Unstable Code by Souptik Datta
Basic theme
The game focuses as if the code of the game was unstable itself. There are a lot of tutorials throughout the game and hopefully, they will explain the game itself.
Note:
I tried something very different with this theme. So, it might be a bit difficult to understand. Try again and again and also listen and read the instructions during playing the game carefully and hope the objective will be clear. Understanding the game is the hardest part, once you understand the mechanism it will be a tiny, easy game.:smile:
If you have difficulty understanding the game read the instructions on the itch.io page very carefully.
All the game code, art, music is made by me. Only the narration is generated using a text to speech website (naturalreaders.com).
A sneak peek at the game :



More information is available on the itch.io page.
Thank you.
Ratings
| Overall | 655th | 3.593⭐ | 29🧑⚖️ |
| Fun | 530th | 3.611⭐ | 29🧑⚖️ |
| Innovation | 472th | 3.574⭐ | 29🧑⚖️ |
| Theme | 423th | 3.87⭐ | 29🧑⚖️ |
| Graphics | 741th | 3.611⭐ | 29🧑⚖️ |
| Audio | 511th | 3.481⭐ | 29🧑⚖️ |
| Humor | 501th | 3.333⭐ | 29🧑⚖️ |
| Mood | 499th | 3.63⭐ | 29🧑⚖️ |
| Given | 27🗳️ | 30🗨️ |
It was also nice to hear a narrator, was the speech generated? On my machine, the narrator and the text got out of sync which got annoying fast.
The bigger problem is that the help is too long and **not skippable**. Please, oh please let me skip that thing! Or at the very least make it go faster. If I ever wanted to replay the game, that loooooooooooooong unskippable intro would instantly put me off. Or maybe it can be skipped but I just couldn't figure out how?
To the game itself - it was a surprisingly hard game. I would say that jumping is almost useless most of the time, because that lava thing just moves too fast. The furthest I got was when the game said something about the save being corrupted and me having to copy it somewhere else. That was a nice innovative touch, but I couldn't actually manage to do it (or even read the text till the end) because lava ate me first.
I liked the graphics and audio.
Overall, two main things from me:
- please add the ability to skip the tutorial (and make it shorter if possible)
- make it easier
I might have just misunderstood the game, but this is the experience I got. I'm happy to revisit it if the intro is gone.
Anyway, congrats on finishing LD!
Yes, I also feel that the first tutorial part should be skippable. That I will surely do as soon as possible. **Done**
And yes I made the lava move so fast because otherwise, I felt it was becoming too easy. If you say then I will decrease the lava speed a bit. **Decreased a bit**
Yes, the game is a bit difficult to understand I admit. You have to play it a few times to understand it properly.
See…
When you get the first component you can bring up the pause menu by pressing escape but that will not be a useful pause menu. Because that will not actually pause your game. But this pause menu is needed for your next component collection.
The next component is your save component. Once you get it you can go to the “Buggy” pause menu and save the game. So, when you again start playing you will have those two components. And thus dying, again and again, will not make you lose all the components.
The next component will be the “Rectified pause menu”. After you get this component you can pause your game successfully. The game will be actually paused i.e the lava and the timer. “But your save system will be corrupted”. This means that you can’t save your game now. And if you die now you will lose all your progression till this point and you have to start collecting from the beginning. But an autosave is performed and the save up to this point (i.e up to these three components) is done. So, pause the game as quickly as possible before lava eats you or the timer ends. Now calmly follow the instructions written at the bottom of the screen. Actually, it tells you that you have to copy your saved file which is present at location( depending on your system )( that path will be written ), and save it somewhere else. The file name will be “saveData”. Because once while you are in that stage i.e. three components collected stage. The game will keep deleting the saveData file if it is present in the path mentioned above. So. to continue from that three components collected stage you have to, again and again, copy the file from the place you copied that saveData file to the game save path( which you must be knowing till now ). Like this again and again try to collect the fourth component. Die….copy(your secure location)...paste(game save location)….play….
And as soon as you find the fourth component..congrats...you will be redirected to another menu where you can play this game only without any unstableness and by collecting coins you can try to beat yourself in highscore.
Hopefully, this explanation was clear.
Turns out I was actually pretty close before. I got confused and panicked when I read the file system path in the message below. I didn't pause at that point but instead tried to get some lead over the lava and then rush to my file explorer :smile: (the time went out before I did). I guess I thought pause is still broken and I would just lose to lava if I tried to press escape.
With that in mind I was able to follow instructions without issues and got to the endless runner part. In hindsight, the lava speed might actually be OK :slight_smile:.
I really appreciate the originality of making the player interact with the file system, but I don't think the player should be reading walls of texts to be able to do that.
I realize it's a hard concept to get across (and grasp), but maybe it could be solved somehow with game design. Maybe introduce these mechanics more gradually in a story-like way instead of written text? I'm hazy on how to do that, sorry.
Anyway, keep on experimenting!
Yes I fell that the design for explaining the gameplay is not good enough but in 48 hours I could design this.
I will try to develop the design in future.

That wall of text and the speech were off sync. Made it kinda jarring to follow. Also had some weirdness when the line end was reached, it first scrolled a bit before breaking and after a 10 or so characters on the new line, the line height adjusted a bit.
Did manage to beat it pretty easily.

That whole save corruption stuff etc was kinda cool but on the other hand quite pointless. It didn't really make the game any easier and the whole copying effort didn't really seem like it saved any time.
Always a good idea to add both WASD and arrow keys. And you managed to have a full screenful of text explaining the game and still not even tell the controls. Also, did not find any use for the jump. Even where it could have been used, it couldn't because the ground detection was so scuff that it didn't allow jumping too quickly after landing or near edges.
And don't really think it's a great idea to have the player object be a white glowing ball while the background also has a white glow in the middle where the player will spend majority of their time (making it pretty much invisible).
The fall damage seemed like a dick move in a game like this. And the lava on top seemed to rubber band a bit too much to my liking.
Anyways, good job! 👍
In my opinion I don't think that voicing over with speech is that great unless you are adding to the story in some way as the narrator or as a character. Having the typing sound/ graphic would have been a much better way to convey progress while playing the game. Tutorials are also a great place for dialogue explanations of mechanics.
Great game!
Спасибо! ^_^
I really liked the introduction and how the main idea of the game was presented. However, as soon as the process of the game began, I did not understand what to do, because the circle which I had to control merged with the background (maybe it was conceived that way), and also because the controls and the main mechanics of the game were not described anywhere.
Here I would think of a tutorial in some form.
The rest was a great game. The graphic design gave me pleasure!