Castle of Chaos by almightyzentaco
Welcome to the Castle of Chaos! Do you think you can plunder the castle's riches? I dare say you are mistaken, as the Arch Lorde of Darkiness will throw everything at his disposal to destroy you!
For Ludum Dare 49. Made in 2 days at an exhausting pace. I need a nap.
Controls
Left/Right - Move
Z -Jump
X - Swing your sword

| Link | https://almightyzentaco.itch.io/castle-of-chaos |
| GMS2 | https://www.dropbox.com/s/h1mkhoc944zkjrl/chaos_castle_source.zip?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/49/castle-of-chaos |
Ratings
| Overall | 142th | 4.032⭐ | 49🧑⚖️ |
| Fun | 236th | 3.896⭐ | 50🧑⚖️ |
| Innovation | 489th | 3.564⭐ | 49🧑⚖️ |
| Theme | 498th | 3.815⭐ | 48🧑⚖️ |
| Graphics | 242th | 4.219⭐ | 50🧑⚖️ |
| Audio | 87th | 4.117⭐ | 49🧑⚖️ |
| Humor | 34th | 4.326⭐ | 48🧑⚖️ |
| Mood | 276th | 3.862⭐ | 49🧑⚖️ |
| Given | 49🗳️ | 77🗨️ |
That's not to say the other aspects aren't good of course. The controls and aesthetics are lovely, and the effects kept me guessing. It managed to pull out a few new ones just when I thought I'd seen them all.
I have to admit though, I got shamefully annoyed at some points. The beginning of the final segment in particular gave me a lot of trouble. I'm also kind of disappointed we didn't get a return of the dark lord at the end to chide me out for actually stealing his token. But for a game jam, you kind of have to expect that.
Overall though, it was a positive experience. Well done.
i think it might've been better to show subtitles since the state change relies on you understanding what was said :p
okay honestly i really tried to get past the first stage but i consistently kept dying from spikes everywhere, greed and bat frenzy :| really wish it gave me some warning of what was happening next because spikes everywhere causes spikes to be directly underneath my feet -_-. plus the lack of invincibility frames did not help o3o
but honestly with the sheer variety of effects i think it can really make for a fun and chaotic experience and what the golf-level humour, and the voice acting is genuinely really funny. the tutorial and particle effects are also really well done.
(also fyi thank you so much for your clickteam tutorials!!!!! in fact the game i submitted this time around is also in clickteam. your platformer tutorial was probably what made most of my games platformers ahah. and good job on your game! :D)
Thank you for playing. I agree, the game can totally smoke you for the slightest mistake. If I were to release a post jam version, which I may, I will make sure to add some extra invincibility frames.
I am also really horrible at it. I didn't get very far, but I laughed at every single death. The audio and voice were just too good. The graphics were really great, the effects didn't feel repetitive and were unique in their own right.
This is one of my favorite games of LD49.
I'm already familiar with your Clickteam Fusion-tutorials. Appreciate the stuff you've been providing in that department!
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I tried your game and it's a neat little platforming-experience! The visuals and presentation are well put together, and even more so considering this was supposed to be a COMPO-entry. When it comes to gameplay, the experience can be infuriatingly unfair and difficult though. (I did not make it very far, I think!)
If you'd go and impelement some indicators BEFORE there is going to be a sudden event, the player would be able to react. That way this "chaos"-element **would actually work** beyond from being a zany joke-mechanic that it currently is. But I see you've already discussed this with @paperaeroplane555
Subtitles would also be great, especially since for me all the audio was glitch'd out and couldn't really make sense what was being said. (Probably because I ran the game on Linux using WINE)
The option to skip Game Over-screen and all the little stuff like this would also be preferred.
But I know from experience that it's really hard to give priority to these pesky little details when developing a Jam-game.
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Good job! I'll gladly return to a Post-JAM version if you're planning to put one out.
The character movement could be more responsive, expecially jumping, but for a game developed in 2 days, you did a good job.
An excellent job for such a short time, keep it up !!!
The voice acting was fun, but far too loud compared to everything else. Going straight from only hearing ambience to having very loud voice overs is jarring.
While the individual game elements felt decently polished, the game design as a whole was a bit lacking. As a player, I felt like I was being randomly punished. The controls weren't tight enough for any of the buffs / debuffs to be attached to them, which reduced the playability for me, I think.
To end on a good note, this is still a pretty polished entry and the art and presentation were great. Keep up the good work!
to the theme!
Overall pretty polished and solid entry, good concepts, overall really well made.