Nuclide by irwatts

Subatomic balancing through blasting!

| Link | https://irwatts.itch.io/nuclide |
| Link | https://irwatts.itch.io/nuclide |
| Original URL | https://ldjam.com/events/ludum-dare/49/nuclide |
Ratings
| Overall | 31th | 4.071⭐ | 23🧑⚖️ |
| Fun | 84th | 3.833⭐ | 23🧑⚖️ |
| Innovation | 40th | 4.1⭐ | 22🧑⚖️ |
| Theme | 12th | 4.429⭐ | 23🧑⚖️ |
| Graphics | 16th | 4.452⭐ | 23🧑⚖️ |
| Audio | 35th | 3.976⭐ | 23🧑⚖️ |
| Humor | 346th | 2.389⭐ | 20🧑⚖️ |
| Mood | 38th | 3.976⭐ | 23🧑⚖️ |
| Given | 17🗳️ | 18🗨️ |
First off, the graphics are phenomenal - the subtle particles, the art deco inspired technology, the clear color pallet all work together to make a delicious and enveloping visual style.
The scientific inspiration is an amazing interpretation of the theme, and creates and immediately engaging setup.
The gameplay is fantastic - at first you flail about sending particles all over the screen, but slowly you begin to learn the deeper mechanics - where to place your emitter, how the atom will react when the particles resettle, how fast to blast and when to be still and let the elements balance themselves.
The difficulty and length were perfect - just enough to be powerfully satisfying.
Deeply enjoyable, and definitely memorable - you should be incredibly proud.
Who would have thought my two favorite games so far would be nucleus based!
(https://ldjam.com/events/ludum-dare/49/nucleus)
I would like to see full mobile (android, to be exact) version to play it.
And am I wrong or music is connected to shooting somehow?
The only thing I can say is that it happened that the preview ray was not accurate enough so that when I shoot it didn't do what the preview said.
But that is really the only thing, and it's not game breaker. 5/5 :clap: :clap:
Gameplaywise it felt intuitive yet still challenging. Great presentation aswell!
Hope you make more games soon :)
My game is also about atoms and radioactive decay, so I've loved seeing all the different games that went in this direction and how different they all are! Great job :thumbsup: