Unstaball by Jarpg

[raw]
made by Jarpg for Ludum Dare 49 (JAM)

Traverse unstable platforms to reach new high scores.

Each platform is procedurally generated and presents it's own unique challenges.

Green - Safe

Blue - Speeds player up while touching

Purple - Player sticks to platform and has to jump to move

Yellow - Moving platform

Orange - Spins around on touch

Red - Disappears shortly after touch

Unstaball_game.png

Ratings

Given 4🗳️ 4🗨️

Feedback

JakobTheQuizGuy
04. Oct 2021 · 13:38 UTC
The concept is cool, and when I had learned what each color of platform meant it was quite fun, but at the same time the fun is limited by slightly lackluster controls and sometimes platform placement that seems impossible to get past. I like how you can choose your character and how the levels are random.
KutaryouShinkoku
04. Oct 2021 · 18:43 UTC
Nice game!I just wanted to have a try, but I accidentally played it for almost an hour even though my own game hasn’t been completed yet, it’s very interesting.
🎤 Jarpg
04. Oct 2021 · 23:48 UTC
@jakobthequizguy Thank you so much for playing, and for the really good feedback! I agree, I definitely wanted to improve/possibly add more controls. You are right, there is definitely a lot more logic I could've added to ensure better placement.
🎤 Jarpg
04. Oct 2021 · 23:49 UTC
@kutaryoushinkoku That is amazing to hear! haha thank you so much for playing and enjoying it. I hope you were able to finish your game in time!
fre
07. Oct 2021 · 18:00 UTC
Nice work! I played for a few minutes and reached a score of 52, overall I had no major issues and it was quite fun!

You were asking about feedback regarding a mobile version, so here are my thoughts:

I suggest polishing what you have and releasing something as soon as possible without changing the core game. I assume this would be your first mobile game, so I suggest making it free, it will already take some work to get there, so I suggest focusing on the learning experience rather than potential revenue.

Here are the changes I suggest making for a mobile version:

- Make the ball move forward automatically and simplify the controls to only require jumping at the right time.
- Make it so that holding jump a bit longer jumps a bit higher, so that you can still have some precision.
- Increase ball speed over time so that the game gets harder and harder without having to change the level generation.
- Increase red block duration by 50% so that it doesn't feel so unfair.
- Increase font size to make it more readable on a mobile screen size.
- (optional) Keep the music playing without interruption by calling DontDestroyOnLoad(this.gameobject) on whatever object holds your music and using a bootstrap scene or a static variable to keep track of whether it already exists.

After making these changes, I would suggest publishing a first version already, then letting friends and family try it out to see how it works with players that are not you.

Good luck and shoot me a message if you end up doing it :smile:
WilloXs
07. Oct 2021 · 20:28 UTC
Hey i saw you too made a game called unstaball. Welcome to the club! Mine has the same name and this one by someone else (https://ldjam.com/events/ludum-dare/49/unstaball-1) too xD

I had a few tips for the game but most got covered by @fre in his very good comment.

Maybe streamline the experience by removing unnecessary wait between retries. Like the select ball screen should not show up - just start another round. And the purple platform is not very fun and slows the game progress. I would change it to something more fun (thats subjective though) like a bounce or something.

Anyway good luck with expanding what you have! And if you want more ratings you have to rate other people first. The LD system then shows your game higher and more people see it. For 20 ratings try to play and rate around 30 other games. And maybe put a screenshot on here - makes the page more inviting.
🎤 Jarpg
07. Oct 2021 · 22:24 UTC
@fre Wow, thank you so much! That was extremely detailed and helpful . I originally programmed it the way you mentioned in your first point; like an "endless runner" so to speak, but I scrapped it for some reason, which I can't remember. I will definitely reconsider that though as well as the jump and speed increase mechanics. I will absolutely be making those changes to the red platform and music object.
You guessed it, this would be my first mobile game! haha but I've actually been working on my passion project (turn-based jrpg) on and off for almost 3 years now. I worked on it along with my dad, but he very sadly passed away a year into development..long story short, I was actually hoping to make some kind of money to help with my main project...maybe pay for some fb ads or something haha.
Anyway, I will definitely message you if I go forward with those changes! Thanks again for your time and feedback!
🎤 Jarpg
07. Oct 2021 · 22:33 UTC
@willoxs Great minds think alike! Haha
Thank you so much, I think those are really great points. I decided because of your comment to add a separate button to change ball, and just have retry reload like you mentioned. I actually agree with the purple platform, and I think making it bouncy could definitely be fun, so I'll give it a shot!
My plan is to set aside time tonight to play your game, the other unstaball game, and all other commenter's games. Then I'll go check out more new ones after. Thanks for the great advice!
Tony
10. Oct 2021 · 18:39 UTC
Nice little game! I like platformers so this was right up my alley, I like that unlike normal endless runner, each platform gives you different points based on it's difficulty (those red are especially hard :sob:), I got a highscore of 169, what is yours? I like that you have control of left and right, it gives more control, but there could be a "death zone" that goes faster and faster from the left to the right so the player has to take more risks.

My only issue is that you have to use the mouse to choose the character and the retry each time, when the game only plays with the keyboard, so it's a bit annoying, but otherwise I liked the game!
🎤 Jarpg
11. Oct 2021 · 22:21 UTC
@tony wow, thank you so much! 169 is really good! 263 is my highest currently. I definitely will be trying to balance the game more, and maybe adding additional platforms/mechanics. Thanks again!