/ludum-dare/49/tip-see-saw |
Ratings
| Overall | 771th | 3.5⭐ | 25🧑⚖️ |
| Fun | 636th | 3.522⭐ | 25🧑⚖️ |
| Innovation | 623th | 3.435⭐ | 25🧑⚖️ |
| Theme | 177th | 4.152⭐ | 25🧑⚖️ |
| Graphics | 1216th | 2.913⭐ | 25🧑⚖️ |
| Audio | 826th | 2.977⭐ | 24🧑⚖️ |
| Humor | 800th | 2.818⭐ | 24🧑⚖️ |
| Given | 16🗳️ | 22🗨️ |
Nice entry!
The premise was really neat, and was a great take on the theme. As the game progresses, it becomes harder and harder to keep the platform stable.
At times it felt like the platform moved unpredictably, and suddenly I'd have to move my entire character with five boxes to the opposite side of the lever to stop it from tilting (even though only 2 or 3 boxes had fallen). I'm not sure if there was some hidden information that threw me off (like different boxes having different weight) or if you're approximating the lever physics for the sake of making it work as a game.
The art and sound are simple but get the point across. I appreciate that you designed the background to have a very prominent horizon since it makes it easier to tell if you're slightly tilted.
Great work for having only a month of experience in your engine, and hope you come back again for LD50!
Pretty cool game by the way
I know how important feedback is and I really would like to give some ideas about what could be improved. But as mentioned: the game looks solid to me. Which means that you also did a good job on planning. Because to me the game looks finished.
Of course one can always improve visuals or so. Ok - here I would have an idea: you could play around with particle effects which happen when the player collects machine parts.
So overall really good job!