Drifter by nyxkn

Drifter
Lost in an unstable reality
The only keys you'll need are WASD or the arrow keys.
Collect as many shards as possible before you inevitably run out of resources...
Instructions
You have a limited amount of fuel. Sitting on platforms allows you to refuel. You also gain a movement boost after staying on a platform for a short amount of time (you start glowing when that is ready). It will be automatically used on your next movement.
Devnotes
The game was made with Godot 3.3. Art was done with Aseprite and Krita. Sounds were created with JFXR and Ardour. Fonts from kenney.nl.
Any feedback is greatly appreciated. Harsh criticism is welcome.
Ratings
| Overall | 156th | 3.729⭐ | 37🧑⚖️ |
| Fun | 118th | 3.743⭐ | 37🧑⚖️ |
| Innovation | 154th | 3.686⭐ | 37🧑⚖️ |
| Theme | 378th | 3.271⭐ | 37🧑⚖️ |
| Graphics | 423th | 3⭐ | 37🧑⚖️ |
| Audio | 82th | 3.75⭐ | 36🧑⚖️ |
| Mood | 50th | 3.914⭐ | 37🧑⚖️ |
| Given | 70🗳️ | 38🗨️ |
It has all the makings of a successful web game - incredibly easy to learn, gentle difficulty rise that forces more and more creative and deep strategies to survive, an infinite high score, and a pleasing and subtle physics element which feels organic enough to be satisfying and occasionally surprises, but never feels unfair.
I went from plodding along, avoiding platforms, to desperately hop-slamming myself top slurp up fuel before my base slipped off screen. I never felt like I had so much fuel it was easy, and was always riding that knife edge of barley surviving. The boost is a fantastic element, as it allows some daring last-minute saves, and allowing the player to skip pickups allows beautiful strategic plays that put survival over high score.
The sfx were great, adn the gentle foreboding void expressed in the bg and atmospheric music is a nice touch (a la 2001).
With some additional visual polish this could be a powerfully addicting and beloved time waster.
It is shockingly engaging - I played this perhaps longer than any other jam game. It shows a mastery of game design by the creator. Truly fantastic job.
graphics are simple but efficient. It made me want to retry several times .I enjoy it :)
This game was really enjoyable. I liked the simplicity, it reminded me of beloved flash games. It took me a minute to figure out the shards aren't fuelling me and that the platforms are but once I did it became much more enjoyable. Well balanced and made, fits the theme well. Congrats!
You did a great job turning such a simple/unique idea into a fun game.
However, the game is very slow. I spent most of my time waiting on platforms for more shards and platforms to appear. There are no other obstacles other than the platforms which didn't help. The optimal strategy is to wait on a platform for as long as possible and then boost towards the next shard. I didn't see myself failing at any point, until maybe I lost concentration or interest. Some music instead of ambience would have helped, but maybe that fits the game more.
My high score was 16 with plenty of fuel left.

My best: 15
The 2001-esque music is nice but feels really out of place. There's nothing in the visuals or gameplay to amplify that desperate or horrifying feeling that the music is conveying.
Great atmosphere!
Great creation of tension!
Very good controls!
For a compo game very very well balanced (Fuel, speed, number of platforms, ...)!
Great subtle increase of difficulty!
I am impressed! Congratulations!!!