Unstable Lava by Weenie Walker Games
My submission for the Compo. Play three different levels to escape the maze of the lava while avoiding the path that may fall away at any moment.
Activate the sensor plate to open the door!

Watch out for the path that has fallen into the lava!

Select from the 3 levels

| Link | https://github.com/weenie-walker-games/Unstable_Lava |
| Link | https://weeniewalkergames.itch.io/unstable-lava |
| Original URL | https://ldjam.com/events/ludum-dare/49/unstable-lava |
Ratings
| Overall | 531th | 2.632⭐ | 21🧑⚖️ |
| Fun | 538th | 2.237⭐ | 21🧑⚖️ |
| Innovation | 536th | 2.289⭐ | 21🧑⚖️ |
| Theme | 497th | 2.658⭐ | 21🧑⚖️ |
| Graphics | 515th | 2.368⭐ | 21🧑⚖️ |
| Audio | 299th | 3.026⭐ | 21🧑⚖️ |
| Humor | 396th | 2.1⭐ | 17🧑⚖️ |
| Mood | 396th | 2.868⭐ | 21🧑⚖️ |
| Given | 14🗳️ | 15🗨️ |
I like how you inverted the normal background is dark, foreground is light dynamic, but the player needs something to call them out a bit.
Special kudos for pointing out Strofe.com. I have never heard of that site before, but it looks like a great tool!
cheers!
-LB
@the-lame-brain Yeah, the smoke was supposed to make it more difficult to see everything; thank you for the suggestion of adding a light or something to highlight the player. If I was going forward with this game, I would definitely implement that feature. As for strofe.com, I randomly (pun totally intended) had a friend suggest that site just the other day to help randomly generate music. Just by clicking a mood, you can find something cool and adjust it as needed. Very glad I had it for this event.
@myles-doupe Thank you. Sure my wife thought I was nuts as I'm growling at my computer but had to come up with something of this "high" quality for this game!
I would have liked that interacting with things was using a button instead of the mouse. Using the mouse to just press on things nearby seems a bit odd. Also, if the movement could have acceleration and deacceleration i think it would feel more crisp, I found it hard to move between squares that only touch with two corners.
When starting a new level, the camera seem to move quite quick to the player for half a second or so. Fading to black is a quick way to hide camera movements.
I like the sounds tho!
Good job.
@likirus I was debating about a mini-map; didn't even think of having the treasure chests hold map fragments. That is a great suggestion - thank you!