Unstaball by Jarpg
Traverse unstable platforms to reach new high scores.
Each platform is procedurally generated and presents it's own unique challenges.
Green - Safe
Blue - Speeds player up while touching
Purple - Player sticks to platform and has to jump to move
Yellow - Moving platform
Orange - Spins around on touch
Red - Disappears shortly after touch

| Itch.io | https://jarpg.itch.io/unstaball |
| Original URL | https://ldjam.com/events/ludum-dare/49/unstaball |
Ratings
| Given | 4🗳️ | 4🗨️ |
You were asking about feedback regarding a mobile version, so here are my thoughts:
I suggest polishing what you have and releasing something as soon as possible without changing the core game. I assume this would be your first mobile game, so I suggest making it free, it will already take some work to get there, so I suggest focusing on the learning experience rather than potential revenue.
Here are the changes I suggest making for a mobile version:
- Make the ball move forward automatically and simplify the controls to only require jumping at the right time.
- Make it so that holding jump a bit longer jumps a bit higher, so that you can still have some precision.
- Increase ball speed over time so that the game gets harder and harder without having to change the level generation.
- Increase red block duration by 50% so that it doesn't feel so unfair.
- Increase font size to make it more readable on a mobile screen size.
- (optional) Keep the music playing without interruption by calling DontDestroyOnLoad(this.gameobject) on whatever object holds your music and using a bootstrap scene or a static variable to keep track of whether it already exists.
After making these changes, I would suggest publishing a first version already, then letting friends and family try it out to see how it works with players that are not you.
Good luck and shoot me a message if you end up doing it :smile:
I had a few tips for the game but most got covered by @fre in his very good comment.
Maybe streamline the experience by removing unnecessary wait between retries. Like the select ball screen should not show up - just start another round. And the purple platform is not very fun and slows the game progress. I would change it to something more fun (thats subjective though) like a bounce or something.
Anyway good luck with expanding what you have! And if you want more ratings you have to rate other people first. The LD system then shows your game higher and more people see it. For 20 ratings try to play and rate around 30 other games. And maybe put a screenshot on here - makes the page more inviting.
You guessed it, this would be my first mobile game! haha but I've actually been working on my passion project (turn-based jrpg) on and off for almost 3 years now. I worked on it along with my dad, but he very sadly passed away a year into development..long story short, I was actually hoping to make some kind of money to help with my main project...maybe pay for some fb ads or something haha.
Anyway, I will definitely message you if I go forward with those changes! Thanks again for your time and feedback!
Thank you so much, I think those are really great points. I decided because of your comment to add a separate button to change ball, and just have retry reload like you mentioned. I actually agree with the purple platform, and I think making it bouncy could definitely be fun, so I'll give it a shot!
My plan is to set aside time tonight to play your game, the other unstaball game, and all other commenter's games. Then I'll go check out more new ones after. Thanks for the great advice!
My only issue is that you have to use the mouse to choose the character and the retry each time, when the game only plays with the keyboard, so it's a bit annoying, but otherwise I liked the game!